Summary
- Aniimo promises modern mechanics and fluid combat for Monster Catcher fans.
- The game offers immersion with a Zelda-like exploration system and revamped catching mechanics.
- Aniimo's high-quality visuals, stylized creatures, and enormous worlds set a new standard in the genre.
Pokemon Legends Z-A is coming right up, but fans of Monster Catcher games should be excited not only about the second iteration of the Mainline Games spin-off (Pokemon Legends), but the arrival of Aniimo. This game, which would be the debut of Pawprint Studio in the major leagues, is an ambitious and gorgeous open-world game that will blur the thin line between monster collectors and ARPGs.
And speaking about Aniimo, the fact that this game has been making waves recently is due to the high praise that has been circulating around since folks participating in its closed beta disclosed their opinions, and also because of the promising footage shared with the gaming world by the devs. Every rumor, every little piece of information, and all the details we know about it have come full circle, and here are the reasons why fans of Monster Collector games should be really excited about the upcoming launch of Aniimo.
It Represents Everything That Monster Catcher Fans Have Been Asking for Years
Taking the reins from predecessor games like Tentem and Palworld, Aniimo is set to break the chains that bind the genre. But if readers analyze the game footage, there are also many things that Aniimo does right, including taking from classic franchises like Digimon and Monster Rancher (an obscure and nearly forgotten title) but elevating them to the level that the audiences have been clamoring for years.
Modern mechanics for a modern audience, with a lot of fluidity of movement both in combat and exploration, is one of the big pluses of Aniimo that sets it a level above the rest of similar titles. Following the example of Palworld, which overhauled exploration, graphics, and combat systems, and also included intriguing (yet disturbing) mechanics in its core gameplay loop.
Aniimo represents everything that Monster Catcher fans need, and so much more. With winks to the franchises mentioned above, and as a spiritual successor to Pokemon and Digimon in the sense of how the relationship between the tamer and the Aniimos develops. The Twining System is the perfect example of this: Allowing tamer and Aniimo to merge, fighting or exploring as one entity.
The combat system also offers the possibility to change from the classic 'commanding' mode, where the trainer orders the creature around similarly to that of Palworld, and the Twined battle system, where the player directly controls the creature and fights using combos and special attacks.
Aniimo includes a built-in coop mode, which allows players to explore together. The multiplayer setups are pretty straightforward and fast to set up, allowing players to jump right into cooperative play without overly complicated menus. The game will allow for up to 4 players to band and challenge Alpha Aniimos (bosses), Sanctums, and even catch creatures together.
Taking Immersion to a New Level
Mixing mechanics from ARPGs with Monster Catchers, Aniimo's goal is to reach a new level of immersion where exploration and combat align perfectly with each other, offering the players a memorable experience. Aniimo has mechanics that are similar to those of the Zelda games, where players had to explore and overcome ancient mysteries and solve puzzles in dungeons (called Sanctums) to gain new abilities or unlock secrets.
The catching system is overhauled, something that similar franchises have been avoiding for years. It is based on a 'research' system, where the trainer gains experience by capturing and studying species of Aniimo, improving their expertise and capture rates. This is a great way to add immersion to the old fight-weaken-catch gimmick that has been becoming stale for the past two decades.
The game also has a home-space system that will allow players to build their own 'ranch' (remember Monster Rancher), though it is not confirmed if Aniimo will include a breeding system. This space also works as a social hub to spend time with Aniimo and other players, which is also cool.
A Quality Leap That Will Kickstart A Revolution In The Genre
If we analyze the Monster Catcher (also known as Monster-taming, Monster-training, Monster-collector) game trends over the years, there are two distinctive groups of fans that have been immersed in a tug of war that has lasted over 2 decades: One group vows for the purity of classic isometric design and 2D art graphics, because it is true that the essence of these games and a great part of their charm came from these aspects.
The other group has been asking for a graphic upgrade, supporting the idea that modern systems, graphics, and a 3D-designed environment with a third-person view are equal to more immersion and freedom. Aniimo goes one step beyond, by offering that visual upgrade with high-grade attention to detail, and at the same time, preserving the classic feel that merges rural fantasy with modern settings, just like the old Pokemon games.
Overall, the game looks gorgeous, with stylized creature designs and enormous scenarios with tons of details that set the bar really high for the next generation of Monster Catcher games.
Aniimo
Display card community and brand rating widget Display card open critics widget Display card main info widget- Released
- 2026
- Developer(s)
- Pawprint Studio





- Genre(s)
- Open-World, Adventure, RPG, Creature Collector