The Outer Worlds, Obsidian Entertainment's latest first-person RPG, is a Firefly-style sci-fi romp of colorful worlds and quirky characters. Set amid a galaxy of alien planets being terraformed and carved up by Earth's ruthless Megacorporations, players will take the role of a would-be colonist pulled from cryosleep for an unknown purpose.

Obsidian Entertainment is a developer with a strong RPG pedigree, though its first games were nearly all sequels to popular titles, with some early notables being Star Wars Knights of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, and Fallout: New Vegas.  However, in recent years, and following a successful Kickstarter campaign, Obsidian has been putting out original titles like Pillars of Eternity, Tyranny and now, post Microsoft-acquisition, The Outer Worlds.

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How Long

Fans of the genre expecting a sprawling systems-driven adventure may find themselves a little disappointed by The Outer Worlds' length, or lack thereof. With developers stating the game's world to be even smaller than 2004's Star Wars Knights of the Old Republic 2 it's unsurprising that the estimated time to complete the main story-line is a mere 15 hours.

On the other hand, those players who prefer to explore every corner and finish every side-quest can expect to discover around 40 hours worth of game-play in total. A fairly solid number, but for those who've become accustomed to epic, open-world RPGs of 100+ hours it may still seem a little lackluster.

the outer worlds ps4 pro
The outer worlds combat

Inevitable Comparisons

The Outer Worlds is Obsidian's first first-person RPG since Fallout: New Vegas, and comparisons between the two are inevitable. In terms of length Fallout is a clear winner, with a main story running around 30 hours, and a completionist-length of over 100. Obsidian's most recent game, Pillars of Eternity 2: Deadfire is an isometric RPG boasting a main story of 40 hours, though with less side-quests and extras to explore when compared to Fallout, estimated at around 70 hours to do everything. 

It's clear that in terms of sheer length The Outer Worlds is a departure from Obsidian's usual output. However, a shorter game doesn't necessarily mean a smaller budget, or less development time. The Outer Worlds' lack of a massive open-world is a choice, as the developers have made clear that their intention was to offer a leaner, more streamlined RPG experience, without trying to compete with the scale of titles like Fallout: New Vegas. What a game loses in length it can gain in depth, and as such each problem players will encounter in The Outer Worlds can be tackled in a variety of ways, whether through exploration, stealth, combat or diplomacy.

The Outer Worlds  releases October 25 for PC, PS4 and Xbox One.

MORE: The Outer Worlds PC Requirements Revealed