In The First Descendant, players will work toward leveling and upgrading their characters and weapons of choice as they complete missions and make progress through the game. However, as you come up against tough bosses and tricky obstacles, your character build becomes more and more important, as this can make all the difference in how effectively you operate in battle — and the buffs or de-buffs you have access to.

Weapon Modules are one of several different items in The First Descendant, and they act as an add-on for your weapons that enable you to apply extra stat buffs or bonus effects when specific criteria are met. For this reason, knowing which Weapon Modules are available in the game — and the effects that they will provide — will come in very handy for your character build purposes. Everything you'll need to know regarding the various Weapon Modules in The First Descendant has been outlined in the guide below.

First Descendant Ultimate Module Mental Focus
The First Descendant: How To Farm Mental Focus

Having the right Modules in The First Descendant can take you to a whole new level of performance. Such is the case when using Mental Focus.

All Weapon Modules & Effects In The First Descendant

the first descendant adds quality of life feature

Here is a complete list of all Weapon Modules and their effects. Please note that many Weapon Modules have multiple variations with slight changes depending on the class, which is determined by weapon ammo type. In the list below, the Weapon Module effects are listed in the same order that the classes are listed, so bullet points that are parallel to one another are the effects related to the paired class variant of the Weapon Module (unless they all share the same effect).

Weapon Module Name

Socket

Capacity Cost

Classes

Weapon Module Effects

Action and Reaction

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +15%, Recoil +5%
  2. Explosive ATK or Firearm ATK +15%, Recoil +5%
  3. Firearm ATK +15%, Recoil +5%
  4. Firearm ATK +15%, Recoil +5%

Adventurer

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Weak Point Damage +2%
  2. Firearm Critical Hit Rate +5%, Weak Point Damage +2%
  3. Firearm Critical Hit Rate +5%, Weak Point Damage +2%
  4. Firearm Critical Hit Rate +8%, Weak Point Damage +1%

Aiming Compensation

Rutile

  • 4
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Accuracy +8%, Firearm Critical Hit Damage +6.5%
  2. Accuracy +8%, Firearm Critical Hit Damage +4%
  3. Accuracy +8%, Firearm Critical Hit Damage +5%

Analysis Master

Rutile

  • 6
  • Special Rounds Weapons
  • Enemy's Firearm Critical Hit Resistance -25% for 10s on a successful hit.

Anti-matter Round

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
  2. Explosive ATK or Firearm ATK +8%, Firearm Critical Hit Damage +3 or 3.5%
  3. Firearm ATK +8%, Firearm Critical Hit Damage +4%
  4. Firearm ATK +8%, Firearm Critical Hit Damage +5%

Auto-Reload

Cerulean

  • 5
  • High-Powered Rounds Weapons
  • When changing weapons, auto-reloads stored weapon.

Better Concentration

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +19%
  2. Firearm Critical Hit Damage +9%
  3. Firearm Critical Hit Damage +8%
  4. Firearm Critical Hit Damage +8%

Better Insight

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +10%
  2. Firearm Critical Hit Rate +8%
  3. Firearm Critical Hit Rate +9%
  4. Firearm Critical Hit Rate +8%

Better Weapon Weight

Almandine

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weapon Change Speed +8%
  2. Weapon Change Speed +6%
  3. Weapon Change Speed +6%
  4. Weapon Change Speed +6%

Better Weapon Wight - Special Mod

Rutile

  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  1. Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
  2. Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s

Brisk Walk

Malachite

  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  • On hit, Movement Speed +10% for 5s

Bullet Rain

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire Rate +8%, Firearm ATK +1%

Chill Enhancement

Cerulean

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Chill ATK equal to 8% of Firearm ATK

Chill Priority

Cerulean

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Chill ATK +13%, Reload Time Modifier -8%

Colon Special Forces

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Movement Speed While Aiming +8%
  2. Movement Speed While Aiming +5%
  3. Movement Speed While Aiming +5%
  4. Movement Speed While Aiming +5%

Commando Marksmanship

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Firearm ATK +1%
  2. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  3. Firearm Critical Hit Damage +5%, Firearm ATK +1%
  4. Firearm Critical Hit Damage +8%, Firearm ATK +1%

