Latest Posts (3)
See AllCyberpunk 2077's Sequel Needs a Substantial Upgrade for Melee Combat
Ive played like 4 melee play throughs and 3 guns the guns pistols ruin the gun play for me without mods to fixe the wonky wierd fire rates. Shotguns are awesome smgs are amazing asault riffles are ok marksmen riffles are terrible snipers are ok and lmgs are fine but melee is just rad
Post by Samuel
Cyberpunk 2077's Sequel Needs a Substantial Upgrade for Melee Combat
My melee play throughs have all been awesome
Post by Samuel
Cyberpunk 2077's Sequel Needs a Substantial Upgrade for Melee Combat
I dont thing who ever wrote this has played a sandevistan goril armes build. Cause it rules. You get to beat people to the brink and then throw them into the sky or att their allies the its all about snaping necks and cashing checks brother
Post by Samuel