Latest Reviews (35)
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Heavy Rain
Focusing on the acts of the Origami Killer, Heavy Rain tells the intertwined story of its three playable characters. The branching narrative and the suspense-filled story is very fascinating, making this interactive movie-game from Quantic Dream an engrossing experience.
Grand Theft Auto: Vice City
GTA Vice City is a game where it may be fair to say the setting is the main character. From the neon-lit beachside to the iconic songs on radio, it captures the vibe of '80s Miami so accurately, you never not notice it. That isn't to say, the true main character, Tommy Vercetti, is anything short of a memorable protagonist. The 2002 gem from Rockstar North chronicles the rise of the hired gun into becoming the new kingpin of Vice City, and it does so very well.
inFAMOUS Second Son
Superhero games centred on an original character doesn't seem like something that shoud be easy. But, for Sucker Punch, it looks like business as usual judging by the positive reception of its Infamous franchise. Second Son follows that same path of success, powered by the highly entertaining abilities of the protagonist, Delsin Rowe, and the rewarding nature of the choices made enabled by the game's Karma system. The actions you take in the game ultimately impact the outcomes you see unfold, allowing players to be their own kind of superhero or supervillain.
Ratchet & Clank
If fast-paced platforming and mind-bending puzzle-solving is what excites you, then look no further than 2016's Ratchet & Clank. It covers both those areas sufficiently while also unfurling the comical tale of a cat-like alien and its robot companion.
The Sims 3
The Sims 3 is as addictive as games get. Thanks to its various customisation options and gameplay features, I've probably spent hundreds of hours creating the perfect life for my sim (playable character). It is one of those games where once you get started, it's hard to stop coming back.
Prince of Persia: The Forgotten Sands
As much as innovative level design, gameplay mechanics, and stunning visuals are The Forgotten Sands's strong points, its short duration is its considerable drawback. The Prince of Persia sequel is everything you would expect from the series, when it comes to platforming, sword-fighting, and puzzle-solving aspects. However, it does all that good in a sprint at the end of which you are likely to be left feeling half-fed and wanting more.
Until Dawn
The amalgamation of horror and interactive movie genres in gaming may not get much better than what Until Dawn offers. The PS4 classic is a truly captivating experience, from start to 'until dawn', where the player's choices decide which of the characters live and which of them perish in a fierce struggle against the relentless enemy (enemies?). Supermassive's near-perfect game finds its greatest strength in its cast of interesting characters and its big plot twists.
The Saboteur
The Saboteur has so many creative parts bubbling inside of it, it's incredible to think of how Pandemic Studios—which has since been shuttered—came up with them. From the shooting to the stealth to the driving, there's several different ways in which the game lets the player restore freedom in a World War II-era France. And, the clever way that it uses to differentiate between occupied areas and liberated areas deserves a special mention of its own. Although it doesn't execute each of its great idea in the best manner possible, it gets enough of them right, meriting at least one complete playthrough.
Latest Posts (62)
See AllSplinter Cell Blacklist Gets New Steam Update After 12 Years
Yes, the Splinter Cell series is really great in how it offers players to have different approaches for completing a mission. And, in that regard especially, Blacklist really did well. I've always found myself naturally leaning towards the 'Panther' playstyle. Also, can totally relate with the liking for the old HUD. The one thing I remember kind-of missing in newer titles, like Blacklist, was the split-jump that Fisher used to do in narrow corridors in past games. (BTW, props to you for doing SC missions on the hardest difficulty!)
"I Probably Wouldn’t Be in This Industry” - Hideo Kojima Suggests No Mario Means No Metal Gear or Death Stranding
I think the beat-em-up and shooter games of the late '80s and early '90s, such as Double Dragon II, Contra Force, and Mighty Final Fight, are big reasons I got deep into gaming. Later games, including the GTA 3D era titles, pulled me even deeper.
But, if I have to pick one for having the deepest impact, it would be either What Remains Of Edith Finch or Detroit: Become Human. While the former taught me how modern-day games did not necessarily need to have several hours of gameplay to offer memorable experiences that stay with the player for a very long time, the latter showed me how it feels to have true freedom in a game through its intricately branched narrative and how stories that take shape based on the player's own choices can overwhelm them with emotions at each major turning point.
GTA 6 Ain't Releasing in 2026. If Rockstar Somehow Pulls That Off, I'll Eat My Hat.
A "Recycled location"? This Vice City is very-very different from the one they built in 2002.
GTA 6 Ain't Releasing in 2026. If Rockstar Somehow Pulls That Off, I'll Eat My Hat.
Cool! I too feel there's a good possibility GTA VI can get delayed again. But, I think we can't really compare the build-up to its launch to Cyberpunk 2077's too much. The hype around CP2077 was more because of what it promised (and QUITE a bit because of Keanu Reeves, in the final year leading up to its launch), which happened only after its reveal. On the other hand, the hype for GTA VI—or rather just a new GTA—existed before such a project was even confirmed. Simply put, I think the big hype around CP2077 was there because people wanted to play a game like that, and the big hype around GTA VI is there because people want to play exactly that—not anything that is similar but just it, the new GTA.
I feel pretty confident about GTA VI doing great commercially again and probably setting new sales records in the process, but I'm a bit unsure about how it's going to fare critically because of the loss of the creative powerhouse that Dan Houser is.
007 First Light Release Date is Now Official
I hope it's just as good if not better!
Metal Gear Solid Delta Proves That Even Without Kojima, the Franchise’s Future is Bright
KDE and Virtuos did a very good job. Happy that Metal Gear is on the right path again!