Schedule 1 has released a big new update right at the start of November 2025. Although the latest Schedule 1 update is titled the Halloween Update, it doesn't actually bring any new seasonal content to the game.

there is yet another schedule 1 knock-off game on the playstation store.

Schedule 1 is one of the biggest surprise hits of the year so far. Prior to its release, Schedule 1 had very little fanfare, but solo developer TVGS (Tyler) put the game out into Early Access to excellent word of mouth. By May, Schedule 1 had made $125 million in revenue, with even more in the time since. In the months since, Tyler has continued to release new Schedule 1 updates, but the developer has said several times that he hopes to make them more frequent in the future.

Best Customers For Molly - Schedule 1
Schedule 1: Best Customers For Molly Presley

Dealers help to grow your business in Schedule 1 faster, but some adjustments can speed up the process even more.

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The latest Schedule 1 patch notes were made available on Steam following the v.0.4.1 Halloween Update's release. Despite the name, it isn't actually focused on adding new seasonal content, but it does add tons of stuff for players to try out to make building their empire more interesting. The highlight here is the addition of a sewer system, which offers "a new way to navigate Hyland Point without having to worry about police and cartel members." There's also a new ladder system, which feels like more of a framework for future Schedule 1 updates, although ladders have also been added to some existing buildings.

Growing plants in Schedule 1

Traversing the new sewers doesn't come without risks, though. Two new NPCs have been added, the sewer king and the sewer goblin, which adds another element of challenge to the game. Players can also purchase the new sewer maintenance office property in Schedule 1, too. All of this indicates the sewers could become a massive part of the gameplay loop in the future, making this a truly game-changing update. On top of the new additions, Tyler claims that players should enjoy a 10-15% framerate boost following optimizations made in the new Schedule 1 update.

schedule-1-september-2025-update-patch-notes

Schedule 1 updates have been slow but steady since launch, and players are already looking forward to the next significant content drop. It was put to a player vote back in September, when it was confirmed that Shrooms would be the next big Schedule 1 update. At the time, Tyler said it could take until late November for the Shrooms update to be released, so it's still on track at the moment.

Schedule 1 November 2, 2025 Update Patch Notes

Additions

  • Added sewer system.
  • Added climbing system.
  • Added ladders to various buildings.
  • Added sewer maintenace office property.
  • Added sewer access key.
  • Added 2x1m plastic table.
  • Added trash crown.
  • Added garbage throne.
  • Added water step sound.
  • Added 'sewer king' NPC.
  • Added 'sewer goblin' NPC.
  • Added meth LODs.
  • Added new 'replication queue' system to help stagger network traffic when a player joins a multiplayer game.
  • Added loading dock to west Gas-Mart.
  • Added 5 more graffiti locations.

Tweaks/Improvements

  • Refactored the environmental FX and post-processing system to support transitioning between different visual zones.
  • Changed fog color and density to be controlled by day-night timeline instead of a basic curve/gradient.
  • Tweaked occlusion settings for more aggressive culling.
  • Tweaked shadow cascades.
  • Tweaked various LODs.
  • Disabled vehicle FixedUpdate calculations when vehicle is static.
  • Optimized compass rendering.
  • Disabled a light optimization technique that wasn't actually providing any performance improvement.
  • Changed a lot of calculations to be on-demand instead of every frame.
  • Disabled additional light shadows when quality is set yo medium or below.
  • Changed various cooldowns to use global time (Time.timeSinceLevelLoad) instead of manual time tracking.
  • Removed unnecessary update loops from a number of scripts.
  • Replaced some MeshColliders with primitive colliders.
  • Cached animation string hashes on start instead of recalculating on use.
  • Turned off shadows for a bunch of small objects.
  • Tweaked graffiti surfaces to only generate texture data when required instead of when the game starts. This was causing a ~1s hitch and unnecessary memory allocation whenever loading a game.
  • Reorganised the structure of the main scene. This shouldn't have any visible impact but makes my job easier in the future:)

Bug fixes

  • Fixed police global vision events not working properly (this allows police to 'share' their knowledge of where a wanted player is.
  • Fixed a bug where NPCs would shoot at the player even when not visible.
  • Fixed some duplicate GUIDs.
  • Fixed police officer vision getting bugged if killed while searching for the player.
  • Fixed 'cuke effects' and 'energy drink effects' utility items being usable in item slot filters.
  • Fixed not being able to pickpocket unconscious NPCs if you have recently failed a pickpocket.
  • Fixed null reference error that occurred when inserting cash into a storage entity.
  • Remove some unnecessary Player.log spam.
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Schedule I Tag Page Cover Art
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Simulation
Crime
Action
Management
Strategy
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Systems
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Developer(s)
TVGS
Publisher(s)
TVGS
Engine
Unity
Multiplayer
Online Co-Op
Number of Players
Single-player
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Schedule I Press Image 1
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WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Simulation, Crime, Action, Management, Strategy