Summary

  • The Bungalow in Schedule 1 allows for starting a cannabis operation with ample space and potential for growth.
  • As the game progresses, the Bungalow can be converted into a mixing headquarters for other drugs like cocaine and meth.
  • By multitasking in the Bungalow, players can produce a variety of drugs by designating specific areas for different products.

The goal of any management sim is to grow and run a successful business, no matter what the product and clientele. In Schedule 1, the main character is the friendly neighborhood pothead who has dreams of being the local drug kingpin, and that requires regular upgrades to various money laundering and production locations.

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Schedule 1: 7 Most Profitable Effects, Ranked

Schedule 1 offers up a variety of creative effects, depending on what the player throws together, but some are definitely more profitable than others.

The Bungalow is often the second or third residential property that players acquire in the game, and it's a big jump from previous locations that offered limited space for product, equipment, and employees. Its location on the edge of Westville isn't the most convenient, but it has a loading dock and three ample rooms, including a kitchen and enough space to house five employees.

5 The Weed House

Cultivating Cannabis On A Grand Scale

  • The perfect size for a starter grow.

Before it's economically feasible to move into a bigger building, like the Warehouse or Barn, it makes sense to get started with a cannabis grow in the Bungalow. This can be a tutorial for the industrial-scale operations that raise the stakes and the cash flow as the main character progresses.

The layout and design of the house make this layout fairly obvious, which is another advantage. The L-shape of the house includes a living space, a kitchen, and a boarded-up room, which is the best place to hide plants and some basic shelving. Grow tents can be placed along the walls in rows, and in the middle of the room is space for Drying Racks. This layout includes two packing stations in the kitchen, which also has extra shelving for supplies and mixing ingredients. If the player also wants to mix here, they can sacrifice some shelving space for a Mixing Station, but one must remember that this also means an extra employee.

Employees

  • Botanists: The most important employee in a grow operation, and if this is a pure weed production, it's best to hire at least two for a crop of eight plants or more.
  • Handler: That product needs to be weighed and packed for customers on time.
  • Cleaner: Only one is required, even for a larger-scale grow, but players should make sure they have ample supplies.

4 A Mixing Headquarters

Marketing Various Drug Combinations

  • A small house for mixing, experimentation, and storage.

Once the game progresses and the player acquires larger buildings, the Bungalow can be converted into something more efficient than a cannabis grow. Players can convert most of the grow room into storage for materials and a Packing station or two, then use the kitchen to mix and cook.

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Schedule 1: All Hyland Point Regions, Ranked

Players looking to boost their business in Schedule 1 should consider what each region in Hyland Point brings to the table.

That means setting up at least two Mixing Stations, along with a Cauldron, a Chemistry Station, and a Lab Oven. This leaves little room in the kitchen for storage, but this layout requires fewer employees, so more shelving can fit in the living area. In this layout, players can focus on storage, mixing, and packing without fussing over plants.

  • Chemists: The cooks and mixers, so hiring two of these for this location is preferable.
  • Handler: Although no plants are grown here, output at this location is still fairly high.
  • Cleaner: The player can take over this job if they need to hire an extra person as a Chemist or Handler.

3 Coocoo For Coca

The Finest Powder

  • Plenty of room for the plants and other ingredients required.

By the time a player starts to cook cocaine, they will have reached the level of Enforcer and likely have several other, much bigger properties for large-scale operations. The size of the Bungalow is perfect for a fairly large cocaine operation, provided that the space is dedicated solely to this product, and players should also remember that more production also means more employees.

The boarded inner room can house the plants, Drying Racks, and Cauldron, while the kitchen can be used for mixing, packing, and some extra storage. This might be a good time for the player to invest in a Brick Press, since the amounts for various products are going to start growing exponentially at this stage of the game.

Employees

  • Botanist: For a layout with more than eight plants, a second Botanist is required.
  • Chemist: This is the most important employee at this location, so players should make sure they have their tasks assigned and updated.
  • Handler: At this point in the game, this employee will also be driving, delivering, and unloading at the Dock.
  • Cleaner: One should be enough, but players should ensure that they have ample supplies. Players can take on this job if they want an extra Chemist as part of the layout.

2 Copious Crystal

Lots Of Meth Fits In A Small Space

  • Make a small investment and receive a generous return.

The great thing about meth in Schedule 1 is that the production takes up so little space compared to the other drugs in the game. After getting connected with pseudo supplier Shirley Watts, all the player needs are only a few other simple ingredients, specifically Acid and Phosphorus, which are easily found at the Gas Mart.

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Schedule 1: 7 Worst Mixes That Are Not Worth It

For the most part, mixing strains and store products in Schedule I yields positive results. However, that is not the case with these mediocre mixes.

It also helps that there's a Gas Mart only steps away from the Bungalow, one of the few shopping venues close to this location. The boarded-up room can easily fit all of the required equipment, which means a Chemistry Station and Lab Oven along with some shelving. So, players can put in two of everything and produce even more of this highly addictive and expensive substance.

Employees

  • Chemist: At least two for this location, maybe even three, depending on how big it gets, and one can be dedicated to Mixing.
  • Handler: This is a high-volume operation, so players should expect to move a lot of this high-demand product quickly, and they should think about hiring two Handlers as well.
  • Cleaner: This is one of the few Bungalow layouts that has plenty of room for a Cleaner because no Botanists are required.

1 Multi-Purpose Space

Big Enough For Some Of Everything

  • A design for the eclectic drug dealer.

For those who want to multitask, the Bungalow can be arranged to fit some of everything. Output might be minimal, but it still amounts to a thriving source of product, although this layout does require all five employees for various tasks.

The boarded grow room can fit both cannabis and coca plants, along with a few Drying Racks and some modest shelving. Packing can be done in the living area, and the kitchen is where players will cook, as usual. There's plenty of room for a Cauldron, a Mixing Station, and a Lab Oven in this space. Should the player decide to mix elsewhere, the extra room can be used to double the cooking equipment or simply for extra storage.

Employees

  • Botanist: It's best to have two, one for the coca plants and another for the cannabis, giving them eight each maximum.
  • Chemist: The bulk of their work will be at the Lab Oven and Cauldron, unless the player also wants to cram the Mixing Station in.
  • Handler: This location has a handy loading dock, and this worker will also be moving product from place to place while also packing it.
  • Cleaner: Nice to have, but should the player require an extra Chemist at this location, they can take on the job themselves.
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Schedule I Tag Page Cover Art
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Simulation
Crime
Action
Management
Strategy
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Systems
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Developer(s)
TVGS
Publisher(s)
TVGS
Engine
Unity
Multiplayer
Online Co-Op
Number of Players
Single-player
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Schedule I Press Image 1
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WHERE TO PLAY

DIGITAL
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Genre(s)
Simulation, Crime, Action, Management, Strategy