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In The First Descendant, there are many different characters that can be unlocked and utilized by players as they progress through the game. Each of these Descendants comes equipped with a unique Class that alters the kind of playstyle they revolve around, as well as a set of five different skills that empower their abilities in combat.
All of this information can be a little overwhelming at times, especially for new players who are just beginning to get the hang of The First Descendant. For this reason, knowing each Descendant in the game, as well as the possible Skills that they offer, can come in handy, helping you determine which character you might enjoy playing the most, as well as which characters you should prioritize trying to unlock. If you're looking to review your options and evaluate all Classes and Skills in the game, you can find all the information you'll need in the guide below.
In The First Descendant, additional skills can be unlocked by progressing the level of the Descendant in question. As a character gains more levels, additional skills will be acquired. To put things simply, the key to unlocking Skills is finding methods in the game that allow you to farm XP and level up your characters as quickly as possible. Each Descendant has a unique set of Skills related to their character and Class, with the additional unlocked Skills increasing the power of each Descendant and their overall build. For this reason, taking the time to level up your favorite Descendants and unlock these Skills can be worthwhile.
There are a total of fourteen Descendants and five Ultimate Descendants, each of which hold their own set of Skills that determines their playstyle and abilities in combat. Here is a complete list of all Descendants, their Classes, and all Skills:
Event Horizon (Passive): Acquires Void Energy after using skills. When the Void Energy reaches its maximum amount, it enhances skills and grants additional effects.
Orbit Barrier: Creates a shield in front of Ajax. Durability increases proportionally to Ajax’s HP and DEF.
Void Walk: Leaps into the air and lands on the ground to strike nearby enemies, stunning them.
Expulsion: Strikes nearby enemies, knocking them back.
Hypercube: Creates a dome-shaped shield. Durability increases proportionally to Ajax’s HP and DEF.
Blair
DoT Dealer
Fire
Pitmaster (Passive): Critical Hit Damage increases when attacking enemies in Burn state. Critical Hit Chance increases depending on the number of Stoves in battlefield.
Blaze Up: Spews flame to deal damage to nearby enemies and creates Stove. Stove inflicts constant damage and Burn effect to nearby enemies.
Extinguish: Retrieves Stoves in the battlefield and restores Mana. Retrieving Stoves increases DEF for a short period of time.
Burn Taste: Spurts flames forward. Enemies near the flames’ arrival point are inflicted with constant damage and Burn effect.
Deadly Cuisine: Throws a large fireball forward. Large fireball splits into small fireballs, causing extra explosion. Explosion damage inflicts Burn effect and creates Stove on the ground. Stove deals constant damage to nearby enemies and inflicts them with Burn effect.
Rabbit Foot (Passive): Charges Electricity when moving. Inflicts damage to nearby enemies when landing after a Double Jump.
Thrill Bomb: Summons an Electro Orb to attack nearby enemies and inflict them with Electrocute effect.
Light Speeding: Sprint Speed increases significantly and acquires more Electricity.
Lightning Emission: Moving around deals damage to nearby enemies and inflicts them with Electrocute effect.
Maximum Power: Shoots electricity forward to inflict damage. Damage increases in proportion to skill duration.
Enzo
Support
Non-Attribute
Shoot Support (Passive): Grants Fire Support to allies within an area around Enzo, increasing their max ammo capacity. This efficiency of this effect increases marginally with the number of Enzos in the squad. Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens.
Start Supply: Summons a Bullet Supplying Device at the designated location. Supplies bullets to allies that approach the Device. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends.
Explosive Drone: Launches an Explosive Drone forward. The Explosive Drone explodes on contact with an enemy or a terrain object, dealing damage.
Enhance Combat Suit: Summons a Shield Recovery Comms. When the Shield Recovery Comms is first summoned, recovers Enzo's Energy Shield by a certain amount, then continues to recover the Energy Shield through Enhance Combat Suit effect.
Perfect Support: Summons a Small Supply Ship to himself and his allies. The Small Supply Ship periodically provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front while it is active, and when the skill ends, it fires a missile forward that causes a big explosion at its destination.
Esiemo
Burst DPS
Fire
Adventitious Habit (Passive): Drops a bomb on the ground when the shield is completely depleted.
Time Bomb: Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact.
Blast: Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs.
Guided Landmine: Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it.
Arche Explosion: Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state.
Contagion Links (Passive): Increases Toxic Skill Power by the number of nearby enemies inflicted with Poison from Freyna's skill.
Toxic Trauma: Throws poison to attack target enemy with damage and inflict Room 0 Trauma onto nearby enemies.
Defense Mechanism: Significantly increases DEF. There is chance of inflicting Room 0 Trauma to enemies upon attack.
Decomposed Poison: Enemies entering the Toxic Swamp receive continuous damage, and become inflicted with Poison and Venom-Soaked. Enemies inflicted with Venom-Soaked leave Toxic Footprints as they move, and enemies that touch Toxic Footprints also become inflicted with Poison.
Venomous Baptism: Changes current Firearm to Venom Baptism. Enemies hit with Venom Baptism bullets are inflicted with Room 0 Trauma.
Gley
Utility Dealer
Non-Attribute
Thirst (Passive): Creates Life Spheres upon killing enemies. Recovers HP and stores Power of Life when absorbing Life Spheres.
Frenzied: Consumes HP to enter Berserk mode. In Berserk mode, long-distance weapon ATK and Penetration increase.
Life Siphon: Deals damage to nearby enemies and restores HP. In Berserk mode, damage increases; in Normal mode, damage inflicted by enemies decreases for a certain period of time.
