Step into the dystopian world of Panem in The Sims 4 for The Hunger Games Legacy Challenge created by Im-Not-A-Ro-bot. For this challenge, fourteen different generations of Sims unravel a saga of survival, strategy, and sacrifice. As each Sim ages up into a teenager, they must face the daunting prospect of being reaped from their districts and forced into the arena to fight to the death in The Hunger Games.

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This challenge isn't for the faint of heart, and certainly not for those who grow attached to their Sims, but for those who are willing to shed some virtual blood. It promises an immersive, intense experience that pushes the boundaries for those seeking a newfound appreciation for The Sims 4.

The Reaping

Two Sims side-by-side are frowning because they have just been reaped as tributes for The Hunger Games in the legacy challenge for The Sims 4.

Every year, the Capitol organizes a Reaping to pick one teenage male and one teenage female tribute from each district to compete in the annual Hunger Games. Whether they come from the player's household is up to chance. The creator of this challenge suggests using a die or a random number generator to decide the tributes. Players of transgender, non-binary, and genderqueer Sims can decide the odds for themselves.

Low-income families can have their children sign up for the Tessera, which doubles the odds of them being reaped but rewards the family with 1,000 simoleons per tribute. With The Sims 4: Seasons expansion pack installed, players can experiment with turning The Reaping into a custom holiday using the calendar. The creator recommends creating a reaping holiday once every two weeks.

The Hunger Games

Two Sims are fighting to the death in The Hunger Games Legacy Challenge

After The Reaping, the tributes are sent to the arena to fight to the death until a single victor remains. Players can instantly kill their Sim after the reaping, roll a die according to the odds listed in each generation, or experiment with a custom online wheel. There are, however, several mods that allow Sims to simulate violence, like the Extreme Violence Mod by Sacrificial. For total realism, gather all twenty-four tributes (including townies and NPCs) in an arena and enable autonomous killing for everyone to see which tribute is the last standing victor.

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As consolation for winning the Games, the tribute escapes with their life. They also receive 50,000 simoleons and celebrity status. Players with The Sims 4: Get Famous may cheat the victor to a three-star celebrity and move them to a Victor's Village-style mansion for the remainder of their lives.

Generations

The following information lays the groundwork for each generation of the challenge, beginning with the Capitol and ending with District Thirteen. The Capitol is exempt from participating in The Hunger Games, but players can select townies or NPCs to compete if they so choose.

For the rest of the generations, one surviving child from the family must continue the legacy by becoming the heir. The creator includes short stories about each personality and requirements, including details about trait selection, aspirations, and careers.

Generation One - Capitol

The Capitol citizen is the first generation of the challenge and she has the traits mean, ambitious, and self-absorbed
  • Reaping Odds: N/A
  • Survival Odds: N/A

The challenge begins with a privileged Sim from the Capitol with the traits Evil, Ambitious, and Self-Absorbed​​​​​​. This Sim has big plans for their life as a Politician (The Sims 4: City Living). They set out to complete the Fabulously Wealthy aspiration before their life ends.

On top of that, they aspire to reach Global Superstar celebrity status, but they must have a poor reputation. The rules also state that the Capitol generation must have a pair of twins but are allowed to have as many children as they want aside from that.

Generation Two - District One

This Sim from District One has the traits outgoing, materialistic, and self-absorbed
  • Reaping Odds: 1 out of 30
  • Survival Odds: 1 out of 7

The Sim from District One shares similar traits to their parents: Outgoing, Materialistic, and Self-Absorbed. Thanks to their generational wealth, they never have to land a traditional job. Instead, they strive to complete the World Famous Celebrity aspiration and receive a pristine reputation. They live as an idol for the people in the districts, a prime example that hard work pays off, even though this isn't necessarily true.

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In addition, this Sim must also complete the crystal collection in the game. Each of the children from this Sim must participate in after-school activities such as scouts or drama club.

Generation Three - District Two

The Sim from District Two poses with a knife and has the traits hot-headed, bro, and active.
  • Reaping Odds: 1 out of 24
  • Survival Odds: 1 out of 6

Whereas the generations before them used their charming smiles and riches to gain power, the Hot-Headed, Bro, and Active Sim from District Two learned to get their way by using their strength. As a child from a "career" district, they began training for The Hunger Games as if it were a professional tournament. In addition to mastering the fitness skill, they must also complete the Bodybuilder aspiration.

