Latest Posts (7)
See AllOne Stratagem in Helldivers 2 Deserves a Big Buff
Many of the strategems need lower cooldowns. Orbital railcannon has too long of a cooldown for only being able to kill one target. Many of the weapons lack purpose.
Diablo 4's Next Class Is Obvious After Vessel of Hatred
I swear I read it's going to be a Sorcerer Knight. I don't like the name because we already have Sorcerer, but the concept seems good beyond the overlap.
The First Descendant Reveals Season 2 Plans
I'd like to see improvements for all of the Descendants that nobody ever plays.
They did good with Bunny and Freyna, but all the rest are pretty useless.
It would be great if the Descendants that aren't great for area clearing were significantly better for bosses.
I'd like to see people playing all of the Descendants and not just a few.
Part of the problem is the non-Ultimate Descendants. I won't play them unless I can upgrade toward the Ultimate that's not out yet.
Unless they share crystallization catalyst and energy activators, they just stay shelved until the Ultimate version is released.
I would be upgrading the non-Ultimates now in preparation for Ultimates if it wasn't a waste.
Diablo 4 Boss Addresses Possible Changes to Overpowered Spiritborn Class
It's the first new class in so long. Although I'm already reading about a new Sorcerer Knight (name not great--too similar to Sorcerer) class.
It has quality of life baked in unlike most of the glass cannon builds you have to use for endgame with other classes. That's part of why it feels overpowered in comparison.
The other classes have always felt lacking in some areas because you had to choose between glass cannon or survival with bad damage output. You couldn't easily get both without incredible luck and a lot of time. Even then, you survive only by doing massive damage.
With Spiritborn, you can survive and do amazing damage at the same time. I'd rather they take the time to improve the other classes than nerf Spiritborn, even though it might seem easier to just nerf the class.
The real problem is the lack of survival built into the other classes. I'd prefer a gradual progression where you can survive and do damage without compromise as you grow stronger through levels/paragon points/glyphs so that you are limited by both damage output and survival and that you can't simply glass cannon your way through and actually need both to progress. That has been my take on the fundamental problem with Diablo to date.
Plus, everyone likes blowing stuff up and feeling like a badass. This is a stress reliever of sorts. I don't play soulslikes anymore because they aren't fun for me. I find myself frustrated instead.
I'd like to enjoy it for awhile before they break it and we end up with just looks good (to them) on paper designs. Fold quality of life into the other classes so people stop bitching about Spiritborn, please.
It would be great if they could bring damage down to more reasonable values so we don't have abbreviations also. It's never sat well with me to see damage in the millions and billions when my own character sits at around 10,000. It would help if they didn't stack so many multipliers. Maybe try a full additive instead of multiplicative design?