As they begin to expand their customer base, Schedule 1 players will begin to notice that some NPCs prefer products with specific effects. Each of the four types of weed that they can sell has its own base effect, but by mixing it with ingredients from the Gas Mart, players can synthesize new strains to meet the ever-changing demands of their clientele.

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All Schedule 1 Cheats and Console Commands

Players can rise straight to the top with these Schedule I console commands and cheat codes.

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Players will gain access to their first mixing station as part of the Mixing Mania quest, although they may find themselves having trouble using it to begin with. This Schedule 1 mixing guide will go over the basics of how to mix new strains and the ingredients and processes required for obtaining all 34 of the effects that are currently in the game.

How to Mix All Basic Effects in Schedule 1

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Schedule 1 has 16 basic effects that players can add to their product just by mixing it with a single ingredient. For example, mixing OG Kush with a Battery will result in a new strain with the Bright-Eyed effect added to the original Calming effect of the OG Kush. Similarly, mixing Granddaddy Purple with Viagra will lead to a new strain with both the Sedating and Tropic Thunder effects. To use the mixer, players just need to add their product on the left side and the ingredient that they want to mix with it on the right, and then press the Begin button.

Desired Effect

Ingredient Required

Athletic

Energy Drink

Balding

Mouth Wash

Bright-Eyed

Battery

Calorie-Dense

Donut

Energizing

Cuke

Foggy

Mega Bean

Gingeritis

Banana

Jennerising

Iodine

Long-Faced

Horse Essence

Sedating

Flu Medicine

Slippery

Motor Oil

Sneaky

Paracetamol

Spicy

Chili

Thought-Provoking

Addy

Toxic

Gasoline

Tropic Thunder

Viagra

How to Mix All Advanced Effects in Schedule 1

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In addition to the 16 basic effects listed above, there are 18 advanced effects that can only be obtained by mixing an ingredient with a strain that already has a specific effect. For example, mixing a strain that has the Calming effect with a Mega Bean will replace Calming with Glowing, while mixing an Energy Drink with a strain that has the Sedating effect will result in a new strain with the Munchies effect. Players can also get the 16 basic effects this way. The best way to get a specific effect is to work backward, by first adding the effect that needs to be replaced and then mixing in the ingredient required to get the desired effect.

