Summary

  • Sony is developing wearable haptic feedback devices like sleeves and trousers for VR gaming immersion.
  • The patent details a system using non-Newtonian fluid to simulate sensations and change shape.
  • Sony's focus on VR gaming developments includes innovative controller designs and accessibility features.

According to a recent patent publication, Sony is working on a variety of wearable haptic feedback devices, such as sleeves and trousers, that could be used with VR gaming. Sony has filed a number of interesting video game patents in recent months, ranging from accessibility software features to innovative controller designs, and this latest hardware patent gives fans a closer look behind the scenes at Sony's research and development efforts.

Video game technology has evolved rapidly over the years, and the recent rise in popularity of virtual reality gaming devices has led to a number of innovations by big-name companies. With Sony still trying to find its footing with the PlayStation VR2, it may be surprising to see that the gaming giant is hard at work with an ambitious VR patent.

sony-voice-fingerprint-patent
Sony Wants to Create a 'Fingerprint' of Players' Voices

A recently published patent reveals a unique program in development by Sony, which aims to create a tangible 'fingerprint' of player voices.

First filed in February 2024, Sony has registered a patent for a system of wearable haptic feedback devices that would pair with a VR headset for highly immersive gaming. The patent details an "enveloped region filled with a non-Newtonian fluid" that could change viscosity to apply pressure, simulate various sensations, and change the shape of the device in a specified direction. This wearable device could be implemented in the form of an arm or leg sleeve, a full shirt that covers the torso, a wraparound headband, or even a pair of trousers that cover the legs. While this haptic device may sound exciting, it is key to note that companies like Sony frequently file patents for gaming hardware and software that are never fully developed, so there is currently no guarantee this device will be produced and sold.

Sony Wearable Haptic Feedback Device Patent Details

As shown in Figures 4A and 5 of the Sony wearable haptic feedback device patent, this product would be able to mold to the shape of a player's body and produce certain sensations. For example, if a player needs to hold a rope in a VR game, the wearable device could simulate the texture of the rope in their hand, adding an impressive level of realism to gaming. Similarly, a leg sleeve or haptic trousers could mimic the pressure of wading through water or even replicate the sensation of tall grass brushing against the player's legs as their character explores an outdoor environment. Whether this wearable device or any other Sony video game patents will be brought to fruition and made available to audiences remains to be seen, but it does give further insights into Sony's focus on VR gaming developments.

While fans await potential news of the PS5 Pro console, audiences are able to learn even more about the unique developments at Sony thanks to patent and trademark publications. Interested fans may want to stay tuned for any updates or official announcements from Sony regarding this wearable haptic feedback device and other patented technologies.

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Sony
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Date Founded
May 7, 1946
Headquarters
Minato City, Tokyo, Japan
Subsidiaries
Sony Pictures, Sony Interactive Entertainment, Sony Imagesoft, Sony Online Entertainment
Known For
PlayStation
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