Summary
- Tales of Graces f Remastered includes new dash function, enemy encounter switching, and event skip options.
- Improved resolution and performance: Switch runs at 30 FPS, PS4/PS5 at 60 FPS, with higher resolution.
- Quality-of-life improvements, accessibility features, DLC inclusions, and gameplay enhancements are part of the remaster.
Bandai Namco has revealed a complete list of changes and improvements coming to Tales of Graces f Remastered. Bandai Namco has been doing a lot to bring its older Tales of games onto modern platforms, as seen with re-releases like Tales of Vesperia: Definitive Edition and Tales of Symphonia Remastered. Tales of Graces f Remastered is the latest remaster developed by Bandai Namco, with it boasting a number of improvements.
Tales of Graces f Remastered was announced during the August 2024 Nintendo Direct, and was a big surprise to many fans of the Tales of series. The original Tales of Graces first launched on the Wii in 2009, albeit as a Japan-only release. Tales of Graces then got a revised version called Tales of Graces f, which launched on the PlayStation 3. Graces f is now being remastered for the Switch, PS4, PS5, PC, Xbox One, Xbox Series X/S, and PC, launching on January 17, 2025. Bandai Namco has now provided gamers with a full list of what is changing in Graces f Remastered.
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This information was provided on the official Tales of Graces f Remastered website (translated courtesy of NintendoEverything), specifically outlining things like its frame rate, resolution, and other improvements. Tales of Graces f Remastered runs at 30 FPS on the Switch, with a 1080p resolution when docked and 720p resolution when played in handheld mode. The PlayStation 4 and 5 versions of the game run at 60 FPS and have a generally higher resolution. In comparison, the original PS3 version of Tales of Graces f ran at 60 FPS during combat and 30 FPS everywhere else.
Tales of Graces f Remastered New additions and Improvements:
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New dash function |
Holding down a button does a dash that is faster than the normal run. Players can also choose between running and dashing in the menu. Does not apply when using "Maximum Speed" from the Grade Shop or certain dishes. |
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Added enemy encounter switching function |
Encounter option added to settings. If you turn it off, you will not be in combat even if you come into contact with an enemy symbol in the field or dungeon. Does not apply to some event battles. |
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Added event / Groovy Chat skip function |
Players can skip an event or Groovy Chat by pressing and holding the corresponding button. |
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Added Groovy Chat dialogue forwarding function |
During Groovy Chat, players can move on to the next line by pressing the corresponding button. |
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Grade Shop available from the start of the first playthrough |
Grade Shop can be used from the start of any playthrough of the game. Purchased effects are automatically turned on, and some effects can be switched on/off from the Custom screen > Grade Shop. Items related to data transfer, such as levels, cannot be purchased on the first playthrough. |
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Adding a destination icon |
A "!" Icon will be displayed at the destination of the story. Remaining distance to the destination will also be displayed. |
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Cursor movement speed adjustment (World Map screen) |
While holding down a certain button, cursor movement speed on the world map will be increased. |
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Added retry function when losing a normal battle |
Upon losing a battle, even a normal one, players can still retry. |
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Battle subtitles |
Subtitles will be displayed for post-battle dialogue and secret skill voices. Can be turned on or off in the options menu. |
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Help players understand newly acquired skills |
Newly acquired Artes and Skills will be displayed in green text. |
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Color vision support |
Dungeon gimmicks that are identified by color can now be solved by other methods. |
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Includes DLC |
DLCs from the original version are included, though some content is excluded. |
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Added some overseas languages to Groovy Chat |
Some of the Groovy Chats that were only available in Japanese as DLC in the original version have been added to the remastered version in other languages. |
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Added option to set the overall volume |
From the customization screen, players can adjust the overall volume of the game, including background music, sound effects, voices, and cutscenes. |
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Sound effect adjustments |
Some sound effects have been adjusted and polished. |
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Added audio language switching function |
Players can switch between English and Japanese voices. |
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Added key customization function |
Players can freely customize the buttons assigned to field and battle controls. |
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Added hourglass icon to timed events |
To make it easier to spot time-limited events, an hourglass icon will be displayed on the screen. |
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Removal of online ranking feature |
The online ranking function, which uses the results of the "Challenge Battles" from the original version, has not been implemented in the remastered version. |
Bandai Namco also detailed a number of gameplay improvements made in Graces f Remastered, which are consistent with other Tales of game remasters like Tales of Symphonia Remastered. There is a new auto-save function, which is dedicated to its own save slot, along with 30 regular save slots. Other improvements include an added dash function, enemy encounter switching, fast-forwarding through dialogue, and destination icons, among other quality-of-life features. Certain accessibility functions were also added, such as certain dungeon gimmicks that have puzzles based on color can now be solved through other means.
Tales of Graces f is considered one of the best Tales of games, with many praising the story for its depth despite its innocent looking surface, along with having one of the best antagonists in the series. Tales of Graces f Remastered will give newer fans the chance to try out what made the original so beloved, while older fans can revisit this game with a bunch of new features and improvements.
- Released
- December 1, 2009
- ESRB
- t
- Developer(s)
- Namco Tales Studio, Bandai Namco Studios
- Publisher(s)
- BNE Entertainment, Namco Bandai Games
- Engine
- Unreal Engine 3
- Multiplayer
- Local Multiplayer
- Franchise
- Tales of
Bonds of friendship are eternal.
Follow Asbel and his friends as they test the bonds of friendship and unravel the mystery behond the war of the kindgoms. Introducing a new battle system which gives each character two unique fighting styles. Battle in real time and change your combos and strategy on the fly.
- Platform(s)
- Wii, PlayStation 3