Vassals in Stellaris have changed significantly with updates, and now play a much bigger part in contributing to your galactic empire. With the Overlord DLC, the vassals have changed into specialized allies, or sometimes liabilities, depending on your management skills and objectives. Even if you don’t own the DLC, there are powerful vassal types worth using in any playthrough.
So, depending upon what your empire is lacking, like passive income, research bonuses or even direct war support, the right vassal type can make or break your mid-to-late game economy. Therefore, to help you choose the best vassal type in Stellaris, this guide breaks down each type to help you make a more informed choice.
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Best Vassal Type In Stellaris
There are over five different types of vassals in Stellaris, each having their own pros and cons, making them unique for different situations. Moreover, some types even provide empire-wide modifiers, so here's a comprehensive breakdown of each vassal type and when you should consider creating them.
When building vassals, there is always a risk of insurrection. Make sure you have enough power and forces before you try making vassals across the galaxy.
Tributary / Subsidiary
|
Pros |
Cons |
|---|---|
|
No DLC required |
Won’t assist in wars |
|
Provides passive income |
You need to defend them |
|
Requires minimal management |
No advanced bonuses |
|
Can't force obligations on you |
No military utility |
Tributaries and subsidiaries are mechanically identical. The only difference is that subsidiaries are exclusive to Megacorps. These vassals are your empire’s piggy bank as they send you a steady income of energy credits and resources without demanding much in return.
Since you can't be forced into obligations, these vassals offer maximum control with minimal downside. Just don’t expect them to fight alongside you. They generally defend themselves in most conflicts, which is a small price to pay for essentially free resources.
Standard Vassal
|
Pros |
Cons |
|---|---|
|
Fully customizable contract |
Requires micromanagement |
|
DLC not required |
Can cost you resources |
|
Can be integrated into empire |
Has risk of rebellion |
|
Can copy traits of other vassal types |
Bonuses are weaker overall |
Standard vassals are the jack-of-all-trades. You can shape their contract to mimic other specialized types or integrate them peacefully into your empire. While they don't have the unique bonuses of specialized vassals, the flexibility is quite useful. The major downside is their unpredictability, as poor contract choices or harsh terms can sometimes backfire, leading to unrest or inefficiency.
Scholarium
|
Pros |
Cons |
|---|---|
|
Massive research bonuses |
Weakened military strength |
|
Exclusive overlord holdings |
Needs constant protection |
|
No tithe required |
DLC required (Overlord) |
|
Good for tall empires |
Limited defensive utility |
If you're focused on tech early on, Scholariums are an ideal choice. They funnel research straight to your empire, letting you outpace opponents technologically. As the overlord, you can even build special research holdings in their territory. However, they’re defenseless the higher their level climbs, so you'll need to commit to defending them long-term.
Satrapy
|
Pros |
Cons |
|---|---|
|
Large resource tithe |
Very rare event trigger |
|
Combines benefits of multiple vassal types |
High setup difficulty |
|
Strong economic partner |
Limited strategic flexibility |
Satrapies are exclusive to a rare mid-game crisis, namely the rise of the Great Khan. If you manage to convert a reborn Khanate into a Satrapy, you’ll gain an excellent economic ally that pays heavy tribute. The only problem is the setup is convoluted and relies on heavily RNG. If you manage it, though, it’s a powerful payoff that can snowball your empire's economy.
Prospectorium
|
Pros |
Cons |
|---|---|
|
Provides bonus minerals and resources |
Reduced research output |
|
Overlord can build mining holdings |
Requires Overlord DLC |
|
Great for wide empires |
Vassal becomes tech-backward |
|
Passive resource flow |
Military is average at best |
The Prospectorium is the ideal vassal type for raw materials. It’s especially useful in mineral-heavy playthroughs or wide empires that need more alloys. The downside is their poor scientific progression. They focus so heavily on minerals and alloys that their tech development suffers. Try to keep them for a short period to get the most economic benefit.
Bulwark
|
Pros |
Cons |
|---|---|
|
Heavily militarized defense vassal |
No economic benefit |
|
Fortifies your borders |
Low research and economy |
|
Great for chokepoints |
Over-specialized |
|
Overlord gets military bonuses |
Needs Overlord DLC |
The Bulwark is an ideal defensive vassal, great at repelling any incoming threat. They strengthen your military through strong fleets and fortified starbases, and you get defensive bonuses too. However, they provide nothing economically, and their narrow focus makes them poor long-term vassals.
Protectorate
|
Pros |
Cons |
|---|---|
|
Can be turned into a vassal later |
No early-game benefit |
|
Easy to advance civilizations |
Very weak until upgraded |
|
Good in late game |
Poor resource or military support |
|
Works as a stepping stone |
Can take decades to evolve |
Protectorates are a relic of older Stellaris systems. While they still exist, they serve little practical purpose beyond easing primitive species into the galactic community. They don't pay tribute, can’t fight, and usually take ages to develop into useful vassals. If you're trying to maximize power, skip them unless you're doing a pacifist or xenophile run.
Which Is the Best: Protectorate, Vassal, or Tributary?
Out of the three classic types, Protectorate, Standard Vassal, and Tributary, Tributaries (or Subsidiaries) are clearly the best overall. They provide consistent resource income, don’t require a DLC, and also don't burden you with contractual micromanagement. They're the easiest way to passively boost your empire’s economy with minimal oversight.
- Best for Most Empires: Tributary/Subsidiary
- Best for Customization: Standard Vassal
- Best for Tall Builds: Scholarium
Standard vassals come second thanks to their flexibility, especially when you're playing a diplomatic or expansion-focused empire. Protectorates are by far the worst and that too, by a wide margin, as they're slow to develop, offer no benefits early on, and are mostly there for long-game uplift scenarios.
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OpenCritic Reviews
- Top Critic Avg: 81 /100 Critics Rec: 77%
- Released
- May 9, 2016
- ESRB
- E10+ For Everyone 10+ due to Violent References, Mild Language
- Developer(s)
- Paradox Development Studio
- Publisher(s)
- Paradox Interactive
- Engine
- Clausewitz Engine
- Multiplayer
- Online Co-Op
- Number of Players
- 1-32
- Genre(s)
- 4X, Grand Strategy