Tiny Tina’s Wonderlands was a game of highs and lows. At launch, fans fell in love with its character creator, deep side quests, and charming Dungeons and Dragons inspirations. After launch, though, players quickly grew tired of the Chaos Chamber and became outraged over Tiny Tina’s Wonderlands’ DLC offerings. Still, even though the game died off quicker than it should and wasted a lot of its potential, the Chaos Chamber was a good feature, and now gamers can find a similar mode in Destiny 2.
A lack of True Vault Hunter and no traditional raid bosses are what truly soured the community on the Chaos Chamber, as it would have been well received were it not the only form of endgame content. The randomized rooms, enemies, objectives, and hidden raid bosses made for some varied runs, with the mode designed to give players good loot and highlight Tiny Tina’s Wonderland s’ quality gameplay. For players who have moved on from the Borderlands spin-off but miss that style of gameplay, Destiny 2’s Deep Dives are the perfect alternative.
Destiny 2’s Deep Dives Have Serious Chaos Chamber Vibes
While the six-player Salvages of Destiny 2 are an entertaining alternative to raids or Dares of Eternity, providing a more casual six-person experience, three-person Fireteams have Deep Dives to enjoy. These missions fully utilize the gorgeous new environments of Titan’s methane sea, with players diving below the water to battle Xivu Arath and the Hive. Outside some brief traversal sections where players collect bubbles to breathe, they will find that the structure of Deep Dives is remarkable similar to Tiny Tina’s Wonderlands' Chaos Chamber.
In Deep Dives, players will descend to the bottom of Titan’s ocean, battling their enemies across three arenas before engaging with a final boss. While this is significantly less rooms than players will see in a run through Tiny Tina’s Wonderlands’ Chaos Chamber, the concept of randomized objectives remains the same. Additionally, players can up the difficulty of a room just like in Tiny Tina’s Wonderlands, using pressure plates to add a challenge.
Perhaps the most startling similarity is Ahsa’s gifts, a feature that is just like the buffs granted by the Dragon Lord in Tiny Tina’s Wonderlands. At the end of each fight, Destiny 2 players will have a choice between two different upgrades, getting a chance to recharge their melee abilities quicker, boost Void damage, and so on. For players who liked the risk-reward nature of the Chaos Chamber and crafting temporary builds for each run, having these boons from Sloane’s ally is going to be a big positive.
Even the concept of completing harder fights for better loot at the end of the Deep Dive is reminiscent of the Chaos Chambers, with players simply opening a few chests as opposed to some over-the-top bunny statues made by Tiny Tina. While Deep Dives are a bit less in-depth than Tiny Tina’s Wonderlands’ Chaos Chambers since there are no secret bosses, and they lack the environmental variety since the same locations from Titan are always used, they do avoid the fatal flaw of the Chaos Chamber: they are not the only thing to do after the main story.
Once players finish the main missions of Season of the Deep and learn about The Witness’ origins, they can engage with Salvages or Deep Dives. However, there is a wide variety of content beyond that, ranging from dungeons like the recently added Ghosts of the Deep and raids like The Last Wish to Strikes and Patrols. Crucible and Gambit matches give players some PvP content to enjoy as well, with Destiny 2’s story missions just being one piece of a very complex puzzle. Ultimately, Deep Dives prove that had the Chaos Chamber been surrounded by other replayable content, it would have been a unanimously loved feature. With players having plenty to do when they get tired of Deep Dives, they truly are an ideal Chaos Chamber alternative.
Tiny Tina’s Wonderlands is available now on PC, PS4, PS5, Xbox One, and Xbox Series X.