Summary
- Challenging Guardians in Stellaris offer powerful bonuses but require specialized fleets to defeat them.
- Unique leviathans like Voidspawn and Scavenger Bot pose deadly threats with strong defensive modules.
- Defeating guardians like Ether Drake and Dimensional Horror requires strategic ship design and preparation.
Due to its strength in the early game, Guardians in every instance of Stellaris can be a daunting enemy to defeat, especially to obtain their powerful bonuses from their defeat and the special parade that can enable a planet to be more productive than ever.
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Some of these Guardians in Stellaris can require a substantial fleet to be specifically designed and built before being challenged by a space empire. One Guardian can instantly evaporate a ship in a single shot, while the other has a strong defensive measure to block any attacks that are weak enough to infiltrate the point defense of the Guardian.
7 Voidspawn
Strong Guardian Hidden Inside A Planet
- 100,000 Hull Points
- 111,100 Armor
- 0 Shields
- 100 Speed
- 25% Evasion
- 312 avg dmg/day
This particular guardian can be tricky to find, as it is initially hidden in a planet and can only be triggered once the planet is colonized, generating a chain of events that will lead to the planet getting destroyed while the Voidspawn emerges from the ruins. This Guardian is hard to defeat due to its huge hull points and armor, coupled with its deadly weapons.
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The Voidspawn utilizes a set of guided weapons to destroy any hostile fleet within its system, dealing huge accurate damage to all ships that try to defeat it. One of the ways to defeat the guardian would be to specialize ship designs in energy weapons, as it deals extra damage to armor.
6 Scavenger Bot
Dangerous Guardian Capable Of Decimating Armadas
- 100,000 Hull Points
- 60,000 Armor
- 70,000 Shields
- 90 Speed
- 10% Evasion
- 750 avg dmg/day
Entering a system with the class M Red Giant star can be dangerous since it can house a deadly Guardian with strong defensive and offensive modules, the Scavenger Bot. The Guardian made of scrap is capable of unleashing hell upon any fleet that dares to challenge it with its Proximity Mines guided weapon, making it necessary for the fleet to have point defense components.
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Moreover, it is also capable of one-shotting large battleships thanks to its Scrap Launcher that deals maximum damage of 10,000 hull points. With its strong defensive modules as well, the Scavenger Bot is not a Guardian to be trifled with.
5 Ether Drake
Humongous Dragon Guarding Space Hoard
- 150,000 Hull Points
- 105,000 Armor
- 0 Shields
- 160 Speed
- 25% Evasion
- 825 avg dmg/day
Finding a planet named Dragon's Hoard should set off an alarm for any Stellaris player since the system will also be guarded by the legendary Ether Drake. The humongous space dragon is capable of destroying an unprepared fleet with its collection of Point Defense, Medium, and Titan weapon slots.
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The dragon is also capable of dealing an average of 825 damage per day, making it necessary for players who wish to challenge the dragon to be sufficiently prepared. Its weakness lies in the fact that the defensive module does not contain any shield, making technologies of energy weapons particularly potent.
4 Dimensional Horror
A Dimensional Threat With A Deadly Beam
- 100,000 Hull Points
- 100,000 Armor
- 100,000 Shields
- 900 avg dmg/day
Similar to any other science fiction-themed video game out there, Stellaris also houses an otherworldly dimensional horror that came from the other side, which also houses strong entities like the Shroud and its tricky covenants. The Dimensional Horror is capable of firing off the deadly Dimensional Beam that can destroy a large ship with a single shot.
However, its weakness lies within the fact that its weapons are severely weakened by shields, as they only deal 25% damage to the shield's defensive modules. Coupled with its immobile state, a mixture of large battleships with artillery and X-slot weapons can make quick work out of this dimensional threat.
3 Tiyanki Matriarch
Its Bite Is Devastating
- 125,000 Hull Points
- 25,000 Armor
- 0 Shields
- 60 Speed
- 15% Evasion
- 1000 avg dmg/day
Although the Tiyanki creatures are commonly observed to be quite peaceful without posing any threat, entering a system that houses its Matriarch can have a devastating consequence, as it is quite aggressive to all intruders in its home system. The Tiyanki Matriarch is capable of unleashing huge damage thanks to its unique Tiyanki Bite weapon module that deals upwards of 12,000 damage. This makes the guardian almost impossible to beat in the early game.
Moreover, the Tiyanki Matriarch is also protected by the unique Tiyanki Armor defensive module. A player who hopes to defeat the Matriarch will need to be sufficiently equipped with energy weapons to stand a chance.
2 Infinity Machine
Peaceful Guardian Capable Of Deadly Retaliation
- 50,000 Hull Points
- 20,000 Armor
- 125,000 Shields
- 140 Speed
- 50% Evasion
- 1750 avg dmg/day
Normally, the Infinity Machine should not be disturbed at all since it is only trying to complete an equation in the Gargantua system that orbits the unique space phenomenon, the black hole. However, a space empire with the Fanatic Purifier civic might not be able to resist its blood thirst and attempt to challenge the peaceful guardian. Any attempts to do so can be met with deadly retaliation, thanks to the Infinity Machine's strong offensive modules.
The machine is capable of destroying a fleet equipped with shield defensive modules due to its Infinity Gun, which deals 150% more damage against shields. The Infinity Machine is also well protected with a large amount of shields, although it also exposes the defense to kinetic weapons.
1 Stellar Devourer
Vengeful Guardian Capable Of Invasions
- 200,000 Hull Points
- 0 Armor
- 0 Shields
- 45 Speed
- 40% Evasion
- 2250 avg dmg/day
Due to its unique behavior, failing to defeat the Stellar Devourer can result in a deadly consequence, as the vengeful guardian is capable of chasing the player to one of its systems and destroying its starbase. This makes it one of the unique Guardians that is capable of moving systems and specifically retaliating by attacking a player's system.
Coupled with its huge hull points, the Stellar Devourer is well-equipped with a mixture of Titan slot Devouring Beam, explosive Stellar Torpedoes, and completed with a mix of Stellar Plasma and Laser. For any player who wishes to have a challenging start, attacking the Stellar Devourer is a good first step.
Stellaris
- Released
- May 9, 2016
- Developer(s)
- Paradox Development Studio
- Platform(s)
- PC, PlayStation 4, Xbox One
- Genre(s)
- 4X, Grand Strategy