Summary
- TVGS released a significant update for Schedule 1, including lockers replacing beds for employees, item slot filters, and property transfers.
- Schedule 1 achieved massive success with 8 million sales and continues to improve with each update.
TVGS has released a brand-new major update for its hit title, Schedule 1, bringing a host of important additions and changes to the game. The v.0.3.6 update for Schedule 1 has taken a little longer than TVGS anticipated, but it's now out for all players to enjoy.
Despite bursting onto the scene from solo developer TVGS (Tyler), indie title Schedule 1 has proven to be one of the best-selling video games of 2025 so far. It's an impressive achievement and a testament to its addictive gameplay loop that it has achieved this feat while still being in Early Access. Schedule 1 recently passed the eight million sales milestone, and was even the best-selling game on Steam throughout the entirety of April. Given the plan is for the game to remain in Early Access for two years, Schedule 1 should continue to get even better and sell tons more copies.
Even More Schedule 1 Mods Found to Include Malware
Popular indie game Schedule 1 continues to face issues with mods, as even more fan-created uploads are found to include malware.
TVGS released the patch notes for Schedule 1's v0.3.6 update on Steam, and there are some big additions. The most notable is that Schedule 1 employees will now use lockers instead of beds. Beds previously took up too much room in each property, and it could become quite frustrating for players to build an efficient setup. Beds will still be assigned to workers in existing saves for compatibility reasons, although players should use lockers going forward. Item slot filters have been added, allowing players to "set whitelists and blacklists on slots to tell employees which items should or shouldn't go in a particular slot."
That's not all. Alongside a host of general bug fixes and improvements, employee property transfers have been added, which will let players move workers from one property to another without needing to fire and re-hire them. This significant quality-of-life change will save players plenty of time. This Schedule 1 update has been in open beta for a week, but TVGS has deemed it stable enough to go live on the main branch.
Schedule 1 has an undoubtedly exciting future ahead. Given the fact that the game is already a mammoth financial success, TVGS now has the freedom to take its time and make the exact game it wants to make, with plenty of scope for more content going forward. The full release timeline for Schedule 1 indicates that it will still be in Early Access for at least two years, but it's plenty of fun to play even at this point in development.
Schedule 1 v.0.3.6 Update Patch Notes
Additions
- Added lockers. These will be replacing employee beds. For compatibility reasons, employees will still be assigned to beds in existing saves, but going forward, you can use lockers instead, which are more space-efficient and can store more stuff.
- Added item slot filters. You can now set whitelists or blacklists on slots to tell employees which items should or shouldn't go in a particular slot.
- Added employee property transfers.
Tweaks/Improvements
- Increased storage unit employee capacity to 3.
- Consolidated all NPC save files.
- Consolidated property save files.
- Consolidated business save files.
- Changed the trash can pickup area to be square instead of circular.
- The trash can pickup area is now visible while you're placing the trash can.
Bug fixes
- Fixed occasional NPC long-distance pathing failures.
- Fixed occasional employee pathing failures.
- Fixed employees sometimes attempting to pick up items that they don't have the inventory capacity for.
- Fixed botanist-related performance issue.
- Fixed police showing question marks above their heads while they're unconscious.
- Fixed viewmodel drifting.
- Fixed an incorrect statement regarding how dealers are unlocked.
- Developer(s)
- TVGS
- Publisher(s)
- TVGS
- Engine
- Unity
- Multiplayer
- Online Co-Op
- Number of Players
- Single-player










- Genre(s)
- Simulation, Crime, Action, Management, Strategy