Increased Sensory: Her Increased Sensory adds an infinite ammo effect for a certain amount of time during Frenzy, and when in a Non-Frenzied state, increases Movement Speed and HP Recovery during which Life Sphere generation is increased.
Massacre: Changes current Firearm to Massacre. Adds additional skill damage during Frenzied state and inflicts Stun effect on hit enemies.
Jayber
Utility Dealer
Non-Attribute
Turret Sync (Passive): ATK increases when assault turret and medical turret are both summoned.
Assault Turret: Summons an assault turret to attack the enemy. If enhanced, it launches attacks into nearby area.
Medical Turret: Summons a medical turret to heal allies and distract enemies. If enhanced, it restores Mana.
Multi-Purpose Gun: Changes gun to a Multi-Purpose Gun. If hit by a Multi-Purpose Gun, turret enters an enhanced state.
Reactivate: Recalls all summoned turrets and inflicts powerful damage to nearby enemies. After using Total Recall, you enter Overhaul state, where turrets are summoned in their enhanced states.
Kyle
Bruiser
Non-Attribute
Experienced Technician: Kyle acquires Magnetic Force through skills. When his shield is completely depleted, he recovers shield and Magnetic Force over a certain period of time.
Repulsion Dash: Dashes towards enemies, dealing damage and recovering Magnetic Force.
Magnetic Bulwark: Creates a frontal Barrier to protect against enemy attacks. Recovers Magnetic Force depending on the type of projectile blocked.
Magnetism Spurt: When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him.
Superconductivity Thrusters: Allows him to fly. When landing, deals damage in an area around his landing zone, consuming all accumulated Magnetic Force. The damage dealt is proportional to the amount of Magnetic Force consumed.
Close Call: There is a chance of surviving fatal damage during battle.
Grenade: Throws a grenade forward at the enemy.
Overclock: Increases all Skill ATK and adds a Burn effect to Grenade and Overkill for a set duration.
Traction Grenade: Throws a Traction Grenade forward to pull the enemies within range.
Overkill: Fires a powerful shell at the enemy. The shell is maintained at the landing point for a set period of time, inflicting constant damage.
Sharen
Close-Range Dealer
Electric
Assassinator (Passive): Damage increases when attacking an enemy that is not attacking Sharen. Killing enemies with a skill in Ambush state resets cooldown for Active Camouflage.
Cutoff Beam: Attacks an enemy with an electric blade to deal damage and inflict them with Electrocute effect.
Active Camouflage: Hides from enemies. When attacking or using skills, Active Camouflage state ends immediately, regardless of time remaining. When Active Camouflage state ends, Sharen enters Ambush mode, increasing damage of the next attack.
Impact Rounds: Launches built-in explosives forward from the arm to stun enemies.
Flash Shortsword: Targets enemies within aiming range and throws multiple knives to attack them. Knives explode to inflict enemies with damage and Electrocute effect.
Water Intake (Passive): When using skills while standing on water, she consumes less Mana.
Bubble Bullet: Bounces a Bubble Bullet forward to create a small puddle where the Bubble Bullet impacts and where she stands. Enemies in the small puddle take continuous damage and are inflicted with Laundry.
Plop Plop: Creates a large puddle where she is standing, then dives in. Vallby then pops out at a selected location in the large puddle. Enemies in the large puddle take continuous damage and are inflicted with Laundry.
Laundry: Vallby becomes Liquefied. While Liquefied, she cannot take her feet off of the ground or use skills, but she can move through enemies and her Movement Speed and DEF increase. When moving while Liquefied, she creates a path of water that deals continuous damage to enemies and inflicts Laundry.
Laundry Bomb: Changes the equipped weapon to the Laundry Bomb Launcher. When the Launcher is fired, a Laundry Bomb is created, pulling in enemies inflicted with Laundry and dealing continuous damage.
Ice Sphere (Passive): Creates a floating Ice Sphere when inflicting enemies with the Ice Shackle effect; Ice Sphere creates a small snowstorm that explodes over time, inflicting damage and Ice Shackle on enemies caught within, proportional to the effect stage. The Ice Sphere will automatically fly toward nearby enemies and deal damage to the target and its surroundings.
Frost Shards: Fires an exploding Ice Beam, inflicting damage and Ice Shackle around the area it hits.
Frost Road: Increases Running Speed and Shield, and creates Ice Sheets on the ground where Viessa stands. When enemies come into contact with these Ice Sheets, they are inflicted with Ice Shackle.
Cold Snap: Releases an arc of cold air in front, inflicting damage and Ice Shackle.
Blizzard: Creates a snowstorm that explodes over time, inflicting damage and Ice Shackle on enemies caught within.
Yujin
Support
Non-Attribute
Stop Overreacting (Passive): Significantly reduces the time to rescue allies. Targets rescued by Yujin increase to Max HP for a certain period of time.
Solidarity Healing: Summons a Recovery Drone that attaches to allies to heal them. Recovers target and increases their ATK through an Accelerant effect upon dismissal.
Restructure Serum: Fires a Restructure Serum forward, decreasing DEF and inflicting Allergy. When attacking enemies with Allergy, heals nearby allies and grants additional healing to allies who kill the enemy.
Stimulant Spray: Grants Stimulation to allies. While Stimulation is active, incoming DMG is reduced, and recovery is received when Stimulation ends.
Hyperreactive Healing Ground: Heals self and allies, granting Purification and Immunity to remove and prevent debuffs. Additional recovery is based on the number of allies and enemies within range. Yujin is granted Hyper Activity effect, increasing his ATK and skill power.