|
Action and Reaction
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm ATK +15%, Recoil +5%
-
Explosive ATK or Firearm ATK +15%, Recoil +5%
-
Firearm ATK +15%, Recoil +5%
-
Firearm ATK +15%, Recoil +5%
|
|
Adventurer
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Rate +8%, Weak Point Damage +2%
-
Firearm Critical Hit Rate +5%, Weak Point Damage +2%
-
Firearm Critical Hit Rate +5%, Weak Point Damage +2%
-
Firearm Critical Hit Rate +8%, Weak Point Damage +1%
|
|
Aiming Compensation
|
Rutile
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Accuracy +8%, Firearm Critical Hit Damage +6.5%
-
Accuracy +8%, Firearm Critical Hit Damage +4%
-
Accuracy +8%, Firearm Critical Hit Damage +5%
|
|
Analysis Master
|
Rutile
|
|
|
-
Enemy's Firearm Critical Hit Resistance -25% for 10s on a successful hit.
|
|
Anti-matter Round
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
-
Explosive ATK or Firearm ATK +8%, Firearm Critical Hit Damage +3 or 3.5%
-
Firearm ATK +8%, Firearm Critical Hit Damage +4%
-
Firearm ATK +8%, Firearm Critical Hit Damage +5%
|
|
Auto-Reload
|
Cerulean
|
|
-
High-Powered Rounds Weapons
|
-
When changing weapons, auto-reloads stored weapon.
|
|
Better Concentration
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Damage +19%
-
Firearm Critical Hit Damage +9%
-
Firearm Critical Hit Damage +8%
-
Firearm Critical Hit Damage +8%
|
|
Better Insight
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Rate +10%
-
Firearm Critical Hit Rate +8%
-
Firearm Critical Hit Rate +9%
-
Firearm Critical Hit Rate +8%
|
|
Better Weapon Weight
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Weapon Change Speed +8%
-
Weapon Change Speed +6%
-
Weapon Change Speed +6%
-
Weapon Change Speed +6%
|
|
Better Weapon Wight - Special Mod
|
Rutile
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
|
-
Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
-
Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
|
|
Brisk Walk
|
Malachite
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
|
-
On hit, Movement Speed +10% for 5s
|
|
Bullet Rain
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate +8%, Firearm ATK +1%
|
|
Chill Enhancement
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Adds Chill ATK equal to 8% of Firearm ATK
|
|
Chill Priority
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Chill ATK +13%, Reload Time Modifier -8%
|
|
Colon Special Forces
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Movement Speed While Aiming +8%
-
Movement Speed While Aiming +5%
-
Movement Speed While Aiming +5%
-
Movement Speed While Aiming +5%
|
|
Commando Marksmanship
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Damage +8%, Firearm ATK +1%
-
Firearm Critical Hit Rate +5%, Firearm ATK +1%
-
Firearm Critical Hit Damage +5%, Firearm ATK +1%
-
Firearm Critical Hit Damage +8%, Firearm ATK +1%
|
|
Concentrate Support Ammo
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
-
Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%
-
Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
-
Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
|
|
Concentration Priority
|
Almandine
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
-
Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
-
Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
|
|
Concentration Stabilizer
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Recoil -8%, Firearm Critical Hit Damage +6.5%
-
Recoil -8%, Firearm Critical Hit Damage +3.5%
-
Recoil -8%, Firearm Critical Hit Damage +4%
-
Recoil -8%, Firearm Critical Hit Damage +5%
|
|
Concetration Priority
|
Almandine
|
|
-
High-Powered Rounds Weapons
|
-
Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
|
|
Consume Magazines
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Reload Time Modifier +6%, Weak Point Damage +2%
|
|
Deadeye
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Accuracy +8%, Firearm ATK +1%
|
|
Defense Master
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
|
-
When defeating an enemy, DEF +120% for 10s
|
|
Descendant Roll
|
Cerulean
|
|
-
High-Powered Rounds Weapons
|
-
When rolling, it auto-reloads the active weapon at a 50% chance
|
|
Dopaminergic Activate
|
Almandine
|
|
|
-
On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10%
|
|
Edging Shot
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Rate +11%, Firearm ATK -4%
-
Firearm Critical Hit Rate +9%, Firearm ATK -4%
-
Firearm Critical Hit Rate +8%, Firearm ATK -4%
-
Firearm Critical Hit Rate +8%, Firearm ATK -4%
|
|
Electric Conductor
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When attacking enemies inflicted with Electrocution, Firearm ATK +8%
|
|
Electric Enhancement
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Adds Electric ATK equal to 8% of Firearm ATK
|
|
Electric Gunbarrel
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Electric ATK +20%, Fire Rate -6%
-
Electric ATK +23%, Fire Rate -6%
-
Electric ATK +28%, Fire Rate -6%
-
Electric ATK +20%, Fire Rate -6%
|
|
Electric Priority
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Electric ATK +13%, Reload Time Modifier -8%
