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See All'A Bit Too Sterile of a Game': Ex-Bethesda Dev Reveals Why Starfield Didn't Resonate With All Gamers
I played and beat Starfield and a lot of the side content. I enjoyed it. Todd Howard was smart to say it was like Skyrim in Space rather than the more popular buzz phrase of Fallout in Space. Obsidian did Fallout in Space way better with The Outer Worlds. Skyrim in Space fits better because you have this epic destiny laid out for you and enjoying the side content involves the same kind of non-immersion involved in being uninterested in being Dragonborn at the moment. But the thing that should have been apparent to them from the start is that using the Elder Scroll and Fall Out format wasn't going to be plug and play make a great game. The space genre already has heavyweights and so when you try to impress people with Bethesda Large, remember that you can land anywhere on any planet from space in No Man's sky without load screens. Our beloved Nirn will face a similar fate if having an entire world to explore in Light no Fire winds up being a success. Build games that nerds can nerd out on. Remember that Skyrim was released before Dungeons and Dragons Fifth Edition, and while Bethesda has tried to make their games more and more accessible to the RPG layman, more people have pen and paper character sheets than ever before, so before you go bigger, go deeper.