Latest Posts (6)
See AllHogwarts Legacy 2: The Case For and Against Revelio Returning
I don’t have a problem with Revelio other than there should be no need for it to be uttered out loud every time you use it. That gets a bit waring, but the idea of a wizard being able to reveal the whereabouts of items with an spell isn’t incongruous with the game. Nor do I want to be spending hours trying to find out where things are, especially when things are well concealed and entrances to them not easily visible. Sometimes it’s nice to know that there is something there and therefore the hunt to get to it worthwhile. Otherwise you may decide you’ve found everything and move on, without knowing there is a hidden panel. At the end of the day it’s a game. Not real life. If you want it to be more like real life, then don’t use revelio. I’d agree everything should be discoverable without it, so that those who want to spend hours fruitlessly searching can, but I’ve got better things to do.
Far Cry 7’s ‘Game Over’ Screen Can’t Literally Be a Game Over Screen
It should be an option for those who want it, that can be turned off by those for whom it would make them think twice about buying. I love Far Cry and have played every one, but I’m not buying into time limits.
Far Cry 7’s ‘Game Over’ Screen Can’t Literally Be a Game Over Screen
Nope! I like to take my time over a game, finish it (that doesn’t mean seeking every last candle or whatever) and then move on. I do replay games, but usually only years later when I’ve forgotten what I did. Not interested in short games that I have to keep going back to to get my moneys worth. I want open games I can approach from any angle and without stupid time limits on doing anything. I play games to relax, not to be on edge and having to take on some final foe on a million times just to complete it. That just winds me up.
Far Cry 7’s ‘Game Over’ Screen Can’t Literally Be a Game Over Screen
I hate games with time limits. End of. They end up just being frantic button pushing and I can’t be arsed.
10 Great Open-World Games That Are Too Long
There is no such thing as a game that is too long. If a game costs a fortune, then I’m not impressed if it can be completed in 24 hours. If it takes weeks I’m happy. The issue is whether doing it is repetitive or tedious. If a game holds my attention for weeks then in my book it’s great value. Especially if you can do it all over again as a different character or making different choices resulting in different outcomes. Red Dead Redemption 2 is visually great, but I’ve started it twice now. The second time because I’d left it so long I couldn’t remember where I’d got, but it’s sooooo boring everything takes forever and it’s way too slow. Red Redemption took a while to get into too, but once established I couldn’t stop. 2 really disappointed me for all its fantastic setting and the complexity of the world.