To complement their skills, have them join either the Military career (The Sims 4: StrangerVille), the Detective career (The Sims 4: Get To Work), or the Secret Agent career (base game). They must also get into fights with several other Sims in their lifetime. This lifestyle drives a wedge between the District Two Sim and their child, the District Three heir.

Generation Four - District Three

The Sim from District Three fiddles with a phone and they have the genius, hot-headed, and bookworm traits.
  • Reaping Odds: 1 out of 16
  • Survival Odds: 1 out of 26

Their parent was the brawn, and this Sim is the brains. The heir for District Three is a Genius, Hot-Headed, Bookworm Sim. They hated seeing how cruel their parents were and vowed never to follow in their footsteps. As soon as they become a teen, the rules state that this Sim should run away from home.

During their lifetime, they must reach at least level eight in both their logic skill and programming skill. This will help them with their dreams of achieving the Computer Whiz aspiration and mastering the Tech Guru career. Before getting married, the District Three Sim must get pregnant (or get someone else pregnant). They must also have at least three children for the next generation.

Generation Five - District Four

The Sim from District Four has the traits outgoing, loves the outdoors, and cheerful is fishing
  • Reaping Odds: 1 out of 22
  • Survival Odds: 1 out of 7

This next heir enjoys living a carefree life, preferring to avoid current political issues and instead help where they can. The District Four Sim has the traits Outgoing, Loves the Outdoors, and Cheerful. As an adult, they must move away from their hometown - Sulani would be ideal since they must aspire to complete the Beach Life aspiration and master the fishing skill.

Many Sims adore the District Four Sim. They must have at least five different friends and three best friends. One of these best friends ends up being their spouse, who dies tragically after the birth of their child. Players can choose another Sim for the heir to remarry. The creator requires that the Sim for this generation either becomes a mermaid or marries one.

Generation Six - District Five

The Sim from District Five is shoving another tribute and he has the mean, romantic, and slob traits.
  • Reaping Odds: 1 out of 22
  • Survival Odds: 1 out of 30

Unlike the previous heir, many people dislike the Sim to represent District Five, and it's no wonder given their traits: Mean, Romantic, and Slob. They aspire to complete the Public Enemy aspiration. Even though they are a romantic Sim, they are not very lucky in their love life. The rules state that this Sim must get married and divorced at least once in their life. They must also have an affair and a secret child.

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There are no specifications for this Sim's career, but the creator suggests placing them in a position of power. They must master whichever career they decide on. The District Five Sim is also an alcoholic, which may or may not lead to their premature death. Players can recreate alcoholism with mods or by having the Sim drink nectar from the Horse Ranch expansion.

Generation Seven - District Six

The Sim from District Six takes an angry selfie and has the traits loner, clumsy, and unflirty
  • Reaping Odds: 1 out of 14
  • Survival Odds: 1 out of 28

In a desperate attempt to dissociate from the family name, this Sim runs away from home as an adult and changes their name to take on the world. The District Six Sim is a Loner, Clumsy, and Unflirty Sim who is unsure of what they want in life. Players can choose the aspiration and career that this generation will strive towards; however, they must never excel further than level five in any career.

This Sim is also unsure of where they'd like to live. They should start by renting an apartment, but they must move at least four times in their life. As an unflirty Sim, they must never get married. To continue the challenge, they should consider adopting kids or having science babies.

Generation Eight - District Seven

The Sim from District Seven has the creative, gloomy, and neat traits and she is taking a selfie
  • Reaping Odds: 1 out of 16
  • Survival Odds: 1 out of 16

The District Seven Sim felt unwanted in life and quickly learned to fend for themselves. As a teenager, they get a part-time job to make ends meet. In order not to fall in their parent's footsteps, this Sim desires to settle down in one place, get married, and complete the Big Happy Family aspiration.

This Sim must have the traits Creative, Gloomy, and Neat. In addition to mastering the parenting skill, they must reach level five in at least four other skills and maximize two other skills.

Generation Nine - District Eight

This angry Sim from District Eight has the traits perfectionist, childish, and art lover
  • Reaping Odds: 1 out of 14
  • Survival Odds: 1 out of 30

Although grateful for their loving parents, the District Eight Sim experienced difficulties due to their financial situation. They learned to make money for their big family by fabricating, knitting, and repairing appliances. They must master the knitting skill, complete the Lord/Lady of the Knits aspiration, and reach at least level six of the handiness skill.

