Summary

  • Uncover TTRPGs beyond D&D to find new adventures, themes, and mechanics for captivating experiences beyond the norm.
  • From eldritch horrors to modern techno-magic worlds, explore TTRPGs like Shadowrun, Call of Cthulhu, and Delta Green for unique experiences.
  • Step into vibrant JRPG-inspired worlds with Fabula Ultima, or solve mysteries as teen sleuths in Bubblegumshoe for lighthearted storytelling.

Thanks to Dungeons & Dragons, fans of RPGs can embark on breathtaking fantasy adventures and save the world while doing all sorts of shenanigans. Interestingly, TTRPG fans would soon realize that more games exist outside D&D that might suit their fancy. Aside from Dungeons & Dragons are TTRPGs that explore other genres, tackle new themes, or even take place in some of the best worlds pop culture has to offer.

Unfortunately, the existence of a ton of TTRPGs may become overwhelming to newcomers to the genre. After all, what TTRPGs should they try that are similar to D&D but still different enough to offer new and captivating experiences?

Updated on January 6, 2025, by Rhenn Taguiam: With Dungeons & Dragons teasing its updated Monster Manual for a 2025 release, Dungeon Masters of the acclaimed TTRPG might be excited to finally be able to use their creatures with much smarter strategies and tactics to make more high-octane and fulfilling fights against their players' characters. However, for those who want to wait for the Monster Manual release might want to consider giving other TTRPGs a shot — specifically those with new mechanics such as a post-apocalyptic military survival sim, a full-blown mecha experience, the recreations of an iconic sci-fi horror franchise for tabletop, and a conversion of a hit franchise where players can now become their own Teenagers With Attitude.

1 Twilight: 2000

Considered A Classic Perfect For Riveting Adventures

Twilight 2000

Release Date

1984

Genre

Military, Post Apocalyptic, Alternate History

Publisher

Game Designers’ Workshop, Free League Publishing

Pros

  • Both old and new editions explore the nitty-gritty of a post-apocalyptic military survival simulation
  • In-depth mechanics not seen in the genre
  • Alternate history angles perfect for storytelling fans

Cons

  • Very noticeable differences in mechanics between editions
  • Older editions focus more on “micro” mechanics than “macro” and can be a turn-off given its cumbersome mechanics
  • Newer edition still tracks a lot of elements

While the backstories of Twilight: 2000 editions differ in their major elements, some plot points remain the same — that at some point during Earth’s history, a catastrophic Twilight War (essentially World War 3) breaks out between the world’s superpowers that plunges the globe into an all-out war for survival. Characters in Twilight: 2000 are survivors of said war, with players having to help them navigate an alternate-history Earth where nothing is what it seems.

Compared to other narrative-heavy games, players of Twilight: 2000 editions will appreciate the RPG’s focus on survival mechanics. Whether it’s using the original iteration’s rules or the newer Year Zero Engine, players constantly have to track ammunition and supplies while intricately traversing a hex map. The game is just as compelling in its portrayal of gripping scenarios, with players forced to confront the consequences of stress (something they also track) or choices such as killing a wounded soldier.

2 Alien: The Roleplaying Game

Live The Horror In Space, Where No One Hears Anyone Scream

Alien RPG

Release Date

2019

Genre

Horror, Science Fiction

Publisher

Free League Publishing

Pros

  • A straightforward system enables players to experience more tension
  • Plug-and-play concepts, Xenomorphs, and equipment can make room for any type of scenario

Cons

  • The system leaning towards simplicity can be a turn-off for more technical players
  • Constant Xenomorph threats can make other survival factors seem unimportant

Triple ENNIE Award-winning Alien: The Roleplaying Game is the horror of the Alien franchise turned into a more personal experience. Set in the Alien universe, its titular RPG takes advantage of the straightforward Year Zero Engine to make both character creation and overall gameplay less demanding for fans. To simulate the thrill of having a multi-specialist crew, Alien: The Roleplaying Game allows players to create a character of different classes — such as the Colonial Marine, Company Agent, Medic, and Scientist - all of which have special Skills and Talents that can only go above a certain level.

