Summary
- Starfield update 1.13.61 rolled out on August 20.
- Bethesda has now shared the complete changelog detailing the new patch.
- The latest Starfield update introduces the game's first land vehicle and brings performance options parity between the Xbox Series S and Series X versions of the RPG, among other novelties.
Bethesda has shared the full patch notes detailing the Starfield update 1.13.61. This release introduces Starfield's first-ever land vehicle, new graphics settings, and a variety of bug fixes and UI tweaks, among other novelties.
The latest Starfield update was unveiled during Gamescom Opening Night Live, in the evening hours CET of August 20. The patch rolled out to both PC and Xbox Series X/S users shortly thereafter.
Future Starfield Expansions Should Double Down on its Best Feature
Rather than just adding new planets to explore and quests to undertake, future Starfield DLC should double down on the game's most engaging mechanic.
Starfield Update 1.13.61 Introduces REV-8 Land Vehicle
Bethesda has now shared the complete changelog detailing this newly debuted release. The patch notes are spearheaded by Starfield's REV-8, the first-ever land vehicle to make its way to the space-faring RPG. Obtaining this new means of transportation is as simple as talking to any Ship Services Technician, who can usually be found in the immediate vicinity of major spaceports. Speaking to them will reveal a new dialogue option that will let players purchase the REV-8 for a one-time fee of 25,000 credits. The vehicle offers some light customization options in the form of different paint jobs.
The newly introduced patch also adds some additional graphics settings for the Xbox Series S version of the RPG that are meant to mirror its Series X counterpart. These allow Starfield to run at 60 frames per second on the Xbox Series S even without mods. Players using displays with a variable refresh rate can choose to target 30, 40, or 60 FPS, or opt for the Uncapped option. Displays of the non-VRR variety still support 30 and 60 targets, though the latter could cause screen tearing on them. Enabling the newly added VSync option should help alleviate or eliminate screen tearing.
The new patch also revises some annoying bugs that have long been plaguing the Starfield Photo Mode. Specifically, station and ship interiors should now be lit correctly while taking pictures, while helmets on downed companions will no longer ignore user-set toggles. Bethesda says that it also improved the reflection quality in Shallow puddles, on top of fixing some upscaling issues that caused visual artifacts and even messed with frame generation settings on PC.
Furthermore, the 1.13.61 update packs several fixes targeting decoration mechanics. The patch thus eliminates a glitch that allowed players to place interior objects outside of ships, while also making flood lamps toggle correctly at outposts with a power source. Some minor UI tweaks are also part of the package, together with quest and gameplay bug fixes.
Starfield Update 1.13.61 Patch Notes
New Graphics Settings
- Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
- Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
- VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor's refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor's refresh rate avoiding screen tearing but limiting number of frames.
New Starfield Features
- Added the new Rev-8 Vehicle which can be purchased from the ship technician
- Added Xbox Series S performance options that mirror existing Series X settings
General Improvements
- General performance and stability improvements
- Creations UI fixes and improvements
Gameplay Changes
- Addressed an issue that could prevent fully scanning the planet Beta Marae I
- Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh
- Gameplay Options: Addressed an issue with switching weapons that could cause the "You are now Hydrated" notification to appear frequently
- Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants
- Fixed an issue with reloading the Novastrike sniper rifle
- Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly
- Fixed a visual issue with the Magshot reload animation in zero-g
- Extreme Temperature Entry Spacesuit can now be put on displays
- Addressed an issue that could cause multiple items to spawn on display stands
- The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with
- Gravity Well no longer pulls NPCs into the ships in the Chop Shop
- Adjusted map location markers in cities to improve fast travelling
- The apartment in The Well in New Atlantis now has a map marker
- The marker for Shepherd's General Store in Akila should display properly
- Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons
- Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower
- Updated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma Cutter
- Adjusted the balance on Mysterious Tracker’s Voice audio
- Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants
Ship-Related Changes
- Fixed an issue that could cause Ship docking bridges to remain extended
- Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad
- Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button
- Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship
New Graphic Fixes
- Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)
- Fixed lighting for ship and station interiors in photo mode
- Improved quality of reflections in shallow puddles
- Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space
- Helmets will now toggle correctly for companions who are downed in photo mode
New UI Fixes
- Addressed an issue with the Ship and Inventory menus on 21:9 resolutions
- Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled
- Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu
New Outpost Fixes
- Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source
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OpenCritic Reviews
- Top Critic Avg: 85 /100 Critics Rec: 83%
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of the Settled Systems in Bethesda Game Studios’ biggest and most ambitious game.
- Steam Deck Compatibility
- yes
- Platform(s)
- PC, Xbox Series X, Xbox Series S
- How Long To Beat
- 20 Hours
- File Size Xbox Series
- 101 GB (September 2023)