Desired Effect

Ingredient Required

Effect Replaced

Anti-Gravity

Banana

Smelly

Paracetamol

Munchies

Mouth Wash

Calming

Motor Oil

Paranoia

Athletic

Cuke

Munchies / Slippery

Paracetamol

Electrifying

Balding

Paracetamol

Paranoia / Energizing

Energy Drink

Schizophenic

Bright-Eyed

Chili

Sneaky

Flu Medicine

Calming

Paracetamol

Spicy

Viagra

Euphoric

Calming

Flu Medicine

Focused

Gasoline

Paranoia

Horse Essence

Anti-Gravity

Mega Bean

Sneaky

Paracetamol

Foggy

Viagra

Laxative

Calorie-Dense

Battery

Laxative

Cyclopean

Cuke

Foggy

Mega Bean

Thought-Provoking / Energizing

Disorienting

Energy Drink

Glowing

Gasoline

Electrifying

Mega Bean

Focused

Electrifying

Addy

Long-Faced

Energy Drink

Disorienting

Horse Essence

Thought-Provoking

Mega Bean

Shrinking

Energizing

Addy

Foggy

Donut

Shrinking

Energy Drink

Euphoric

Mega Bean

Thought-Provoking

Euphoric

Addy

Explosive

Battery

Electrifying

Chili

Athletic

Cuke

Toxic

Donut

Focused

Energy Drink

Spicy

Flu Medicine

Laxative

Gasoline

Energizing

Explosive

Donut

Calorie-Dense

Focused

Banana

Disorienting

Gasoline

Shrinking

Mega Bean

Seizure-Inducing

Foggy

Flu Medicine

Cyclopean

Gasoline

Laxative

Gingeritis

Addy

Sedating

Donut

Jenerising

Flu Medicine

Thought-Provoking

Iodine

Calorie-Dense

Paracetamol

Focused

Glowing

Battery

Cyclopean

Gasoline

Disorienting

Mega Bean

Calming / Sneaky

Jennerising

Banana

Paranoia

Mouth Wash

Focused

Laxative

Cuke

Euphoric

Energy Drink

Foggy

Mega Bean

Athletic

Long-Faced

Chili

Laxative

Munchies

Battery

Shrinking

Cuke

Slippery

Energy Drink

Sedating

Flu Medicine

Athletic

Motor Oil

Energizing

Paranoia

Cuke

Sneaky

Flu Medicine

Shrinking

Iodine

Foggy

Mega Bean

Jennerising

Paracetamol

Energizing

Refreshing

Addy

Glowing

Banana

Long-Faced

Chili

Shrinking

Flu Medicine

Electrifying

Horse Essence

Gingeritis

Schizophrenic

Motor Oil

Munchies

Sedating

Gasoline

Munchies

Iodine

Calming

Motor Oil

Euphoric

Mouth Wash

Explosive

Seizure-Inducing

Banana

Focused

Iodine

Euphoric

Shrinking

Energy Drink

Focused

Slippery

Donut

Anti-Gravity

Flu Medicine

Munchies

Paracetamol

Calming

Smelly

Banana

Toxic

Gasoline

Gingeritis

Sneaky

Banana

Calming

Donut

Balding

Energy Drink

Tropic Thunder

Gasoline

Jennerising

Iodine

Toxic

Mouth Wash

Calorie-Dense

Viagra

Athletic

Spicy

Gasoline

Energizing / Euphoric

Thought-Provoking

Banana

Cyclopean / Energizing

Cuke

Gingeritis

Iodine

Refreshing

Toxic

Chili

Munchies

Flu Medicine

Euphoric

Mega Bean

Slippery

Motor Oil

Foggy

Paracetamol

Glowing

Viagra

Disorienting

Tropic Thunder

Battery

Munchies

Chili

Anti-Gravity

Gasoline

Sneaky

Paracetamol

Toxic

Zombifying

Battery

Euphoric

In Schedule 1, a Lethal effect is one that will kill the user. As of the time of writing, the only effect that will do that is Explosive, so if a customer has Lethal on their list of preferred effects, players should give or sell them something that has the Explosive effect.

How to Get All Mixing Ingredients in Schedule 1

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Players will be able to buy mixing ingredients from the Gas Mart. To begin with, they'll only have access to four of the 16 ingredients, with the rest becoming available as their rank increases. Generally speaking, more expensive ingredients lead to more profitable strains, although this isn't always the case, so players should keep an eye on their costs to maximize their profitability.

Ingredient

Required Rank

Price

Cuke

Hoodlum I

$2

Banana

Hoodlum I

$2

Paracetamol

Hoodlum I

$3

Donut

Hoodlum I

$3

Viagra

Hoodlum II

$4

Mouth Wash

Hoodlum III

$4

Flu Medicine

Hoodlum IV

$5

Gasoline

Hoodlum V

$5

Energy Drink

Peddler I

$6

Motor Oil

Peddler II

$6

Mega Bean

Peddler III

$7

Chili

Peddler IV

$7

Battery

Peddler V

$8

Iodine

Hustler I

$8

Addy

Hustler II

$9

Horse Essence

Hustler III

$9

All Schedule 1 Effect Multipliers

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As mentioned above, the effects of a player's product will have a direct impact on its price, with some effects increasing value much more than others. Shrinking, Cyclopean, and Long-Faced are the best effects in Schedule 1, while Disorienting, Explosive​​​​​​, and Laxative are among the worst. To calculate a product's value, players should take a drug's base value and multiply it by one plus the sum of its effects' multipliers. So, for example, Coke ($150 base price) with the Shrinking (0.60), Cyclopean (0.56), Long-Faced (0.52), and Athletic (0.32) effects would be worth $150 x (1 + 0.60 + 0.56 + 0.52 + 0.32), which works out to be $450.

Effect

Multiplier

Anti-Gravity

0.54

Athletic

0.32

Balding

0.30

Bright-Eyed

0.40

Calming

0.10

Calorie-Dense

0.28

Cyclopean

0.56

Disorienting

0.00

Electrifying

0.50

Energizing

0.22

Euphoric

0.18

Explosive

0.00

Focused

0.16

Foggy

0.36

Gingeritis

0.20

Glowing

0.48

Jennerising

0.42

Laxative

0.00

Long-Faced

0.52

Munchies

0.12

Paranoia

0.00

Refreshing

0.14

Schizophrenic

0.00

Sedating

0.26

Seizure-Inducing

0.00

Shrinking

0.60

Slippery

0.34

Smelly

0.00

Sneaky

0.24

Spicy

0.38

Thought-Provoking

0.44

Toxic

0.00

Tropic Thunder

0.46

Zombifying

0.58

Rating block community and brand ratings Image
Schedule I Tag Page Cover Art
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Simulation
Crime
Action
Management
Strategy
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Systems
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Developer(s)
TVGS
Publisher(s)
TVGS
Engine
Unity
Multiplayer
Online Co-Op
Number of Players
Single-player
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Schedule I Press Image 1
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WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Simulation, Crime, Action, Management, Strategy