-
Electric ATK +13%, Reload Time Modifier -8%
-
Electric ATK +13%, Reload Time Modifier -8%
-
Electric ATK +13%, Reload Time Modifier -8%
|
|
Expand General Magazine
|
Xantic
|
|
|
|
|
Expand High-Power Magazine
|
Xantic
|
|
-
High-Powered Rounds Weapons
|
-
Max High-Power Rounds +13%
|
|
Expand Impact Magazine
|
Xantic
|
|
|
|
|
Expand Weapon Charge
|
Xantic
|
|
|
|
|
Fatal Critical
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
-
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
-
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
-
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
|
|
Fire Conductor
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When attacking enemies inflicted with Burn, Firearm ATK +8%
|
|
Fire Enhancement
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Adds Fire ATK equal to 8% of Firearm ATK
|
|
Fire Priority
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire ATK +13%, Reload Time Modifier -8%
|
|
Fire Rate Concentration
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate +8%, Firearm Critical Hit Damage +6.5%
-
Fire Rate +8%, Firearm Critical Hit Damage +3.5%
-
Fire Rate +8%, Firearm Critical Hit Damage +4%
-
Fire Rate +8%, Firearm Critical Hit Damage +5%
|
|
Fire Rate Up
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate +8%
-
Fire Rate +6%
-
Fire Rate +6%
-
Fire Rate +6%
|
|
Firing Fiesta
|
Xantic
|
|
|
-
When reloading, rounds are not consumed for 3s
|
|
Fixed Shot
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Recoil -8%, Weak Point Damage +2%
|
|
Focus Fire
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
-
Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%
-
Weak Point Damage +5%, Firearm Critical Hit Damage +4%
-
Weak Point Damage +5%, Firearm Critical Hit Damage +5%
|
|
Frigid Burn
|
Cerulean
|
|
|
-
Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.
|
|
General Round Charge Improvement
|
Xantic
|
|
|
-
When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds
|
|
General Round Magazine Replacement
|
Xantic
|
|
|
-
When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
|
|
General Round Projectile Modification
|
Xantic
|
|
|
-
When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds
|
|
General Rounds Compulsive
|
Xantic
|
|
|
-
Max General Rounds +15%, Movement Speed -5%
|
|
Hardline Suppression
|
Rutile
|
|
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
On Weak Point hit, 18% chance to Knockdown target
-
On Weak Point Hit, 5% chance to Knockdown target
|
|
Have Aiming
|
Malachite
|
|
-
General Rounds
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Weak Point Damage +10%, Accuracy -5%
|
|
Hawk-Eye
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
|
|
Heat Incinerator
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s
|
|
High-Power Rounds Compulsive
|
Xantic
|
|
|
-
Max High-Power Rounds +15%, Movement Speed -5%
|
|
Hit Rate Focus
|
Rutile
|
|
|
-
Accuracy +8%, Firearm Critical Hit Damage +3%
|
|
Hit Rate Insight
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Accuracy +8%, Firearm Critical Hit Rate +1.5%
-
Accuracy +8%, Firearm Critical Hit Rate +3%
-
Accuracy +8%, Firearm Critical Hit Rate +1.5%
-
Accuracy +8%, Firearm Critical Hit Rate +1.5%
|
|
Impact Round Charge Improvement
|
Xantic
|
|
|
-
When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds
|
|
Impact Round Magazine Replacement
|
Xantic
|
|
|
-
When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds
|
|
Impact Rounds Compulsive
|
Xantic
|
|
|
-
Max Impact Rounds +15%, Movement Speed -5%
|
|
Insight Focus
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
-
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
-
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
-
Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
|
|
Insight Stabilizer
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Recoil -8%, Firearm Critical Hit Rate +1.5%
-
Recoil -8%, Firearm Critical Hit Rate +1%
-
Recoil -8%, Firearm Critical Hit Rate +1.5%
-
Recoil -8%, Firearm Critical Hit Rate +1.5%
|
|
Insight Support Ammo
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
-
Rounds per Magazine +8%, Firearm Critical Hit Rate +1%
-
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
-
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
|
|
Lethal Finish
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired
|
|
Magazine Compulsive
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Rounds per Magazine +10%, Weak Point Damage -3%
|
|
Marksman
|
Almandine
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm Critical Hit Rate +8%, Firearm ATK +1%
-
Firearm Critical Hit Rate +5%, Firearm ATK +1%
-
Firearm Critical Hit Rate +5%, Firearm ATK +1%
-
Firearm Critical Hit Rate +8%, Firearm ATK +1%
|
|
Maximize Weight Balance
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Rounds per Magazine +8%, Weak Point Damage +2%
|
|
Mental Focus
|
Malachite
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm
-
Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
-
Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.
