Summary

  • The Turok: Dinosaur Hunter remaster received a new update in late April 2025.
  • The game's latest version introduces over 40 changes, ranging from audio improvements to balancing changes and bug fixes.
  • The PC version of Turok now also boasts improved modding support.

The Turok: Dinosaur Hunter remaster received a new update for April 2025. The latest version of Turok introduces approximately 40 changes, depending on the platform.

The remaster specialists at Nightdive Studios have modernized three Turok games to date. Turok: Dinosaur Hunter was the first to receive a remaster, which launched on PC in 2015 before making its way to the Xbox One and Nintendo Switch in 2018 and 2019, respectively. The Turok: Dinosaur Hunter remaster has also been available on the PlayStation Store since early 2021.

nightdive studios ps3 Xbox 360 remasters
Nightdive Wants to Remaster PS3 and Xbox 360 Games

Nightdive Studios seems to be taking requests for new remasters as it asks fans which Xbox 360 and PS3-era games they'd like to see next.

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The classic '90s first-person shooter has recently received a new update, which rolled out to all platforms in late April 2025. The changelog attached to the Steam version of the patch numbers 42 items, ranging from quality-of-life improvements and bug fixes to audio enhancements and even some combat tweaks, among other novelties. Overall, the patch appears to be largely focused on authenticity—tweaking the remaster with the goal of getting it even closer in line with the 1997 original.

In terms of specific changes, the latest version of the game allows players to customize the line thickness generated by the game's automapping system, which has also been tweaked in order to start rendering lines as quadrangles. Additionally, the update resolves some syncing issues related to the Vulkan graphics API, and reworks some game logic with the goal of minimizing previously identified instances of stuttering.

The new update brings several changes specific to the PC version, including a smarter Steam Workshop mod selection menu that is no longer cluttered with maps from mods the user hasn’t installed. Additionally, alt-tabbing out of Turok or unfocusing its window by any other means will now pause the game's rendering. Nightdive used this release to further improve the remaster's moddability, introducing bug fixes and new features to its existing modding scripts. The developer also fixed an issue preventing the cheats for tiny enemies with big heads from working correctly for bosses and Turok. On a similar note, both Gallery and Credits cheats are now disabled outside the title screen.

New Turok Update Is Largely Based on Community Feedback

Although the Turok remaster had long stopped receiving regular updates, this late April release actually marks its second patch in 2025. The previous update, introduced at the end of February, transitioned the game to the latest build of Nightdive's Kex Engine, version 4.0. While that upgrade had been in the works for some time, the new patch was not planned far in advance. Instead, it is entirely informed by recent community feedback, Nightdive Studios said.

Turok Remaster April 2025 Update Patch Notes

  • New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms
  • Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels
  • Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
  • Fix Vulkan syncing issues
  • Improvements to game logic ticker to mitigate stuttering
  • Rendering is disabled when the window is unfocused
  • When a map fails to load it will now fall back to the title screen
  • Fixed several Interpolation issues
  • All particle and wave files are now precached
  • Fixes to the sun's lens flare for it to be blocked by all objects.
  • Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
  • The current FOV value in the options menu will now be auto selected and an FOV of 100 was added as an additional option.
  • Fixed several issues with dying during the start of the Mantis and T-Rex fights.
  • Fixed Reset Bindings from resetting other menu options.
  • (Steam) Fixed the steam workshop map selection menu. It should now show all maps in user loaded mods only.
  • The Gallery and Credits cheats are now disabled when you’re not on the title screen.
  • Fixed cheats not being unlocked properly
  • Localized text for weapon binds and cheat messages
  • Fixed issues with particles not being setup correctly when spawned
  • Particle decals will now be correctly oriented on top of the water.
  • Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25(no falloff) with a radius of 20.
  • The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
  • The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
  • Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down: right click, space bar or the left face button on your controller.
  • Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
  • Bosses no longer receive knockback force.
  • Restored Campaigners shield behavior. The shield's total health is 1500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
  • Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the fadeIfObstructed flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
  • Turok’s landing sound is no longer played when landing on a warp sector.
  • The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
  • Giblets can no longer spam sounds on every frame
  • Player viewHeight corrected from 51.2 to 55.296
  • Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
  • Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
  • Dropped and spawned pickups will now cast a simple shadow.
  • Fixes to sounds with a very low pitch.
  • The player will now rotate when on spinning platforms.
  • Turrets don't lower when frozen by shockwave weapon
  • Check for non solid actors in KnockbackTarget and KnifeAttack functions (swinging sacks hitting pickups)
  • Interpolation when zooming the automap
  • Many fixes and additions for modding scripts
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Turok: Dinosaur Hunter Tag Page Cover Art
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Systems
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Top Critic Avg: 72 /100 Critics Rec: 48%
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Released
February 28, 1997
ESRB
t
Developer(s)
NightDive Studios, Iguana Entertainment, Acclaim Entertainment
Publisher(s)
NightDive Studios
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Turok: Dinosaur Hunter
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WHERE TO PLAY

DIGITAL
PHYSICAL
Checkbox: control the expandable behavior of the extra info

Engine
kex engine
Genre(s)
FPS, Platformer, Adventure