Latest Posts (1)
See AllBlue Prince: Guest Bedroom Guide
Joshua I get how dice can help minimize the RNG of a run, but how do you figure you can remove it altogether, regardless of how many dice you have? Dice don't guarantee you'll have the gems needed to pay for the options you get, nor keys or keycard to open their doors.
Maybe late-lategame you'll have enough secrets unlocked and configured in favor of bypassing all those hurdles, but by that time how many of them will be left to even focus your attention and resources on?
Dice seem like a glorified get outta jail free card when you get a bad rng, but even an infinite number of dice wouldn't unlock the later rooms for you, or provide the gems or gold needed to unlock everything else... So you mind elaborating on how 2 or 3 dice can remove all rng from a whole run, plz?
Thanks