Concentrate Support Ammo

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
  2. Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%
  3. Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
  4. Rounds per Magazine +8%, Firearm Critical Hit Damage +5%

Concentration Priority

Almandine

  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
  2. Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
  3. Firearm Critical Hit Damage +12%, Reload Time Modifier -8%

Concentration Stabilizer

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Recoil -8%, Firearm Critical Hit Damage +6.5%
  2. Recoil -8%, Firearm Critical Hit Damage +3.5%
  3. Recoil -8%, Firearm Critical Hit Damage +4%
  4. Recoil -8%, Firearm Critical Hit Damage +5%

Concetration Priority

Almandine

  • 6
  • High-Powered Rounds Weapons
  • Firearm Critical Hit Damage +8%, Reload Time Modifier -8%

Consume Magazines

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Weak Point Damage +2%

Deadeye

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +8%, Firearm ATK +1%

Defense Master

Rutile

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  • When defeating an enemy, DEF +120% for 10s

Descendant Roll

Cerulean

  • 5
  • High-Powered Rounds Weapons
  • When rolling, it auto-reloads the active weapon at a 50% chance

Dopaminergic Activate

Almandine

  • 5
  • Impact Rounds Weapons
  • On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10%

Edging Shot

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +11%, Firearm ATK -4%
  2. Firearm Critical Hit Rate +9%, Firearm ATK -4%
  3. Firearm Critical Hit Rate +8%, Firearm ATK -4%
  4. Firearm Critical Hit Rate +8%, Firearm ATK -4%

Electric Conductor

Xantic

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Electric Enhancement

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Electric ATK equal to 8% of Firearm ATK

Electric Gunbarrel

Xantic

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Electric ATK +20%, Fire Rate -6%
  2. Electric ATK +23%, Fire Rate -6%
  3. Electric ATK +28%, Fire Rate -6%
  4. Electric ATK +20%, Fire Rate -6%

Electric Priority

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Electric ATK +13%, Reload Time Modifier -8%
  2. Electric ATK +13%, Reload Time Modifier -8%
  3. Electric ATK +13%, Reload Time Modifier -8%
  4. Electric ATK +13%, Reload Time Modifier -8%

Expand General Magazine

Xantic

  • 4
  • General Rounds Weapons
  • Max General Rounds +13%

Expand High-Power Magazine

Xantic

  • 5
  • High-Powered Rounds Weapons
  • Max High-Power Rounds +13%

Expand Impact Magazine

Xantic

  • 4
  • Impact Rounds Weapons
  • Max Impact Rounds +13%

Expand Weapon Charge

Xantic

  • 5
  • Special Rounds Weapons
  • Rounds per Magazine +12%

Fatal Critical

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
  2. Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
  3. Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
  4. Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%

Fire Conductor

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Burn, Firearm ATK +8%

Fire Enhancement

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Fire ATK equal to 8% of Firearm ATK

Fire Priority

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire ATK +13%, Reload Time Modifier -8%

Fire Rate Concentration

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%, Firearm Critical Hit Damage +6.5%
  2. Fire Rate +8%, Firearm Critical Hit Damage +3.5%
  3. Fire Rate +8%, Firearm Critical Hit Damage +4%
  4. Fire Rate +8%, Firearm Critical Hit Damage +5%

Fire Rate Up

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%
  2. Fire Rate +6%
  3. Fire Rate +6%
  4. Fire Rate +6%

Firing Fiesta

Xantic

  • 5
  • General Rounds Weapons
  • When reloading, rounds are not consumed for 3s

Fixed Shot

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -8%, Weak Point Damage +2%

Focus Fire

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
  2. Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%
  3. Weak Point Damage +5%, Firearm Critical Hit Damage +4%
  4. Weak Point Damage +5%, Firearm Critical Hit Damage +5%

Frigid Burn

Cerulean

  • 6
  • Special Rounds Weapons
  • Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.

