latest
Leaked Assets Show What DOOM's Reboot Could've Been (And I'm Pretty Glad It Wasn't)
Based on leaked assets, the original concept of DOOM was far different from the finished game, and it was ultimately the right call.
Rumor: DOOM Studio Working on Unannounced New Game
First concrete information about an unannounced id Software game surfaces online, suggesting the studio is sticking to its wheelhouse.
Doom: The Dark Ages Releases Second Major Content Update
Bethesda reveals the second major update for Doom: The Dark Ages, which adds a new customizable game mode for players to try out and adjust.
Fan Project Turns Fallout Into a DOOM-Style Boomer Shooter
A new fan project transforms the original Fallout into a DOOM-style boomer shooter.
4 Xbox Game Pass Games to Play This Week
From hidden gems to long-awaited rereleases of classics, Xbox Game Pass holders have tons to look forward to this week.
Doom: The Dark Ages Game Director Sheds Some Light On Controversial Upcoming Changes
The director of Doom: The Dark Ages responds to rumors surrounding the game's QuakeCon update and elaborates on some of the planned upcoming changes.
Doom: The Dark Ages Releases Update 1 Patch Notes
Doom: The Dark Ages releases its first full update, making some impressive gameplay changes to two very different modes of combat.
Assassin's Creed Has a Lesson or Two to Learn from Doom: The Dark Ages
Doom: The Dark Ages shows how a long-running franchise can reinvent itself, which is a lesson that Assassin's Creed should learn.
Doom: The Dark Ages Releases New Update for May 2025
Doom: The Dark Ages releases a new update that further fine-tunes the game's balancing, and includes a small nerf to one of fans' most beloved guns.
Doom: The Dark Ages Glitch Lets Players Fight Titans On-Foot
One Doom: The Dark Ages player encounters an unusual bug that allows them to disembark their Atlan mech and take on Titan demons on-foot.
Doom: The Dark Ages’ Cosmic Realm Should Have Walked Before It Ran
Doom: The Dark Ages' medieval, dark fantasy Argent D'Nur setting is great, but lets itself be eclipsed by the mystifying Cosmic Realm.
Doom: The Dark Ages’ Serrat Should Be a Level Design Status Quo Moving Forward
Doom: The Dark Ages features a flying mount, Serrat, who is as adorable as he is a valuable component in the prequel's exceptional level design.
Doom: The Dark Ages Update Nerfs Two of Its Coolest Guns
Two of Doom: The Dark Ages' most brutal weapons are now slightly less powerful after the latest id Software "Tunable" update.
Doom Fans Think the 2016 Game Had the Best Art Style
Fans argue that the 2016 installment in the Doom franchise has the best art style among all modern iterations for several reasons.
Doom: The Dark Ages Solves a Time-Worn Weapon Problem
Doom: The Dark Ages posits a unique workaround or tweak to its weapon wheel, enabling players to swap between several weapons fluidly.
Oddly Enough, One of Doom: The Dark Age’s Best Gunplay Changes is an Omission
Doom: The Dark Ages chooses to relieve itself of a gunplay staple in its predecessors' soft reboot entries and is debatably better for it.
How Doom: The Dark Ages’ Parries Fill a Void Left by Glory Kills
Doom: The Dark Ages refashions Glory Kills in favor of Glory Strikes, but parries with the Shield Saw do their best to eclipse gratuitous animations.
Doom: The Dark Ages Just Got Harder
Doom: The Dark Ages receives a difficulty increase across the board in response to player data collected since the game's launch.
Doom: The Dark Ages Proves an Egyptian God of War Game Doesn’t Have to Push the Envelope
Doom: The Dark Ages' status as a prequel might be proof positive that the next God of War game doesn't need to go crazy with its premise.
Doom: The Dark Ages' Cosmic Realm Opens a World of Possibilities
The detailed portrayal of the Cosmic Realm is one of the highlights of Doom: The Dark Ages' story, opening up massive potential for future games.