Actions create a dice pool that players can roll, with an in-game Stress system that enables them to “reroll” at the risk of their characters becoming mentally unstable. It’s Stress and its underlying implications where Alien: The Roleplaying Game shines, as its mechanics count on players eventually over-Stressing themselves to overcome obstacles until the time when it “actually” matters. This is especially the case when facing Xenomorphs, of which there are many different kinds, amid environmental risks such as running out of oxygen, the chance of getting stranded in space, among others. Survival is not guaranteed in Alien: The Roleplaying Game, and with both Xenomorphs and one’s own mortality being enemies players face, true terror is at their midst.

3 Power Rangers Roleplaying Game

Become Teenagers With Attitude

Power Rangers RPG

Release Date

2022

Genre

Superhero, Action

Publisher

Renegade Game Studios

Pros

  • Ranger Colors as Classes make every character feel unique
  • Dice evolution-based mechanic works in scenarios where Rangers and Zords coexist

Cons

  • Overall system feels accessible but also rather generic
  • Flavor in the core rulebooks doesn’t help in establishing an exciting premise

Power Rangers Roleplaying Game follows in the same footsteps of other RPGs for other Hasbro IPs, such as G.I. Joe, Transformers, and My Little Pony. It uses the Essence20 system, an in-house system where Essences (essentially stats) determine a slate of Skills that “rank up” in the form of die-type boosts. Similar to other TTRPGs, Essence20 skill checks require a d20 added to the die type of the Skill in question with Modifiers. Unfortunately, this rather “blank slate” system can make certain mechanics in Power Rangers RPG rather tame in comparison, especially when flavor is involved — something important for the Power Rangers franchise considering its innate wackiness.

Thankfully, the game does compensate in the form of an interesting conversion of in-franchise concepts into mechanics. Ranger Colors are now represented similarly to “classes,” each with their own bonuses and specializations that grow as players level up. Abilities are broken down into Perks that provide different bonuses as well as Grid Powers that are tied to one’s Ranger Color — the latter of which requires Power Capacity to use, which reflects how characters only use their special weapons differently. Zords can be summoned but have a time limit, which also reflects how they appear in the show.

4 Lancer

Become A Pilot, Build The Dream Mech

Lancer

Release Date

2019

Genre

Mecha

Publisher

Massif Press

Pros

  • Deep mecha customization mechanics perfect for genre fans
  • Simple narrative play can send players straight into mecha action

Cons

  • Deep customization features might overwhelm casual fans
  • Narrative elements seem a bit lacking in options

Set in the distant future after the formation of the galactic Union, which in itself was formed thousands of years after Cradle (Earth) ventured into the stars, the political intrigue among the factions in Lancer might make players feel as though they’re about to play a social-heavy RPG instead of a mecha title. And yet, this attention to detail in potential grand scale elements seemingly being a Gundam callback, is what makes Lancer delight to mecha fans. When players create their characters in the game, they only have to increase a License Level to make progress. Instead of “classes,” Lancer players build a Background and possess Triggers — both of which can be invoked in narrative play in a freeform manner like FATE.

However, it’s in building mechas where Lancer shines. Pilots having a separate Mech Skill for specific types of mechs is just the beginning. Aside from being able to choose mechs (and mech parts!) Across different types, mechs also come from a variety of manufacturers with wildly different specialties (from generalist, to sleek, to interdimensional mechs). As players increase their License Levels, so too can they add more components into their mecha — allowing them to build machines of the same caliber as MechWarrior or as sleek as other mecha-centric anime.

5 Avatar Legends: The Roleplaying Game

Live In The World Of Benders, Where Violence Is Not Always The Answer

Avatar Legends - The Roleplaying Game

Release Date

October 26, 2022

Genre

Fantasy

Publisher

Magpie Games

Pros

  • Avatar IP is already extensively developed with enough vague elements to serve as story hooks
  • Balance-centric mechanic emphasizes storytelling and character development

Cons

  • Familiar mechanics from the PbtA system may seem too traditional for fans
  • Lack of traditional combat might turn off fans of martial arts in The Last Airbender

Thanks to Avatar Legends: The Roleplaying Game, players can deep dive into the vast and extensive world of Avatar: The Last Airbender and The Legend of Korra as benders, martial artists, or even technological experts. Set across different time periods, players can take their characters to world-saving adventures, sessions of political intrigue, or help the Gaang defeat the Fire Nation from behind the scenes. As a game that uses the Powered by the Apocalypse system, Avatar Legends resembles its sibling Masks in terms of a more freeform system.

