While formations technically aren't a thing in Rematch, with there being no way to assign these, teams can still try and stick to the best 5 vs 5 football formations. Having structure means players know their roles, and each area of the pitch should be covered in some way. Naturally, the best Rematch formations are easier to implement for teams of friends, but by using voice comms, players can try to convince their fellow ranked players to form up. Other players will also organically float to their own roles, and then readers can fill in the last spot of a formation, somewhat of their own choice.
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Seeing as players all have the same stats and skills, formations in Rematch should also be fluid. For example, when holding onto a lead, teams can switch to more defensive formations. This isn't like real life, where putting a striker in defense might be a liability. Another reason for switching formations is to adapt to the opposing team. For example, if they have two strikers lingering up front, a lone defender might not be enough.
5 1-3 (One Defender, Three Attackers)
High Press Formation, Ideal For Chasing A Lead
- Pros: Always one pass away from goals, puts the opposing defenders under lots of pressure when they have the ball.
- Cons: Lots of pressure on the lone defender and keeper, vulnerable to long balls.
The 1-3 formation is easily the most risky, and should only be attempted with a competent keeper and lone defender to rely on. This formation is all about pressing high up the pitch, and not letting the other team breathe in their own half. It should mostly be utilized when chasing a two-goal deficit or when down one in the last minute. Don't send all four players up front, as someone needs to catch long balls and feed the front three while ensuring the team doesn't fall further behind.
The three attackers should be relentless in their pursuit of the ball, using the defensive stance and dash to intercept passes at the back. The middle striker should try to hang back slightly when the wingers have the ball, waiting for passes, crosses, and rebounds off the back wall. If the opposition pushes beyond the halfway line, two players should try to get back and help in midfield, while one waits up front. High pressing works better in Rematch than real life, as there is no long-term stamina drain.
4 3-1 (Three Defenders, One Attacker)
Park The Bus - All Out Defense
- Pros: Defence that covers the middle and flanks, can pass from the back, and slowly builds up play.
- Cons: Sloppy passes at the back can lead to cheap goals, no pressure on the opposing defense.
The 3-1 formation is arguably the most defensive you can get in Rematch, but attacking options are severely limited, so this is best deployed when teams are already up by two goals, or one at the very end. There shouldn't be any gaps in defense while playing 3-1, with one defender able to pressure the winger in possession, while the others wait in the box, marking attackers.
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When possession is gained, the team has two options: play from the back with lots of short passes between defenders, or hoof it up to the lone striker. In some situations, this striker may not even try to score, but instead run the ball into the corner to waste time. This striker is crucial as a threat and someone who can respond to hasty clearances.
3 2-2 (Two Defenders, 2 Attackers/Midfielders)
Well-Structured & Balanced, Utilizing Space
- Pros: Easy to pull off, balanced defense and attack, lots of space to work with.
- Cons: Can be vulnerable in midfield, and build-up can be difficult.
A fairly simple formation for Rematch and 5-a-side football in general is 2-2, with two at the back and two forwards who also drop into midfield. This should never lead to situations where nobody is defending or attacking, and will be sufficient for dealing with a team that leaves two lingering up front.
When attacking, the ball can be passed down the line or across the pitch. When one of the wingers is in the corner, they can either cross the ball or play it back to the defender behind them. Rebounding off the wall is another great way to score in Rematch when attacking as two, with the second player volleying it home.
2 2-1-1 (Two Defenders, One Midfielder, One Attacker)
Defensively Solid, Whilst Having A Central Plan Of Attack
- Pros: Arguably the best defensive formation, the midfielder acts as a bridge and can play long balls.
- Cons: Doesn't utilize crosses, which are strong, and the midfielder can be overwhelmed or outrun.
If teams are looking to hold onto a lead, whilst still having options, the defensively solid 2-1-1 formation can be great. Two defenders are more than enough, and the central midfielder can pressure the ball and try to intercept passes. As they also act as a bridge for attacking plays and quick counters, they are the most important player in this formation.
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The lone striker prevents the other team from throwing all their players into attacks, as they must be marked. As flanks will rarely be used in this formation, the defenders or midfielder need to be capable of playing excellent through balls for the striker to run onto. Long balls can also work, especially if the striker heads it down for the midfielder.
1 1-2-1 (One Defender, Two Midfielders, One Attacker
The Diamond Formation, Which Is Great For Passing
- Pros: Natural passing triangles, flexible, good build-up.
- Cons: The wings are exposed, and the long defender can be overwhelmed.
The diamond formation of 1-2-1 is great for passing, as there are always triangles to pass along. This works well with overlaps and one-twos, with the player in possession always having options. Long balls are also an option, as the focal striker can head it down to their midfielders.
The defender should also act as a defensive midfield anchor, coming out to meet long balls and hopefully heading the ball forward and to the sides where their midfielders are. On the back foot, at least one of the midfielders should always drop back, especially if the other team is using two attackers.
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OpenCritic Reviews
- Top Critic Avg: 74 /100 Critics Rec: 51%
- Released
- June 19, 2025
- ESRB
- Everyone / In-Game Purchases, Users Interact
- Developer(s)
- Sloclap
- Publisher(s)
- Sloclap, Kepler Interactive





- Engine
- Unreal Engine 5
- Genre(s)
- Sports