Summary

  • Caution can be deadly in games like Risk of Rain 2, where every second counts and slow play means harder challenges.
  • Rushing through levels like in Ravenswatch forces players to adapt and make quick decisions to survive the boss fights.
  • In games like Skul: The Hero Slayer, being too cautious can lead to an early death, while strategic aggression is more beneficial.

In general, being cautious is usually a relatively good trait to have. Being cautious of surroundings, for example, can lead to someone staying safe in a situation where they typically wouldn't be. In video games, however, the 'safety' of caution depends on the game itself. Some games absolutely reward players who cautiously make decisions, while some other games will punish those very same players.

Risk of Rain 2 New Header
Risk of Rain 2: All Void Items Guide

Void Items can be a bit confusing for anyone just hopping into (or back into) Risk of Rain 2. So, let's go over them all and how they work.

Roguelikes, in particular, tend to be very punishing games. One wrong move in a lot of these games can lead to the end of a run, which can be devastating. So, a lot of people's natural reaction when playing a game in this genre is to play cautiously. However, that won't always benefit them, so let's take a look at some of the best examples of roguelike games where this playstyle is actually more of a consequence than it is a benefit.

7 Risk of Rain 2

Time is Your Enemy In This Game

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Released
September 11, 2020
Developer(s)
Hopoo Games
Franchise
Risk of Rain
Platform(s)
Xbox One, Nintendo Switch, PC, PS4

First up has to be Risk of Rain 2, the game where every second matters. Not only is being too cautious in Risk of Rain 2 deadly in terms of movement (not moving usually leads to death) but it's also deadly in terms of difficulty. The longer one takes in a RoR2 run, the harder the game gets. In fact, there's a whole long-running argument among the Risk of Rain community about whether it's better to fully clear each map of all chests or set a time limit before starting the teleporter.

And to top it all off, the game actually even has a chest in the fourth stage that, if players don't reach it fast enough (10 minutes), it won't open. So, it's safe to say that Risk of Rain 2 is probably one of the best examples out there of a roguelike that punishes the player for being too cautious.

6 Ravenswatch

A Game Designed Around Rushing the Player

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Released
September 26, 2024
Developer(s)
Passtech Games
Publisher(s)
Nacon
Platform(s)
PC

Ravenswatch is another roguelike that, similar to RoR2, punishes players for their caution in terms of time. The way Ravenswatch is set up, players only have a certain amount of 'days' before each level forces them into fighting the stage boss. This can be adjusted with in-game modifiers, but the design essentially forces players to play less cautiously in an attempt to gain as many levels and items as possible before going into the boss fight.

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Granted, players can still go through Ravenswatch very cautiously if they so choose, and caution during combat is warranted (to an extent) with how much damage enemies can do on hit, but too much caution and players will just end up too weak to beat any boss without dedicating 10+ minutes to the fight without getting hit.

5 Skul: The Hero Slayer

Don't Let Its Art Style Fool You

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Released
January 21, 2021
Developer(s)
SouthPAW Games
Publisher(s)
Neowiz

Skul: The Hero Slayer is a roguelike that not enough people know about. This delightful little game puts players in control of a tiny little skeleton boy, named Skul, with the ability to switch heads and gain different abilities by doing so. However, despite how adorable the game might seem at first glance, both its difficulty and story are anything but. In truth, this game is absolutely brutal in terms of difficulty, with a complete run taking anywhere from 40 minutes to an hour and a half depending on how cautiously people take each screen.

However, regardless of how cautiously one approaches the boss fights in Skul, they're almost assuredly going to take damage during said fight. There are just too many attacks happening and too much going on in some of the later boss fights to avoid every hit, so at a certain point, it becomes a DPS race of sorts. Playing too cautiously in these scenarios just means that the player will have to live for longer and avoid more brutal attacks, and the vast majority of the time that'll just lead to an early death more than it'll lead to a cleared run.