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Unlike other TTRPGs, balance plays an important role in Avatar Legends. Characters work with four major attributes (Creativity, Focus, Harmony, Passion), all of which offer different abilities depending on the playbooks or templates chosen. Much of the game involves choices that affect a character’s inner balance, where decisions often lean towards conflicting ideals and have technical effects on gameplay. In turn, conflicts aren’t always in the form of combat and may involve more character-driven factors. Due to balancing concerns, the game doesn’t offer the opportunity to play as the actual Avatar — although this can be a blessing for players who want to explore the series’ more ordinary characters.

6 Ten Candles

Everyone Dies, But The Question Is How

Ten Candles

Release Date

2015

Genre

Horror, Tragedy

Publisher

Cavalry Games

Pros

  • Perfect for building tension in horror titles
  • Cooperative storytelling can encourage more creative stories
  • Straightforward mechanics pave the way for more engagement

Cons

  • Knowing characters won’t survive can be a turn-off to players
  • Heavy on cooperative storytelling
  • Lack of technical gameplay can turn off fans of more complex mechanics

Unlike other horror games, Ten Candles by Stephen Dewey is pegged as a tragic horror title rather than a survival horror TTRPG — this is because all characters inevitably die in the story. Hope is the central theme of Ten Candles, and the game equips both the game master and players with everything they need to try to succeed. The game is ideally played with ten lit candles, with each candle representing a scene. When situations result in challenges, players (and possibly the GM) roll communal dice to seize narration rights and dictate what happens next. However, losing a conflict will extinguish a candle, ending the scene.

While rolling ties and losing candles will be in the GM’s favor, other mechanics support the players as much as possible. Characters possess Trait Cards that they literally burn and incorporate into scenarios to potentially change the results of a conflict, but losing all of them will result in the death of the user. Scenes also begin with establishing new Truths, or facts about the story that may work in the players’ favor. The more candles lost, the more opportunities are lost to the players: the GMs build their own dice pool, fewer Truths can be declared, and fewer dice are retained for players to use. In the end, all characters die, and a recording they prepared at the start of the game is replayed for anyone who manages to stumble upon their remains.

7 Slayers

A Fast-Paced Monster-Hunting RPG

Slayers

Release Date

2020

Genre

Urban Fantasy

Publisher

Gila RPGs

Pros

  • Rule of 4+ can help speed up gameplay
  • Simple, straightforward rules leave more focus on making awesome characters
  • Asymmetric progression helps Classes shine without having go-to builds

Cons

  • Lack of in-depth mechanics can be a turn-off to technical combat fans
  • Having only a few Classes to work with can result in same-y setups

Players who want the thrill of hunting monsters in a city whose name is lost to time will appreciate the urban fantasy setup of Slayers. Set in the ever-expanding reach of The City, Slayers characters take on the role of at least four Classes (the Blade, Gunslinger, Arcanist, Tactician) that serve as a straightforward template for methods of hunting monsters. Scenarios called Hunts take place in sprawling Districts, all made unique with a variety of NPCs and situations that may pique the interest of a party.

What makes Slayers rather interesting is its Rule of 4+, essentially a system that allows all Classes to approach combat in different ways with an ever-present rule: a roll 4+ is always a hit. This system allows players to become their own self-actualized monster hunters without relying on complex mechanics, ensuring more engaging sessions. Slayers also has a wide variety of supplements, including Dust which reveals a new location and a new Class, as well as Drifters which takes the game to a weird west setting.