General Round Charge Improvement

Xantic

  • 16
  • High-Powered Rounds
  • When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds

General Round Magazine Replacement

Xantic

  • 4
  • Special Rounds Weapons
  • When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds

General Round Projectile Modification

Xantic

  • 4
  • Impact Rounds Weapons
  • When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds

General Rounds Compulsive

Xantic

  • 4
  • General Rounds
  • Max General Rounds +15%, Movement Speed -5%

Hardline Suppression

Rutile

  • 11
  1. Impact Rounds Weapons
  2. Special Rounds Weapons
  1. On Weak Point hit, 18% chance to Knockdown target
  2. On Weak Point Hit, 5% chance to Knockdown target

Have Aiming

Malachite

  • 6
  1. General Rounds
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  • Weak Point Damage +10%, Accuracy -5%

Hawk-Eye

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +11%

Heat Incinerator

Almandine

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s

High-Power Rounds Compulsive

Xantic

  • 4
  • High-Powered Rounds
  • Max High-Power Rounds +15%, Movement Speed -5%

Hit Rate Focus

Rutile

  • 4
  • High-Powered Rounds
  • Accuracy +8%, Firearm Critical Hit Damage +3%

Hit Rate Insight

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Accuracy +8%, Firearm Critical Hit Rate +1.5%
  2. Accuracy +8%, Firearm Critical Hit Rate +3%
  3. Accuracy +8%, Firearm Critical Hit Rate +1.5%
  4. Accuracy +8%, Firearm Critical Hit Rate +1.5%

Impact Round Charge Improvement

Xantic

  • 15
  • High-Powered Rounds
  • When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds

Impact Round Magazine Replacement

Xantic

  • 4
  • Special Rounds Weapons
  • When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds

Impact Rounds Compulsive

Xantic

  • 4
  • Impact Rounds Weapons
  • Max Impact Rounds +15%, Movement Speed -5%

Insight Focus

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
  2. Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
  3. Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
  4. Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%

Insight Stabilizer

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Recoil -8%, Firearm Critical Hit Rate +1.5%
  2. Recoil -8%, Firearm Critical Hit Rate +1%
  3. Recoil -8%, Firearm Critical Hit Rate +1.5%
  4. Recoil -8%, Firearm Critical Hit Rate +1.5%

Insight Support Ammo

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
  2. Rounds per Magazine +8%, Firearm Critical Hit Rate +1%
  3. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
  4. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%

Lethal Finish

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired

Magazine Compulsive

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +10%, Weak Point Damage -3%

Marksman

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Firearm ATK +1%
  2. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  3. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  4. Firearm Critical Hit Rate +8%, Firearm ATK +1%

Maximize Weight Balance

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +8%, Weak Point Damage +2%

Mental Focus

Malachite

  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm
  2. Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
  3. Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.

Normal Impact Rounds Refining

Xantic

  • 4
  • General Rounds Weapons
  • When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds

Normal Special Rounds Refining

Xantic

  • 4
  • General Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds

Payout

Xantic

  • 5
  • Impact Rounds Weapons
  • When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)

Pinpoint Shot

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +8%, Weak Point Damage +2%

Poison Priority

Rutile

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Toxic ATK +13%, Reload Time Modifier -8%

Quick Freezer

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s

Rapid Fire Insight

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%, Firearm Critical Hit Rate +1.5%
  2. Fire Rate +8%, Firearm Critical Hit Rate +1%
  3. Fire Rate +8%, Firearm Critical Hit Rate +1.5%
  4. Fire Rate +8%, Firearm Critical Hit Rate +1.5%

Real-Life Fighter

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks), But loses 2 stacks per failed Weak Point Attack.

Recycling Genius

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +8%

Refrigerate Gunbarrel

Cerulean

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Chill ATK +20%, Fire Rate -6%
  2. Chill ATK +23%, Fire Rate -6%
  3. Chill ATK +28%, Fire Rate -6%
  4. Chill ATK +20%, Fire Rate -6%

Reload Expert

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Firearm ATK +1%

Reload Focus

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
  2. Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
  3. Reload Time Modifier +6%, Firearm Critical Hit Damage +4%
  4. Reload Time Modifier +6%, Firearm Critical Hit Damage +5%

Reload Insight

Cerulean

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Firearm Critical Hit Rate +3%

Remote Generator

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s

Rifling Reinforcement

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +12%

Sharp Precision Shot

Xantic

  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s
  2. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s
  3. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s

Sharpshooter

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
  2. Firearm ATK +8%, Firearm Critical Hit Rate +1%
  3. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
  4. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%

Shell UP

Rutile

  • 16
  • High-Powered Rounds
  • Shell Capacity +33%

Slow Art

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +16%, Fire Rate -6%

Snowflake Conductor

Cerulean

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Round Charge Improvement

Xantic

  • 4
  • High-Powered Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.