|
|
Normal Impact Rounds Refining
|
Xantic
|
|
|
-
When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds
|
|
Normal Special Rounds Refining
|
Xantic
|
|
|
-
When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
|
|
Payout
|
Xantic
|
|
|
-
When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
|
|
Pinpoint Shot
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Firearm ATK +8%, Weak Point Damage +2%
|
|
Poison Priority
|
Rutile
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Toxic ATK +13%, Reload Time Modifier -8%
|
|
Quick Freezer
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s
|
|
Rapid Fire Insight
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
-
Fire Rate +8%, Firearm Critical Hit Rate +1%
-
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
-
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
|
|
Real-Life Fighter
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks), But loses 2 stacks per failed Weak Point Attack.
|
|
Recycling Genius
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
|
|
Refrigerate Gunbarrel
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Chill ATK +20%, Fire Rate -6%
-
Chill ATK +23%, Fire Rate -6%
-
Chill ATK +28%, Fire Rate -6%
-
Chill ATK +20%, Fire Rate -6%
|
|
Reload Expert
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Reload Time Modifier +6%, Firearm ATK +1%
|
|
Reload Focus
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
-
Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
-
Reload Time Modifier +6%, Firearm Critical Hit Damage +4%
-
Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
|
|
Reload Insight
|
Cerulean
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
|
|
Remote Generator
|
Xantic
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s
|
|
Rifling Reinforcement
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
|
|
Sharp Precision Shot
|
Xantic
|
|
-
General Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
-
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s
-
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s
-
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s
|
|
Sharpshooter
|
Malachite
|
|
-
General Rounds Weapons
-
High-Powered Rounds Weapons
-
Impact Rounds Weapons
-
Special Rounds Weapons
|
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Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
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Firearm ATK +8%, Firearm Critical Hit Rate +1%
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Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
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Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
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Shell UP
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Rutile
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Slow Art
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Malachite
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Firearm ATK +16%, Fire Rate -6%
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Snowflake Conductor
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Cerulean
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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When attacking enemies inflicted with Frostbite, Firearm ATK +8%
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Special Round Charge Improvement
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Xantic
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High-Powered Rounds Weapons
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When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.
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Special Round Projectile Modification
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Xantic
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When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
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Special Rounds Compulsive
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Xantic
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Max Special Rounds +15%, Movement Speed -5%
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Special Rounds Storage
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Xantic
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Special Sight
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Malachite
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
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Spray and Pray
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Xantic
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When landing a Firearm Critical Hit, rounds are not consumed for 3s
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Stance Stabilizer
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Recoil -8%, Firearm ATK +1%
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Strengthen First Shot
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Malachite
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After reload, first shot's Firearm ATK +100%
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Superconductivity Charge
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Xantic
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Beam Rifle Charging Speed +10%
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Superheated Gunbarrel
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Almandine
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Fire ATK +20%, Fire Rate -6%
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Fire ATK +23%, Fire Rate -6%
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Fire ATK +28%, Fire Rate -6%
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Fire ATK +20%, Fire Rate -6%
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Sweeping Squad
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Malachite
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General Rounds Weapons
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Special Rounds Weapons
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When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance
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Target Detection
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Almandine
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Firearm Critical Hit Damage +8%, Weak Point Damage +2%
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Firearm Critical Hit Damage +5%, Weak Point Damage +2%
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Firearm Critical Hit Damage +5%, Weak Point Damage +2%
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Firearm Critical Hit Damage +8%, Weak Point Damage +2%
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Toxic Conductor
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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When attacking enemies inflicted with Poison, Firearm ATK +8%
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Toxic Enhancement
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Adds Toxic ATK equal to 8% of Firearm ATK
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Toxic Gunbarrel
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Toxic ATK +20%, Fire Rate -6%
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Toxic ATK +23%, Fire Rate -6%
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Toxic ATK +28%, Fire Rate -6%
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Toxic ATK +20%, Fire Rate -6%
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Unstoppable Smasher
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Rutile
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When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance
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Venom Injector
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s
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Vibration Absorption
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Weak Point Aiming
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Rutile
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Accuracy +8%, Weak Point Damage +2%
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Weak Point Detection
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Malachite
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Weak Point Damage +8%, Firearm ATK +1%
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Weak Point Damage +5%, Firearm ATK +1%
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Weak Point Damage +5%, Firearm ATK +1%
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Weak Point Damage +5%, Firearm ATK +1%
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Weak Point Expansion
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Malachite
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High-Powered Rounds Weapons
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Impact Rounds
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On Weak Point hit, Weak Point DMG +35%
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Weak Point Insight
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Malachite
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
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Weak Point Damage +5%, Firearm Critical Hit Rate +1%
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Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
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Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
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Weak Point Quick Fire
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Xantic
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Fire Rate +8%, Weak Point Damage +2%
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Weak Point Sight
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Malachite
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Weapon Tuning
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Cerulean
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General Rounds Weapons
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High-Powered Rounds Weapons
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Impact Rounds Weapons
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Special Rounds Weapons
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Rounds per Magazine +8%, Firearm ATK +1%
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