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See AllThe Elder Scrolls 6 Needs to Lay the Series' Most Tired Trope to Rest
I always thought it'd be cool if the player's in game actions had lasting consequences. The ES games start out feeling different depending on your character build and guild quests, but high level characters feel about the same.
I played Oblivion the most, so reference that. What I mean is when you're a master of heavy or light armor, your defense is 85 and unencumbered. You can lead the Dark Brotherhood and be the Divine Crusader. You can murder a village, pay a trivial amount of gold, then come back in a few days and everyone's cool about it.
I'd like to see more mutually exclusive paths. I guess infamy was a metric, but it should be more impactful, with pros/cons of playing good or evil. It'd be fun to feared and rule the underground. I'd have to sneak around during the day in a town, but could have some kick-ass items only available to the baddest man around.
I'd still probably play as the goodie-two-shoes first, but there are places no upstanding citizen would be able to walk around freely.
I'd want at least two discreet paths, but wouldn't complain about more.