Frostpunk 2 Dev Talks Creative Risks, Supply and Demand, and More
The Best War Games speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
Frostpunk 2 Dev Talks Expanding the Game’s Scope
In a The Best War Games interview, Frostpunk 2's co-game director and design director Jakub Stokalski speaks more about expanding the game's scope.
Frostpunk 2 Hands-On Preview: The City Will Fall
Frostpunk 2's tagline states that the city must not fall, but it's clear after playing it that the city will fall a few times before getting it right.
The Alters Hands-On Preview: Surviving All By Myselves
The Alters is a fun contradiction: it is both an amalgamation and deconstruction of many survival and simulation game elements that came before it.
Frostpunk 2 Reveals Beta Dates
The sequel to the acclaimed city-building survival game is almost here, with developer 11 bit Studios having revealed dates for its upcoming beta.
The Thaumaturge Review
Despite a repetitive gameplay loop, The Thaumaturge's mix of demons and magic has created a detective-focused adventure worth visiting more than once.
The Thaumaturge: Best Skills to Learn First
Choosing Skills in The Thaumaturge is crucial to developing both in combat and investigations, allowing players to access new tricks and information.
Predicting Frostpunk 2's Release Date
11 Bit Studio’s upcoming post-apocalyptic survival city builder Frostpunk 2 releases next year, but fans are wondering exactly when.
Why The Thaumaturge's Historical Setting is its Greatest Strength
While many CRPGs opt for a pure fantasy setting, The Thaumaturge's use of fantasy mixed with real-world history could end up helping it stand out.
Fool's Theory Reveals One Common Thread Between its Witcher Remake and The Thaumaturge
Developer Fool's Theory, which is currently responsible for the Witcher 1 remake and CRPG The Thaumaturge, reveals one common element of the two.
The Thaumaturge's Manipulation Powers Add Tons of Replayability
The Best War Games's discussion with The Thaumaturge developer Fool's Theory provides insight into the game's Manipulation mechanics.
The Thaumaturge Dev Details Wiktor, Rasputin, Warsaw, and More
The Best War Games speaks to The Thaumaturge design director Karolina Kuzia-Rokosz about the game's characters, settings, and more.
The Thaumaturge's Concept Art Shows How Its Overarching Design Has Evolved
Concept artwork for upcoming CRPG The Thaumaturge gives players a window into what they might expect from its world and characters.
The Thaumaturge Dev Talks Salutors, Thaumaturgy, and More
In a The Best War Games interview, Fool's Theory Design Director Karolina Kuzia-Rokosz talks about The Thaumaturge's Salutors, magic, and more.
How The Thaumaturge's Investigations Add to Gameplay and Worldbuilding
The Thaumaturge's design director tells The Best War Games how investigations fit into Wiktor's skillset, and how they differ from the ones in The Witcher.
Why The Thaumaturge's Poland Setting is so Important to Fool's Theory
The Best War Games speaks with The Thaumaturge's design director about the upcoming CRPG's setting and why it is so important to Fool's Theory.
The Thaumaturge Dev Gives Deep Dive into Gameplay Mechanics and More
During a recent The Best War Games interview, The Thaumaturge's design director explains the various elements that define the supernatural CRPG's gameplay.
The Thaumaturge Dev Dives into Early Development, Influences, and More
The Thaumaturge's design director details the earliest days of the game's development, as well as how its past work has influenced it.
The Thaumaturge's Word, Heart, Deed, and Mind Mechanics Explained
A The Best War Games interview unveils more about The Thaumaturge's Word, Heart, Deed, and Mind mechanics and how they impact Salutors and gameplay.
The Thaumaturge: Meet Protagonist Wiktor
Fool's Theory provides a new glimpse at The Thaumaturge's protagonist Wiktor Szulski, his story, and his abilities in a The Best War Games interview.