Latest Posts (9)
See AllElden Ring Nightreign Breaks a Classic FromSoftware Tradition
Pursuer is another bizarrely missing character. Given its reviving, dimension hopping, cursed nature, it seems a perfectly suited enemy to stalk and ambush players in Limveld. He could warp out of the ground wherever you go until defeated, like Morgott.
The Lore for a Bloodborne Nightreign Spin-Off Already Exists
Bad idea; Bloodborne is way too small a game with too few enemies and bosses to accommodate the Nightreign treatment. Every expedition would feel the same, and all the old bosses would get trivialized. They'd need to make both Duskbloods and BB2, and then take from all three, + DS3 to get enough content. ER was able to accommodate this b/c it's uniquely huge, varied, and already structured as open world
What Would a Nightreign-Like Bloodborne Game Look Like?
That would require open-worlding BB first. I wouldn't be surprised if From did at some point give us a "spiritual successor" open-world Bloodborne-like, that hints at being a literal sequel just implicitly enough to stay legally distinct. Best possibility to me though, is a direct sequel with just a way bigger, more complex metroidvania world.
Some Dark Souls Bosses Are Likely Off the Table for Elden Ring Nightreign
Oedon.
Martyr Logarius. Aava. Sinh. Pursuer. Aldrich with half-consumed Rennala. The Demon Prince. Old Hero. Smelter Demon. Scorpioness Najka. Priscilla. The Dancer. Crystal Sage. Iudex Gundr. Baneful Queen. Fume Knight.
FromSoftware Fans Share Biggest Problems With the Studio’s Games
Deadends after bosses. If I struggle my way to a boss, and manage to learn and overcome them, I don't want to be rewarded with just a warp to return to where I came from. When we haven't reached the endgame limits of the map yet, bosses should be stopping your progress and guarding something, not just sitting in an empty room as something to do. DS1 didn't have this problem.