The director of the soccer hit Rematch has recently reflected on the game’s success and developer Sloclap's growth, stating that while the studio is still expanding, it won’t become as big as an AAA studio. First Sifu and now Rematch, both games have had a major impact on Sloclap, with the former selling over 4 million copies and the latter 1 million in just a few days.

Rematch took a completely different approach from Sifu in terms of theme, with Sloclap now taking fans to a soccer field, pitting two teams of players against each other. While there are already some renowned soccer games in the industry, Rematch moves away from traditional gameplay and offers a much more arcade-style experience, where players control just one character in 3v3, 4v4, or 5v5 matches set in small closed arenas without fouls, offsides, or pauses. Surprisingly, Rematch does resemble Sifu, as the studio implemented similar physicality, which fits perfectly with the kind of fast-paced experience it offers. Rematch has been a smash hit so far, and now its director has opened up about the studio's future.

Rematch devs say most of their players are not soccer fans
Rematch Dev Reveals Surprising Player Detail About Hit Game

Pierre Tarno, CEO of Rematch developer Sloclap, reveals that a big portion of the hit game's player base is not what many would have expected.

In a recent interview with GamesRadar+, Rematch director Pierre Tarno made it clear that he neither wants to develop $50-100 million games, nor have 250 people working on them. Despite Rematch’s tremendous success, Tarno said that “we don't feel the need to grow further,” because this could potentially undermine the studio’s capacity to take certain creative risks, “and that means limiting the scope of your projects,” he added.

Rematch Developer Intends to Limit Studio Growth and Budget Scope

The production costs of AAA games are often sky-high and can involve teams of up to 5,000 contributors, which necessarily makes the business of making a game much more calculated, preventing studios from taking too many chances—they need to sell or risk bankruptcy. Tarno explained that, while it’s expected that Sloclap will grow a bit more, it won’t reach the heights of projects that cost $50-100 million, because he wants to be sure “we're able to continue making great games.”

The director also reflected on the success of Sifu, explaining how this game led the studio to grow from 70 employees to 130. He said that for Sloclap, “staying alive is already an objective and an achievement,” and he is very happy with how things are going. For now, the Rematch developer wants to keep making games without being hand-tied by huge budgets and financial concerns that could jeopardize the studio’s creativity and passion.

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7 /10

Rematch

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Systems
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Top Critic Avg: 74 /100 Critics Rec: 51%
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Released
June 19, 2025
ESRB
Everyone / In-Game Purchases, Users Interact
Developer(s)
Sloclap
Publisher(s)
Sloclap, Kepler Interactive
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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Engine
Unreal Engine 5
Genre(s)
Sports