Terraria presents numerous obstacles and challenges that aim to test players in a way that engages them, driving them to overcome the difficulties presented. These tribulations often consist of formidable enemies, deadly bosses, and even locations like the perilous Dungeon. However, the most enjoyable yet demanding challenges occur during world-influencing occurrences, known as Events — temporary occasions often defined by distinct changes to visuals, the atmosphere, and the enemies that spawn alongside their frequency.
Events play a pivotal part in Terraria, chiefly acting as a means of blowing off steam or, more importantly, acquiring tools and items that help players progress through the game. Most world-influencing occurrences happen when players use event-summoning items — not to be confused with items that summon minions — or begin upon meeting particular circumstances, as others happen randomly without any discernable causation. These happenings are crucial for players; thus, here is every Event in Terraria — and how to start them.
The Party
The Party is an Event where one to three NPCs have a celebration, not for anything in particular, just for fun and cake. This impromptu jamboree is primarily visual as NPCs, and some creatures, wear Party Hats as balloons decorate the background. However, the Clothier and Party Girl will sell novelty and vanity items available during this time. The Party is one of the Events that are fun, problem-free, and exempt from any other stressors.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Peaceful |
|
Event Duration |
Lasts from dawn till dusk (4:30 AM-7:30 PM). |
|
Event Requirements |
Has a chance of being initiated each dawn by one to three NPCs or can be triggered manually using a Party Center. |
|
Event Start Messages |
"Looks like "Looks like "Looks like |
|
Event End Messages |
"Party time's over!" |
The Lantern Night
The Lantern Night is an Event where the world celebrates players for their triumph against a boss or invasion for the first time — they also occur randomly following the defeat of the Moon Lord. This tranquil observance is almost entirely visual as countless lanterns fly in the background. Yet, the Party Girl will sell a Release Lantern for players to join in the celebration. Thus, allowing players the opportunity to unwind and revel in their triumphs.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Peaceful |
|
Event Duration |
Lasts from dusk till dawn (7:30 PM-4:30 AM) |
|
Event Requirements |
Occurs the night after a boss or invasion has been defeated for the first time or randomly at dusk after the Moon Lord has been defeated. |
|
Event Start Messages |
None |
|
Event End Messages |
None |
The Blood Moon
The Blood Moon is an Event where the moon turns a foreboding crimson shade, its ominous glow corrupting everything. This paranormal lunar phase changes the world visually and affects creatures and enemies. During the Blood Moon, passive critters become hostile, enemy spawn rates increase, particular enemies can open doors, and new enemies will appear. This Event makes nighttime which is already dangerous, far more deadly.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Time-Limited |
|
Event Duration |
Lasts from dusk till dawn (7:30 PM-4:30 AM) |
|
Event Requirements |
Has a chance of happening each dusk when the moon is present once one player has more than 120 Health or can be triggered manually using a Blood Tear. |
|
Event Start Messages |
"The Blood Moon is rising..." |
|
Event End Messages |
None |
The Goblin Invasion
The Goblin Invasion is an Event where a goblin army attacks players relentlessly until they are defeated. This sudden offensive sees players fend against waves of goblins that use sheer strength and numbers to their advantage. Should players overcome the last wave, the army of goblins will retreat in defeat, and the Goblin Tinkerer will spawn in the world, who is a necessary NPC for progressing the game and reaching the end.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Invasion |
|
Event Duration |
Lasts until the Goblin Invasion is defeated. |
|
Event Requirements |
Has a chance of happening each dawn once a Crimson Heart or Shadow Orb has been destroyed and one player has more than 200 Health or can be summoned using a Goblin Battle Standard. |
|
Event Start Messages |
"A goblin army is approaching from the west!" "A goblin army is approaching from the east!" "A goblin army has arrived!" |
|
Event End Messages |
"A goblin army has been defeated!" |
Slime Rain
Slime Rain is an Event where slime rains down from the sky instead of the usual precipitation. This unnatural weather has slimes shower down onto the world, and should players slay enough, specifically 150, summon the boss King Slime. Slime Rain is an inconsequential Event at best, but it does provide players a significant amount of coins and unique items should they slay slimes and meet the requirement for getting King Slime to emerge.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Time-Limited |
