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See AllAfter 100 Hours in ARC Raiders, I Still Haven’t Encountered One of Its Most 'Common' Annoyances
Why are you worried about your blueprints? If you are doing the expedition you will lose them anyway. Might as well put your hunt for them to bed until after your wipe.
Arc Raiders Review: Your Next Extraction Shooter Obsession
After about 2 days those feelings described above wear off quick. Embark did indeed create a beautiful world, but a game built on looting and scavenging is pretty boring when walking into medium loot levels where you have 2 desk drawers to as lootable options and nothing else. Add the artificial grind of the stash system which atleast would be an easy rework, but way too many items stack at 3 before having to use another slot, a few items I'd understand, but way too many blues do this. Randomize high end loot locations, having sweats with no carrot to chase anymore turn to griefing these areas, and once you eliminate the casual crowd getting tired of being outgunned and escaping with nothing to ever be able to really level up, you will kill your community.
Lastly, their idea about prestige or the "expedition" a few extra skill points, a few cosmetics which judging by the decks could be very low effort "really gonna make us waste creds to unlock 3 different colors of same outfit? Gtfo" Players shouldn't feel punished being stripped of RNG blueprints to do this. If you do that, should offer unique blueprints as an offset to losing everything else, think most would consider that a fair trade.