Latest Posts (4)
See All4 of Helldivers 2’s Worst Boosters Deserve a Second Wind
The fact AH haven't had any new boosters lately might be a sign they recognize the need for an overhaul. Since they aren't hesitant to rework weapons for the health of the game, I hope a booster rework is included in a future update. I hope that the Hellpod Space, Stamina and Muscle Enhancement effects can be changed into Ship Upgrades. It doesn't make much sense for these effects to be turned off/on at will. Dead Sprint should also change to not be so subtle. I would lose half my HP before I even notice that someone brought it. Maybe it could just ragdoll you or force you to walk if you sprint well beyond your Helldivers' stamina pool.
Metroid Prime 4: Beyond Reveals New Gameplay Details For Samus's Motorcycle
I think the motorcycle is a strange but fine addition to the game. It might be more interesting for traversal than the elevator cutscenes from Prime 1 and 2.
Helldivers 2’s Most Unconventional ‘Weapon’ Has the Potential to Break the Best Booster Meta
On the same topic of loadouts, why isn't there a feature to just save strategems from the last mission? That way, I don't have to carefully select the same strategems from the menu before every drop.
Helldivers 2’s Most Unconventional ‘Weapon’ Has the Potential to Break the Best Booster Meta
Hellpod Accuracy should be a new Super Destroyer Upgrade for the Bridge. It could spawn the Hellpod directly above the reinforcement beacon, allowing teammates to weaponize the reinforcement more effectively. There's no lore reason not to add this because every single support pod is already has that accuracy. Another feature they could add is "sub-boosters". The main booster could apply to everyone in the squad but the sub-boosters would only apply to you. This could add more depth to loadouts and allow weaker boosters to see some use.