Latest Posts (2)
See AllClair Obscur Dev Explains Why There is No Mini-Map
Because you're not looking at the environment to find your way around, not appreciating the art and details in the levels, because you're just looking at a little 2d map with some dots on it
David replied to nate,
Clair Obscur Dev Explains Why There is No Mini-Map
I agree that it is better with no map, but I'm also bad at finding my way around. A good compromise would've been a compass or something, imo.
Post by David