Moon Phases are more than just visual changes in REPO. They’re a core gameplay mechanic that ramps up the difficulty of this survival horror game. As you level up, the Moon Phases change and introduce harsher conditions, making enemies stronger, tools less effective, and your usual strategies harder to rely on.
If you want to survive, you’ll need to understand exactly what each Moon Phase changes and how to adjust your strategies. This guide breaks down each Moon Phase in detail and covers strategies to help you and your team survive in REPO.
REPO: Overcharge Mechanic Explained
In this article, we will tell you everything you need to know about the REPO Overcharge mechanic and how it will affect the gameplay.
What Are Moon Phases in REPO?
Starting at Level 5, the game begins applying Moon Phase effects that change every five levels. This means that at levels 5, 10, 15, 20, and above, you'll face new mechanics that increase the difficulty. Each new phase stacks changes on top of the last, making monsters stronger, introducing new hazards, and altering existing mechanics to make your mission harder.
You’ll have to deal with things like:
- Faster Overcharge buildup (limiting how long you can carry monsters)
- Less healing from the truck after extractions
- Pits becoming less effective as a kill method
- Orb behavior changing dramatically at later stages
Since these aren’t optional challenges, you’ll need to adapt fast, especially in solo REPO runs.
Types of Moon Phases
At the time of writing, there are only four Moon Phases in REPO. While the selection is limited for now, future updates will introduce more phases. The four Moon Phases currently available are:
- Crescent Moon – Level 5
- Half Moon – Level 10
- Full Moon – Level 15
- Super Moon – Level 20+
You can see the current Moon Phase in the game's escape menu. It’s a good idea to stay aware of the current Moon Phase as it helps you prepare for the challenges ahead.
All REPO Moon Phases, Explained
The following sections explain all the Moon Phases in REPO and the difficulties they introduce.
Crescent Moon (Level 5)
The first Moon Phase is the Crescent Moon. It marks the beginning of REPO’s real difficulty curve. Two main things change here:
- Instead of restoring 50 HP after your final extraction, the truck healer now only gives back 35 health. This reduced healing makes it more important than ever to manage your health carefully. By this point, you should ideally have invested in a few health upgrades. It’s also a good idea to carry extra health packs, as you’ll definitely need them.
- Monsters become more resistant to improvised attacks using valuables found on the map. You can still knock out small enemies if you throw something heavy, but larger ones won’t go down as easily.
If you haven’t unlocked any weapons yet, stealth remains your best strategy. Stick to the shadows, avoid unnecessary fights, and focus on survival.
Half Moon (Level 10)
At Level 10, the Half Moon phase rises, increasing the intensity of your runs. The Half Moon introduces Overcharge, a mechanic that punishes holding onto monsters too long with your grabber.
When you try to lift a monster using your grabber, a charge meter begins to fill based on the creature’s weight and your current strength level. If the meter maxes out, you’ll be knocked back, drop the monster, and stunned, leaving you vulnerable. You can counter this by upgrading your strength and purchasing weapons to defeat monsters directly.
TIP
In multiplayer, Overcharge builds up more slowly when multiple players lift the same monster.
Another major change is how pits affect monsters. Previously, tossing an enemy into a pit meant an instant kill. Now, monsters will take heavy damage, but can survive if they have high enough health.
In addition to this, the truck healer is nerfed again. After completing the final extraction, it now only restores 25 health instead of 35 or 50 from previous phases. This makes healing resources and upgrades more important than ever.
Full Moon (Level 15)
At Level 15, the Full Moon phase begins. It doesn’t introduce any new mechanics, but subtly increases the overall difficulty by tweaking the existing system. As such, players need to refine their strategies.
The Overcharge mechanic becomes more punishing. Your grabber now fills its overcharge meter 25% faster when lifting monsters. You’ll have even less time to carry enemies before getting stunned and knocked back. This makes brute-forcing pickups much riskier, especially without strength upgrades.
Pit damage is reduced even further. Smaller monsters in REPO may still die on impact, but larger ones will usually survive.
Start treating pits as tools for crowd control rather than guaranteed kills. Use them for weak enemies, and save your ammo or explosives for the bigger threats.
Super Moon (Level 20+)
The Super Moon is the most intense and punishing Moon Phase in REPO. It activates at Level 20 and continues into all higher levels. Every mechanic introduced in earlier phases hits its peak in the Super Moon Phase.
Your grabber’s Overcharge fills up 50% faster, drastically limiting how long you can hold onto monsters before being stunned and thrown back. By now, upgrading your strength and avoiding unnecessary grabs is critical.
The Super Moon also introduces a dramatic twist: enemy orbs now explode upon destruction. These once-valuable resources have become fragile explosives, making them dangerous to carry or accidentally drop. If you’re too close when one pops, you or a teammate will take damage.
- Released
- February 26, 2025
- Developer(s)
- semiwork
- Publisher(s)
- semiwork
- Engine
- Unity
- Multiplayer
- Online Co-Op