4 Astral Ascent

A Tough (But Beautiful) Pixel Roguelike

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Released
April 12, 2022
Developer(s)
Hibernian Workshop
Platform(s)
PC, PS4, PS5, Switch
Publisher
Hibernian Workshop, Maple Whispering Limited

Astral Ascent is another fantastic roguelike that isn't popular enough. It's similar to Skul: The Hero Slayer in the sense that, as the player progresses further and further in their journey to escape this Zodiac-inspired space prison, the more over-the-top the boss fights get. It's a lot more possible to go through the boss fights in this game without getting hit, but it's still incredibly difficult.

So, for much of the same reason as Skul, being too cautious in this game will typically only lead to an early death, unless the player's execution of said caution is 'perfect'. However, when progressing through the stages leading up to the bosses, caution and even over-cautious play are absolutely fine, as there are no real 'time gates' in this game that punish the player for taking too long.

3 Dead Cells

A Truly Difficult 2D Platformer Roguelike

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Released
August 7, 2018
Developer(s)
Motion Twin
Publisher(s)
Motion Twin

Dead Cells is our last example here of a 2D platformer-type roguelike where caution is usually more detrimental than beneficial and for a lot of the same reasons. Dead Cells is an incredibly difficult game, especially given the whole Boss Cells aspect of the game that can make subsequent runs (and eventually leads to the final ending) even more difficult. And a lot of the time in Dead Cells, at least in our experience, fighting enemies too cautiously usually leads to more damage and more lost runs in the grand scheme of things than it does lead to more progress.

To elaborate on this a bit more, fighting a tough enemy in Dead Cells very cautiously, such as going in for a poke and then backing far away, is usually a worse idea compared to swinging multiple times after an attack and rolling through to the other side of the enemy (AKA staying in close range). This isn't the case for every enemy, boss, or situation in DC, but typically offense-focused gameplay works better than defense-focused gameplay in this roguelike.

2 Moonlighter

Store by Day, Dungeon Crawler by Night

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Released
May 29, 2018
Developer(s)
Digital Sun
Publisher(s)
11 Bit Studios

Moonlighter is an interesting inclusion to have on here, as this is a roguelike game that's only a roguelike half the time. During the day in Moonlighter, players will be running their own store while at night they'll be adventuring in the dungeons to obtain items to sell in said store during the day. Because of this, the sort of core gameplay loop of Moonlighter constantly has players questioning if they should push a little further to get more items or even clear the dungeon or if they should exit and head out with the loot they already obtained.

If players choose wrong and proceed further only to run out of health, they'll lose all the gear they had collected up to that point, and this makes progressing the game with new weapons, gear, and upgrades more difficult since they have less product to sell and therefore less money to spend. So, at its core, Moonlighter is a game that is designed to make players second guess themselves when it comes to playing cautiously, which is exactly why it's on here.

1 Darkest Dungeon 1 & 2

Brutal By Design

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Released
January 19, 2016
Developer(s)
Red Hook Studios
Publisher(s)
Red Hook Studios
Platform(s)
PS4, PS Vita, Xbox One, Switch, PC, iOS

And finally, let's talk about Darkest Dungeon. Both the first and second Darkest Dungeon games fit in this list for many reasons. Similar to Moonlighter, the core design of both of the Darkest Dungeon games is sort of built around making the player question if they should keep progressing or turn back. However, when things start going bad in a Darkest Dungeon game, they tend to keep getting worse and worse, which is a big part of why these games are known for being so brutal. In Moonlighter, being overly ambitious can sometimes lead to losing all that hard-earned gear. But in Darkest Dungeon, being overly ambitious can lead to all of the player's characters going insane, killing each other, failing to clear the dungeon, and more.

These are games that are meant to punish players for every decision and for those same players to then understand and adapt to these punishments. Of course, sometimes being overly cautious works out in these games, but often times it just leads to losing out on progress, gear, or character levels.

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