My Posts (5)
Rumor: Resident Evil 9 Leak Reveals Playable Characters and More
I really REALLY hope the character leak is true 😭 I'd love for Jill to be a main character again in the mainline series. Leon being a gruffy old boy and Jill being exactly like she was in RE2
Starfield: Shattered Space Dev Responds to Review Criticisms
Matthew
I understand completely where you are coming from.
Imagine it like this-
You are a boss in a game creating company, your team speciality is using an old, outdated and overused engine that is already at its limits in every possible way. You start creating a game that you full know is an incredible sought after and highly respected series. Would you
1) let them keep using a known bad engine for whatever type of game it's used for and let the company release the game bugged, unfinished and severely under utilised with attempts to spend years upon years of fixing it, potentially having new issues arise from other fixes. OR
2) Use a new engine, having your team learn on the go or even hire new team members already in the field of using a new engine (regardless of what engine) and spending an extra year or 2 to create the game. Not eliminating, but reducing the amount of bugs upon release (there's always bugs in a game, it's just common fact these days) and only needing to release maybe 3 or 4 updated and patches to fix the lower amount of bugs?
I'd pick the second purely because it's new and will take time to learn and grow with this engine, but it'll be a new standard for the company and gaming as a whole then to keep releasing all these "state of the art" titles that use age old engine.
Just friendly banter, I don't mean to offend or disrespect you or your ideas. Just trying to see things on a business point of view and how gaming hasn't really progressed in terms of graphical fidelity, but have certainly progressed in performance requirements and demanding titles even though nothing has really been increased in games in the past 5 +/- years
Starfield: Shattered Space Dev Responds to Review Criticisms
Matthew It's not letting me reply directly to your comment..
I'm not sure if you're aware of the Creation Engine history. But if you aren't knowledgeable about it, it's an engine they've been using since the '90's. It's an old, outdated and overused engine that they continuously use because they're used to it. Instead of ditching the old outdated tech- which they used for Skyrim, Fallout 3, Fallout 4 and now Starfield. Instead of ditching it for a new Engine, maybe not UE5 but maybe CryEngine or maybe even Snowdrop (yes I know it's a Ubisoft engine) but they'd rather stick with an old engine based on 90's technology and keep with the bugs, performance issues and basically every other issue that EVERY Bethesda game has. If they were to drop it, and go to a brand new and modern engine of ANY other kind, a very vast majority of their bugs, glitches and game crashing problems will be gone. It's an old engine used for old games. Just because they've "updated" it to be 2.0, it's still being used at all. That's their biggest draw back.
I'm 32, I've played my fair share of games and my favourite game of all time finally enough is a Bethesda game (Call of Cthulhu Dark Corners Of The Earth OG Xbox) so I've played through games that have had every iteration of every Gaming Engine to date and the most bugged and downright problematic games are games that use old engines.
Coding for engines are only as good as the engine can handle. An old engine won't be able to handle the physics of what a new engine possible could. You wouldn't be able to have UE2 handle ragdoll physics with ray tracing and global illumination all at the same time. Or even once at a time at all. That's why they've created UE5, to further enhance the possibilities of games with all those innovations and performance possibilities that weren't possible before.
I'm not mad, I just don't like how Bethesda company uses bad tech, lazy writing and poor decisions and then expect their games to be Game Of The Year. Sadly
Starfield: Shattered Space Dev Responds to Review Criticisms
I liked the game a lot when it came out. With all the great things and the "100 hours in and I still find something new" bs. After about 90 odd hours into the game, I realised that there wasn't anything else to discover. The game is the typical Bugthesda style, shitty combat, loose and lifeless corpse ragdoll physics and the exact same kind of quests that they've been doing since they first started making games. The fact that they're still using the Creation Engine, regardless of it being Creation 2.0 still proves how bad they really are games.
I believe that the new Elder Scrolls game that has been in development forever, will be their life or death game. A lot of die hard fans are already losing hope but this new ES game I feel is going to be the death of them. Because let's all be 100% truthful to ourselves, they're never going to get rid of it the Creation Engine. In 2040 it'll be Creation Engine 3.2 that has even more bugs, BUT IT HAS BETTER LIGHTING SO THATS SOMETHING!! 😑
Dead Rising Deluxe Remaster Will Include In-Game Purchases
So why is it that other games get absolutely smashed by everyone for having in game purchases (cosmetic or progress enhancing) but Capcom do it and they get away with it? Don't get me wrong, I don't like progress enhancing microtransactions as anyone else especially in a Multiplayer game. But what gives Capcom an immunity for the backlash and other companies don't? A bit of a double standard if you ask me. If it's not good for one company, it shouldn't be good for another.