|
Event Duration |
Lasts around 9 to 15 in-game hours, or until King Slime is defeated or despawns. |
|
Event Requirements |
Has a chance of happening each day once one player has more than 140 Health and at least 8 Defense. |
|
Event Start Messages |
"Slime is falling from the sky!" |
|
Event End Messages |
"Slime has stopped falling from the sky." |
The Old One's Army
The Old One's Army is an Event where evil forces from the world of Etheria attack players with the goal of conquest. This foray from another world has players face numerous waves of the Old One's Army that features a diverse assortment of enemies. Defeating the Old One's Army will provide players various rewards, including weapons, armor, and Defender Medals. These items are well worth overcoming the nefarious Old One's Army.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Invasion |
|
Event Duration |
Lasts until the Eternia Crystal is destroyed or the Old One's Army is defeated. |
|
Event Requirements |
Initiated by placing an Eternia Crystal on an Eternia Crystal Stand. |
|
Event Start Messages |
"The old one's army is approaching!" |
|
Event End Messages |
"The old one's army has been defeated!" |
The Torch God
The Torch God is an Event where players face an enemy concealed in the form of their most trusted light source, Torches. This divine test has players fight the fiery Torch God, an unseen deity that presides over all Torches, keeping them forever-lit. Should players survive the Torch God's onslaught of fireballs, they receive the Torch God's Favor, a consumable item that allows players to convert Torches to a variant of their immediate biome.
|
World State |
Pre-Hardmode |
|---|---|
|
Event Type |
Mini-Event |
|
Event Duration |
Lasts until the player dies, leaves the area, or once all nearby Torches have been spent. |
|
Event Requirements |
Initiated when around 100 torches accumulate in close proximity anywhere below the Surface layer. |
|
Event Start Messages |
None |
|
Event End Messages |
None |
The Frost Legion
The Frost Legion is an Event where players must fight against hordes of killer snowmen equipped with snowballs, knives, and Tommy Guns. This frosty incursion only transpires during the Christmas season; after all, nothing says holiday cheer like the bloodthirsty, weapon-toting snowmen of the Frost Legion. If players defeat this army of snowmen, Santa Claus will appear and settle in, joining them until the Christmas season ends.
|
World State |
Hardmode |
|---|---|
|
Event Type |
Invasion |
|
Event Duration |
Lasts until the Frost Legion is defeated. |
|
Event Requirements |
Summoned using a Snow Globe. |
|
Event Start Messages |
"The Frost Legion is approaching from the west!" "The Frost Legion is approaching from the east!" "The Frost Legion has arrived! |
|
Event End Messages |
"The Frost Legion has been defeated!" |
The Solar Eclipse
The Solar Eclipse is an Event where the sun is shrouded by the moon, turning the day darker than night and prompting various monstrosities to appear. This celestial occurrence alters the world visually and dramatically changes the behavior of enemies. During the Solar Eclipse, enemy spawn rates increase, enemies can spawn almost anywhere, and new enemies will appear, making daytime far more grueling and deadlier than any night.
|
World State |
Hardmode |
|---|---|
|
Event Type |
Time-Limited |
|
Event Duration |
Lasts from dawn till dusk (4:30 AM-7:30 PM). |
|
Event Requirements |
Has a chance of happening each dawn once a mechanical boss has been defeated or can be triggered manually using a Solar Tablet. |
|
Event Start Messages |
"A solar eclipse is happening!" |
|
Event End Messages |
None |
The Pirate Invasion
The Pirate Invasion is an Event where seafaring miscreants invade players and plunder them for treasure. This surprise ransacking sees various pirates raiding players with waves of enemies that they must defeat to defend their allies and their bounty. Successfully fending against the Pirate Invasion will reward players with various pirate loot and the Pirate NPC, who boasts gear that will make nautical invaders think twice about pillaging.
|
World State |
Hardmode |
|---|---|
|
Event Type |
Invasion |
|
Event Duration |
Lasts until the Pirate Invasion is defeated. |
|
Event Requirements |
Has a chance of happening each dusk once a Blood Altar or Demon Altar has been destroyed and one player has more than 200 Health or can be summoned using a Pirate Map. |
|
Event Start Messages |
"Pirates are approaching from the west!" "Pirates are approaching from the east!" "The pirates have arrived!" |
|
Event End Messages |
"The pirates have been defeated!" |