Summary
- Ghost of Tsushima 2 could benefit from a more engaging movement system, similar to Rise of the Ronin's glider, to elevate gameplay and exploration.
- While Ghost of Tsushima received critical acclaim, one common criticism is its open-world design feeling similar to other franchises. Improving movement mechanics in the sequel could address this.
- The inclusion of a glider in Ghost of Tsushima 2 could enhance both exploration and combat, allowing players to traverse landscapes faster and utilize new strategic approaches.
Though the two samurai games will likely be wildly different, Ghost of Tsushima 2 ought to take a page out of Rise of the Ronin's book with regard to traversal. Looking to Team Ninja's upcoming action-adventure game for inspiration in this area is something that could greatly benefit Ghost of Tsushima's sequel, insofar as it could elevate moment-to-moment gameplay and exploration.
Gaming audiences have enjoyed a number of great samurai-centric games over the past few years, with Ghost of Tsushima regularly topping lists of the best of the subgenre. Stunning visuals, seamless exploration, and satisfying, slick combat helped make Sucker Punch's historical action game a hit, and fans are eagerly awaiting news about a follow-up. That being said, it's not perfect. One of the most common criticisms of the game has to do with its open-world design, and how it feels too similar to other major franchises like Assassin's Creed or the Horizon games. While there are several ways that Sucker Punch could evolve and polish open-world exploration in Ghost of Tsushima 2, a more engaging movement system could be a good place to start.
What The Last of Us' Roguelike Could Look Like in Ghost of Tsushima 2
The Last of Us Part 2 is the latest Sony game to get a roguelike mode, and it could provide a blueprint for a similar mode in Ghost of Tsushima 2.
Ghost of Tsushima 2 Should Learn from Rise of the Ronin's Glider
Team Ninja gave audiences a better glimpse of Rise of the Ronin's gameplay during this month's State of Play, with the developer showcasing not just the game's flashy combat, but its impressive-looking traversal mechanics. The game will feature a grappling hook, like so many other games, but this mechanic can be combined with a handglider, allowing players to cover more distance while in the air without losing momentum. Ghost of Tsushima should emulate this feature.
Making Ghost of Tsushima 2's Movement More Enjoyable
Ghost of Tsushima's sprawling open-world is lovingly crafted, with attention to detail and fidelity that makes the most of the PlayStation's technical capabilities. Still, riding around on horseback and sprinting on foot can get old after a while, no matter how pretty the scenery is. To remedy this, Ghost of Tsushima 2 should implement some more engaging movement mechanics, and a glider similar to the one in Rise of the Ronin would be a great fit.
Rise of the Ronin takes place at a point in history nearly 600 years after Ghost of Tsushima, so differences in technology would have to be addressed if Ghost of Tsushima 2 were to include a glider.
It's likely that Ghost of Tsushima 2 will be grounded in its premise, so more supernatural or superhuman movement abilities are probably out of the question. However, Sucker Punch could probably stretch the bounds of realism just a bit to include a glider without it being too distracting or implausible. This sort of mechanic could work wonders for the game's exploration, allowing players to crank up the speed of their traversal. Combining this with the already-existing grapple hook mechanic from the first game could lead to a skill-based movement system, which would synergize with typical open-world activities.
Exploration wouldn't have to be the only aspect elevated by the inclusion of the glider. Players could better fill the role of a fearsome warrior in Ghost of Tsushima 2 if the glider were implemented in combat and stealth scenarios; the ability could be used to escape tight spots, survey an area before taking a stealthy approach, or rain death from above with arrows or other ranged tools. If properly balanced, the glider could greatly expand the already-solid combat of the series.
Although there may be some fans that would be happy with more of the same, Ghost of Tsushima 2 is in a position to totally overhaul gameplay in a meaningful way. Sucker Punch already broke tradition with the first game, so the sequel should push the envelope even further.
Ghost of Tsushima
- Released
- July 17, 2020
A storm is coming. Discover the expanded Ghost of Tsushima experience in this Director’s Cut. Uncover the hidden wonders of Tsushima in this open-world action adventure from Sucker Punch Productions and PlayStation Studios, available for PS5 and PS4. Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies and explore a new story on Iki Island.
- ESRB
- M for Mature: Blood and Gore, Intense Violence, Language, Partial Nudity
- Developer(s)
- Sucker Punch
- Publisher(s)
- Sony
- Engine
- Proprietary
- Number of Players
- 2-4
- Platform(s)
- PC, PlayStation 4, PlayStation 5
- How Long To Beat
- 25 Hours
- Metascore
- 83
- PS Plus Availability
- Extra & Premium