Special Round Projectile Modification

Xantic

  • 4
  • Impact Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds

Special Rounds Compulsive

Xantic

  • 4
  • Special Rounds Weapons
  • Max Special Rounds +15%, Movement Speed -5%

Special Rounds Storage

Xantic

  • 4
  • Special Rounds Weapons
  • Max Special Rounds +13%

Special Sight

Malachite

  • 6
  1. High-Powered Rounds Weapons
  2. Impact Rounds Weapons
  • Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%

Spray and Pray

Xantic

  • 5
  • Special Rounds Weapons
  • When landing a Firearm Critical Hit, rounds are not consumed for 3s

Stance Stabilizer

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -8%, Firearm ATK +1%

Strengthen First Shot

Malachite

  • 6
  • High-Powered Rounds
  • After reload, first shot's Firearm ATK +100%

Superconductivity Charge

Xantic

  • 6
  • Special Rounds Weapons
  • Beam Rifle Charging Speed +10%

Superheated Gunbarrel

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire ATK +20%, Fire Rate -6%
  2. Fire ATK +23%, Fire Rate -6%
  3. Fire ATK +28%, Fire Rate -6%
  4. Fire ATK +20%, Fire Rate -6%

Sweeping Squad

Malachite

  • 6
  1. General Rounds Weapons
  2. Special Rounds Weapons
  • When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance

Target Detection

Almandine

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Weak Point Damage +2%
  2. Firearm Critical Hit Damage +5%, Weak Point Damage +2%
  3. Firearm Critical Hit Damage +5%, Weak Point Damage +2%
  4. Firearm Critical Hit Damage +8%, Weak Point Damage +2%

Toxic Conductor

Rutile

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Poison, Firearm ATK +8%

Toxic Enhancement

Rutile

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Toxic ATK equal to 8% of Firearm ATK

Toxic Gunbarrel

Rutile

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Toxic ATK +20%, Fire Rate -6%
  2. Toxic ATK +23%, Fire Rate -6%
  3. Toxic ATK +28%, Fire Rate -6%
  4. Toxic ATK +20%, Fire Rate -6%

Unstoppable Smasher

Rutile

  • 6
  • High-Powered Rounds
  • When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance

Venom Injector

Rutile

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s

Vibration Absorption

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -11%

Weak Point Aiming

Rutile

  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +8%, Weak Point Damage +2%

Weak Point Detection

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm ATK +1%
  2. Weak Point Damage +5%, Firearm ATK +1%
  3. Weak Point Damage +5%, Firearm ATK +1%
  4. Weak Point Damage +5%, Firearm ATK +1%

Weak Point Expansion

Malachite

  • 6
  1. High-Powered Rounds Weapons
  2. Impact Rounds
  • On Weak Point hit, Weak Point DMG +35%

Weak Point Insight

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
  2. Weak Point Damage +5%, Firearm Critical Hit Rate +1%
  3. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
  4. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%

Weak Point Quick Fire

Xantic

  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire Rate +8%, Weak Point Damage +2%

Weak Point Sight

Malachite

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Weak Point Damage +9%

Weapon Tuning

Cerulean

  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +8%, Firearm ATK +1%
Rating block community and brand ratings Image
The First Descendant Tag Page Cover Art
The First Descendant
Display card tags widget Display card system widget
Display card community and brand rating widget
Display card open critics widget Display card main info widget
Released
July 2, 2024
Display card main info widget end Display card media widget start Display card media widget end

WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

ESRB
Mature 17+ // Violence, Blood, Suggestive Themes, Strong Language
Developer(s)
Nexon Games
Publisher(s)
Nexon
Engine
Unreal Engine 5
Multiplayer
Online Multiplayer
Genre(s)
Action RPG, Third-Person Shooter