Summary
- Carefully selecting the right traits and civics is crucial for creating a successful empire in Stellaris, as a less optimal build can lead to early failure.
- The combination of Phototropic and Thriving traits allows for a solid economy by emphasizing energy credit production and reducing the need for food.
- The Invasive Yet Deviant trait combination makes use of negative traits, turning them into positive modifiers and enabling the empire to reach greater heights.
Creating an optimal combination for a species while starting an empire to survive the galaxy in Stellaris can be overwhelming and interesting at the same time. Moreover, having a less optimal build could unfortunately mean an early ending for a player's empire as they face many difficult threats in the galaxy.
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Therefore, it is quite important for players to carefully pick their choices of traits for an optimal combination before starting the game. A combination of good traits and civics can make an empire survive the test of time in the vast abyss of the galaxy, even among genocidal empires and hostile space forms.
1 Phototropic And Thriving
Release Food Dependency And Thrive With Energies
- Phototropic: Replaces half of the Food upkeep with Energy
- Ingenious: +15% Energy Credits from Jobs
- Sedentary: −15% Pop growth from immigration & +25% Resettlement Cost
Players who decide to play as a plantoid or fungoid species will have a chance to grab this combination, as some of the traits are exclusive to those species portraits. This combination of traits will enable an empire to have a solid economy while only sacrificing a small part of its immigration drive.
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The Phototropic trait also enables the player to emphasize energy credit production while cutting down on farms to produce food, which synergizes further with Ingenious. With an optimal planet dedicated to integral resource generation, this combination will serve as a solid starting point for beginners who wish to play the game.
2 Budding Communal Plants
Rush Population Growth While Having Enough Space For Everyone
- Budding: +0.02 Monthly Organic Pop Assembly per Pop
- Communal: −10% Pop Housing Usage
- Traditional: +10% Unity from Jobs
- Unruly: +10% Empire Size from Pops
Growing populations quickly can sometimes be detrimental in some cases, such as when a planet is running out of housing. Fortunately, this combination will allow an empire to not care too much about housing problems with the addition of the Communal trait. The Budding trait serves as the population booster in the combination, capable of rivaling even a big federation's total population.
In addition, empires with these combined traits can be expected to have an abundance of unity as it is increased by the Traditional perk. The increased empire size modifier from Unruly can be mitigated easily with clerks and Administrative planets that can be filled up quickly.
3 Invasive Yet Deviant
Unique Plantoid Trait To Convert Negatives Into Positives
- Invasive Species: +5% Habitability per negative trait & +5% Pop Growth Speed per negative trait
- Budding: +0.02 Monthly Organic Pop Assembly per Pop
- Phototrophic: Replaces half of the Food upkeep with Energy
- Unruly: +10% Empire Size from Pops
- Deviants: −15% Governing Ethics Attraction
Picking negative traits can sometimes be a chore as it means a setback for a species to suffer in all stages of the game, but the early game can also be a real hindrance for empires saddled with negative traits. Fortunately, the Invasive Species trait makes use of these negative traits by having strong positive modifiers based on the negative traits.
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Unfortunately, Invasive Species will lock other traits and limit positive traits being picked from the plantoid traits pool only. However, the picked plantoid traits will be more than enough to offset the limitation, such as with the strong Budding trait, and enable the empire to ascend to a greater height.
4 Mineral Eater
Lithoid Domination Starts With A Mineral
- Crystallization: +0.02 Monthly Organic Pop Assembly per Pop
- Traditional: +10% Unity from Jobs
- Intelligent: +10% Research from Jobs
- Deviants: −15% Governing Ethics Attraction
- Unruly: +10% Empire Size from Pops
Lithoids can sometimes be ignored due to their strange playstyle revolving around minerals, which are very important resources for various things such as buildings and alloys. However, with this particular combination, it can be guaranteed that the empire will be able to fly a strong fleet without worrying about the economy.
Crystallization will allow quicker population growth for the empire to convert into resources, which also synergizes with both Traditional and Intelligent. All in all, the combination is quite solid to permit the creation of a thriving Lithoid empire in Stellaris.
5 Rapidly Shedding Pebbles
Alternative Take On Rich Lithoids
- Scintillating Skin: +0.01 Monthly Rare Crystals per Pop
- Industrious: +15% Minerals from Jobs
- Natural Engineers: +15% Engineering Research from Jobs
- Unruly: +10% Empire Size from Pops
- Sedentary: −15% Pop growth from immigration & +25% Resettlement Cost
Due to its dependence on minerals, Lithoid empires can sometimes find themselves short on minerals, which can hinder an empire's progress through the galaxy quite severely. Moreover, facing existential threats such as hostile empires or a dangerous, roaming Leviathan will rely on this particular resource.
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Fortunately, the combination of Industrious and Scintillating Skin will offset the deficiencies of a Lithoid species. Moreover, the added Natural Engineers will quicken any useful technology to dominate the galaxy, such as building Megastructures around the empire's capital.
6 Overwhelming Riches
Get Rich Quick With These Simple Combination Of Traits
- Thrifty: +25% Trade value from Jobs
- Ingenious: +15% Energy Credits from Jobs
- Natural Physicists: +15% Physics Research from Jobs
- Unruly: +10% Empire Size from Pops
- Deviants: −15% Governing Ethics Attraction
Getting rich quickly is something that can be achieved easily with this particular combination of best traits in Stellaris. Trade values have been a huge boon for an empire to gain a huge amount of energy credits, and Thrifty will add a positive modifier to it. Coupled with Ingenious, a thriving species with an abundance of energy credits can be expected.
Moreover, the huge pile of energy credits can be rapidly converted with the advancement of Physics research with the trait Natural Physicists. An empire with this trait combination can expect to buy everything in the Galactic Market while trying to dominate the galaxy.
7 Rapidly Growing Scientists
A Simple, Effective, And Hugely Potential Combo
- Incubators: Grants between +30% and -10% Pop Growth Speed, inversely proportional to the number of pops on the planet.
- Intelligent: +10% Research from Jobs
- Unruly: +10% Empire Size from Pops
At first glance, this choice of traits can be defined to be quite simple and bland as it only uses 3 of the possible 5 trait slots in a species. However, the combination of Incubators and Intelligent is not something to be trifled with as it facilitates the rapid advancement of species while also reinforcing technological advances.
After advancing through the technology tree, it will be possible to gain several trait points to add more to the trait pool, making the species stronger than ever. This blank slate combination is one of the strongest combinations in the hands of capable Stellaris players who can map their future playstyle in the game.
Stellaris
- Released
- May 9, 2016
- Developer(s)
- Paradox Development Studio
- Platform(s)
- PC, PlayStation 4, Xbox One
- Genre(s)
- 4X, Grand Strategy