8 Mutants & Masterminds

Create Heroes And Villains In A Technical But Fun Game

Mutants & Masterminds

Release Date

2002

Genre

Superhero, Fantasy, Sci-Fi

Publisher

Green Ronin Publishing

Pros

  • D20-based mechanics may already be familiar to most players
  • Customizable powers can result in vastly unique characters

Cons

  • Rulebook tends to be lacking in descriptions for improved immersion
  • Mechanics tend to be extremely technical, resulting in long character-creation sessions
  • Abilities feel generic and plain

Comic book fans eager to bring their dream superhero or supervillain to life will appreciate the level of depth Mutants & Masterminds will offer players. Utilizing the Open Game License by Wizards of the Coast, Mutants & Masterminds provides an interesting take on superpower-themed campaigns while maintaining familiar base mechanics through the d20 System as popularized by D&D. The superpowered focus of M&M means removing D&D staples such as Opportunity Attacks and Character Classes, but the game does incorporate new mechanics such as new Skills, Feats, as well as Super Powers that include equipment and gadgets.

Unique to Mutants & Masterminds are mechanics that simulate various aspects of stories revolving around superhumans. Characters begin at Power Level 10, which already provides them with points to allocate to strengthen their abilities - similar to how comic book stories often begin with heroes and villains already getting used to their powers. Damage is based on a damage source’s rank and is compared against a Toughness Save, reflecting how most attacks don’t damage heroes in comic books unless the plot states otherwise. Meanwhile, Hero Points allow players to simulate heroic acts in times of turmoil, with technical benefits such as rerolls and ignoring penalties.

9 Shadowrun

A Techno-Magic Future Overrun By Fantasy Creatures

Shadowrun

Release Date

1989

Genre

Science Fantasy

Publisher

FASA, Fantasy Productions, Catalyst Game Labs

Pros

  • Simple game mechanics reliant on D6s based on Skill Value and Attribute Scores
  • Fast resolution of events for smoother gameplay
  • More freedom in character creation
  • Near-future fantasy real-life setting can make room for relatable characters

Cons

  • Simplicity may lead to players feeling dissatisfied with room for more technical plays
  • Real-world-inspired setting can become limiting for hard fantasy or hard sci-fi fans

While the Shadowrun franchise is best known for its trilogy of RPGs, all of them are inspired by the core Shadowrun TTRPG. The game is set in a dystopian version of Earth where a magical cataclysm has caused the "return" of magic to society, slowly mutating humans into traditional fantasy creatures. The political-economic collapse that followed this event paved the way for corporations to control much of the known world, relying on Shadowruns or feats of techno-magical industrial espionage to get ahead.

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It's in these Shadowruns that players get involved with the title. Players create humanoids of various origins and specialties that live a life of crime, be it as traditional bodyguards and mercenaries or even specialized deckers that can hack through the setting's techno-mystical tech. The simplified combat mechanics allow players to fight a plethora of opponents, including agents and monsters, as well as robots, cyborgs, and even AI-esque Intrusion Countermeasures throughout their many missions.

10 Call Of Cthulhu

One Of The Best Approaches For Eldritch Horror

Call Of Cthulhu

Release Date

October 30, 2018

Genre

Survival Horror

Publisher

Cyanide, Focus Home Interactive

Pros

  • Sanity System adds a technical layer to a character’s survival to make the game’s frights more concerning
  • Investigation Process makes knowing about the setting’s world just as valuable as surviving its horrors
  • Skill System lets players improve through action, making it much closer to real-life

Cons

  • Sanity System can sacrifice the value of storytelling potential
  • Skill System may be prone to abuse if done incorrectly
  • Simple combat mechanics can become a bummer to action fans

Inspired by the statement of H.P. Lovecraft that the greatest fear is the fear of the unknown, the Call of Cthulhu TTRPG is likely the best resource players have for experiences that dabble into the maddening aspects of exploring the primordial. Technically set anywhere, the Lovecraftian RPG allows players to take on the roles of ordinary individuals who are slowly drawn into mystery through various situations. The crux of the gameplay lies in the slow reveals of the horrors of the unknown, where players have to contend with otherworldly forces using mysterious magic, knowledge, and artifacts at the risk of the very Sanity they are working to preserve.

The game's skill system also encourages continuous usage of a character's skillset, with their capabilities improving as long as they succeed in using them while in a healthy state. The lack of levels and recovering hit points through conventional "experience" adds a layer of dread to any session, making this perfect for a more horror-inclined experience.