Sloclap has detailed why it decided to move on from Sifu to develop Rematch. When Sloclap first revealed Rematch, it caught many people off guard, especially those hoping for more from Sifu. Creative director Pierre Tarno has now apologized for how the Rematch reveal was handled, saying he regrets that it let fans down, though he stood by the decision to take the studio in a different direction.

The independent video game studio behind Sifu had earned a strong reputation for that 2022 kung fu action title, which was praised by critics and players for its tight combat, narrative, and difficulty. But instead of showing off a Sifu sequel or anything even close to it, Sloclap went a different route at The Game Awards 2024, revealing Rematch, an online multiplayer football game. Launched on June 19, Rematch didn’t take long to gain attention - within 24 hours, more than a million people had joined, giving the studio an impressive start for this new creative direction.

Rematch Studio chooses to stay small and avoid scaling up to maintain creative freedom
Rematch Studio Reflects on Its Success and Growth

The director of the soccer hit Rematch reflects on the studio's growth following the game’s success and shares the team’s vision for the future.

In a recent interview with GamesRadar+, Pierre Tarno acknowledged that some fans were understandably "disappointed" when Rematch was announced, especially those expecting Sifu 2. He explained that the reveal's "cold open" created confusion, as the Rematch trailer began with "from the team behind Sifu," leading many to assume a sequel was coming. Tarno explained this was a communication lapse and said the studio should have been more direct with the Sifu community ahead of the announcement to avoid that reaction.

Sloclap Says for the Moment It was Better to Let Sifu Rest

He also clarified that Sifu was never designed to be a forever game for the studio. Sloclap supported Sifu with updates, content drops, and a full expansion, and eventually felt like it'd done all it could with it. While he didn’t shut the door on coming back to it one day, he explained that right now, it made more sense to “let it rest.” He also touched on a bigger issue in the gaming industry: the expectation that studios must stick with one genre. Sloclap, however, is focused on pursuing the "creative projects" it's passionate about. And in Tarno’s view, Absolver, Sifu, and Rematch all share common ground - they’re third-person, grounded action titles shaped by the studio’s design approach.

It’s important to highlight that the developers seem to be fully committed to supporting Rematch at this stage. In addition to regular patches, they recently released a roadmap outlining several major features and improvements planned for the coming months. These include crossplay, player reporting, new ranked queues, and various quality-of-life enhancements. The team has stated that adding crossplay is a top priority in their development plans.

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Rematch Tag Page Cover Art
7 /10

Rematch

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Top Critic Avg: 74 /100 Critics Rec: 51%
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Released
June 19, 2025
ESRB
Everyone / In-Game Purchases, Users Interact
Developer(s)
Sloclap
Publisher(s)
Sloclap, Kepler Interactive
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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A NEW PERSPECTIVE ON FOOTBALL
• Third Person Action - Tackle, dribble, aim, and shoot; dive into the heart of the action from an immersive viewpoint.
• One Player Control - Observe the action, position yourself, execute perfectly: every decision matters, and relying on your teammates is essential to prevail.
• Skill-based Gameplay - In a level playing field, with no player stats, victory is only about player skill and tactical coordination.

INTENSE ACTION & DEEP TACTICS
• Credible Football, with an arcade twist - Feel like an amazing athlete, easily performing all the iconic moves of football.
• Non-stop Action - No fouls, no offsides, no pauses... No time to rest.
• Accessible mechanics with a lot of depth - Just like real football, winning requires both accuracy, fast reactions as well as flawless team collaboration.

AN ONLINE TEAM-BASED EXPERIENCE
• Team-based online gameplay - Designed from the ground up as an online multiplayer experience, Rematch offers split-second gameplay response that always feels fair.
• Competitive Modes - Challenge yourself and your mates to reach the top leagues.
• Seasonal content - There's always something new around the corner. Every season will feature new game modes and add more cosmetic content.

Engine
Unreal Engine 5
Multiplayer
Online Multiplayer, Online Co-Op
Cross-Platform Play
All platforms
Number of Players
1-5 players (online)
Steam Deck Compatibility
Playable
PC Release Date
June 19, 2025
Xbox Series X|S Release Date
June 19, 2025
PS5 Release Date
June 19, 2025
Genre(s)
Sports
OpenCritic Rating
Fair
X|S Optimized
Yes