The required traits for this generation are Perfectionist, Childish, and Art Lover. They must also volunteer often, which is featured in the Parenthood game pack, and be in the Education career. To set up the next generation, the District Eight Sim must have at least four children and adopt at least one child. Unfortunately, this Sim dies in a fire when the heir ages into a teenager.

Generation Ten - District Nine

The Sim from District Nine plays in the leaves and he has the squeamish, unflirty, and hates children traits
  • Reaping Odds: 1 out of 14
  • Survival Odds: 1 out of 34

As a teenager, the District Nine Sim's house caught on fire. This "accident" killed their parents, possibly some of their siblings, and all of their belongings and money. This tragic event shaped this heir's life, forcing them to take care of the rest of their younger siblings and adopt the traits Squeamish, Unflirty, and Hates Children.

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This Sim finds solace outdoors and aspires to complete the Outdoor Enthusiast aspiration. They may only have part-time jobs due to their familial obligations. It may be more difficult for players to pursue romantic relationships, given that this Sim is unflirty and never wants to get married, but the rules state that they must have two children out of wedlock.

Generation Eleven - District Ten

The Sim from District Ten hugs her dog and she has the lazy, glutton, and either the cat lover or dog lover traits
  • Reaping Odds: 1 out of 14
  • Survival Odds: 1 out of 28

Growing up with a distant parent took a toll on this poor Sim from District Ten. Instead of seeking relationships with their family, they made companions with animals. Their traits are Lazy, Glutton, and either Dog Lover or Cat Lover. As a young adult, they move out with their pet, maintain negative relationships with their family members, and take on the Friend of the Animals aspiration.

There are many challenges for the Sim from District Ten. Along with caring for themselves and their many pets, they must live on a lot with the Off-the-Grid lot challenge. They must also master the pet training skill. Finally, they must get married for a reason other than love, such as money or power.

Generation Twelve - District Eleven

The Sim for District Eleven is gardening and his traits are good, music lover, and family oriented
  • Reaping Odds: 1 out of 12
  • Survival Odds: 1 out of 12

Despite living in the districts and the looming threat of each reaping, nothing can shake the positivity of this kindhearted Sim from District Eleven. Armed with the Good, Music Lover, and Family-Oriented traits, they aim to complete the Big Happy Family aspiration with six children.

In addition to their priorities, this Sim must also join the Gardener career, master the Gardening skill, and have their own personal garden for feeding their family. Regrettably, this Sim must die before becoming an elder.

Generation Thirteen - District Twelve

The Sim from District Twelve lights a fire and she has the hot-headed, jealous, and good traits
  • Reaping Odds: 1 out of 8
  • Survival Odds: 1 out of 38

Seething with revenge for their parent's unnatural death, the Sim from District Twelve developed a hatred for the Capitol and everyone around them. They are Hot-Headed and Jealous and have the Public Enemy aspiration, but they are inherently Good. This Sim must make two powerful enemies. As a symbol of rebellion, this Sim becomes famous but quits the spotlight when it overwhelms them.

Much like the famous character from District Twelve, they must be best friends with one of their siblings who dies an unnatural death. As a hobby, they must finish the metal collection before their life ends. They must also date at least two different Sims before getting married.

Generation Fourteen - District Thirteen

The Sim from District Thirteen is reading a book and she has the bookworm, snob, and ambitious traits
  • Reaping Odds: N/A
  • Survival Odds: N/A

For the final generation of the challenge, this Sim will live in District Thirteen. Their ancestors fought hard and sacrificed so much for The Hunger Games, all for this Sim to escape and save their future family from The Reaping. Now, it's time to live the life they would've wanted.

This Sim is a Bookworm, a Snob, and Ambitious. They dream of completing the Academic aspiration, meaning they must attend and graduate from university. They must also master the dance skill. If players choose to continue the challenge by eloping with their life partner and adopting children. If not, the legacy ends here.

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The Sims 4
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7 /10
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Released
September 2, 2014
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
Checkbox: control the expandable behavior of the extra info

Developer(s)
Maxis
Publisher(s)
Electronic Arts
Franchise
The Sims
Platform(s)
PS4, Xbox One, PC
Genre(s)
Simulation