Many RPGs have come and gone in the time since Skyrim, and some have left a significant mark on the gaming landscape, which The Elder Scrolls 6 would be wise to learn from. The Witcher 3 captivated a huge audience with its layered, branching narratives, and Baldur’s Gate 3 took character depth to a new level, but there is one recent example that has already been compared to Bethesda’s own catalog.

Atomfall impressed many people as a double-A game that blended stealth, survival, and social pillars to immerse players in a world of intrigue. The conflicting motivations of characters and all the subtle ways they can be influenced have driven a lot of discussion from players, some of whom want to see the level of interactivity scaled up and applied to a larger project, which should be The Elder Scrolls 6.

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The wait for GTA 6 may seem like a long one, but The Elder Scrolls has managed to make its fans wait even longer for the sequel.

Atomfall’s Choice and Consequence Should Provide the Blueprint for TES 6’s Social Systems

The Elder Scrolls 6 Could Make its Character Interactions More Impactful

What makes Atomfall’s small scale feel so alive is how many variations there can be on one interaction. An NPC might divulge useful information if a player can prove it is worth their time, or they may spout nonsense that only misdirects. It is up to the player whether to trust an NPC, but that trust goes both ways, and a character may refuse to ever speak to the player if they make the wrong dialogue choices.

This naturally shuts down a new avenue for information, meaning the player must look for answers elsewhere. Atomfall uses these choices and their consequences as a central part of the game’s design, putting the emphasis on the player to sort through the clues and get resourceful. The playable area of the game may be small, but it is interactions like this that bring depth and replayability, something that TES fans have often remarked their series is missing.

A common criticism of Skyrim compared to Morrowind is that the game removed a lot of player choice. The Skyrim civil war questline could be played from either side, but the outcome of it could not be altered any more than that. Morrowind focused less on grand narratives, like the civil war, and instead on the interpersonal drama and politics of Vvardenfell, having the player make many of the decisions, and crucially, suffer the consequences of their actions should they make a poor choice.

There has similarly been criticism leveled by some at the illusion of choice in Fallout 4, where many argue that the studio’s pursuit of a cinematic approach to the story stripped out any meaningful ability to roleplay. When a dialogue option gives the player four ways of saying “yes,” it isn’t really giving them any choice.

Atomfall Could Hold the Key to Greater Player Freedom in The Elder Scrolls 6

This is what makes Atomfall so captivating. It is an experience unconcerned with railroading a player, because the game is confident that they will always find the tools they need to overcome the next roadblock. Players suffer the consequences of their failure, and the story becomes richer, which cannot happen if there is only one way to approach the narrative.

If a system similar to Atomfall’s could be expanded on by a company with the time and resources of Bethesda, it could make for a truly incredible, unforgettable story experience. In the case of Skyrim's civil war storyline, a player could play the politics of the Jarls against each other to achieve their side’s aims. They could, if they want, plunge the province into chaos and political deadlock, or alternatively have entire cities and factions turn against them if they failed to play their cards right.

There seems to be a lot of renewed interest in less marker-driven, more interactive gameplay in the RPG space over the last decade. The recent success of Kingdom Come: Deliverance 2 is proof that many players enjoy a game that will not hold their hand, and smaller titles like Atomfall show how aspects of that formula can be applied to a more Bethesda-style game. It is uncertain when The Elder Scrolls 6 will release, but there is plenty of time for the game to surprise everyone and really come out swinging.

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The Elder Scrolls 6 Tag Page Cover Art
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Released
2026
ESRB
m
Developer(s)
Bethesda Game Studios
Publisher(s)
Bethesda Softworks
Franchise
The Elder Scrolls
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Genre(s)
RPG