The catalog of Ubisoft games is a far-reaching archive of household names. Assassin's Creed, Far Cry, and Ghost Recon are all staples of the games industry and pop culture in general. But this does not excuse it from scrutiny for some of its more questionable practices and development procedures. In fact, quite to the contrary, Ubisoft games often raise the ire of longtime players for a variety of development decisions that seem rooted in padding out titles rather than creating fulfilling gameplay.

But, many of Ubisoft's series, including the aforementioned Far Cry or the open-world hacktivist simulator, Watch Dogs, continue to be fan favorites. Is there some merit to be found in Ubisoft's more controversial mechanics? Here are some of the most polarizing features found within Ubisoft games.

5 Injury System (Ghost Recon Breakpoint)

Adds An Extra Layer Of Realism, But Implementation Misses The Mark

Tom Clancy's Ghost Recon Breakpoint
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Shooter
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Released
October 4, 2019
Developer(s)
Ubisoft Paris
Publisher(s)
Ubisoft
Platform(s)
PC, Xbox One, Stadia, PlayStation 4
Genre(s)
Shooter

Ghost Recon Breakpoint is an exemplar of gunplay in Ubisoft titles, and part of what grants that status is the attention to detail with injuries that alter the way players engage in combat. The introduction of the injury system was praised by some players by adding to the realism and survival aspects of the title.

But for others, the injury system, while a good idea in theory, was poorly implemented and did not give the desired effect. Health kits were too easy to come by and could solve critical injuries in seconds, and players could carry an infinite amount of them in their inventory. It was a step in the right direction, but the presence of the injury system in Breakpoint left players divided.

4 Settlement Management (Assassin's Creed Valhalla)

Ravensthorpe Provides A Comfortable But Shallow Experience

Assassin's Creed Valhalla
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Released
November 10, 2020
Developer(s)
Ubisoft
Publisher(s)
Ubisoft
Genre(s)
RPG, Action

While other Assassin's Creed titles have toyed with managing a building or location, such as AC2's Villa, Assassin's Creed Valhalla was the first title to bring with it a bona-fide settlement that needed to be raised and built from the ground up. Ravensthrope intends to act as a hub for the player, a place where they can trade for goods and swap out their boats or mounts. It also has an interesting layer worked into the historical premise of the game, showing vikings as both raiders and settlers.

But Ravensthorpe's implementation has left a debate in the community. The settlement tends to get lost in the mix of other towns and villages available to Eivor. While some praise was given for the range of customization options in Ravensthorpe, many features lack mechanical presence and don't amount to much. Valhalla, preceding Mirage's return to more traditional AC gameplay (though it should be noted Valhalla still contains stealth), featured a broad array of features like Ravensthorpe that changed the series but lacked much substance.

3 Level System (Assassin's Creed Origins)

Customization And Freedom At The Cost Of Identity And Pacing

Assassin's Creed Origins
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Action RPG
Open-World
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Released
October 27, 2017
Developer(s)
Ubisoft
Publisher(s)
Ubisoft
Platform(s)
Xbox One, PC, PlayStation 4, Stadia
Genre(s)
Action RPG, Open-World

The level system in Assassin's Creed Origins completely changed where the stealth action monolith would sit in the gaming industry. As more open-world games leaned toward RPG systems, Ubisoft decided to hop on the bandwagon with a title that sought to renew the flagging interest in the Assassin's Creed series. For many, the introduction of a leveling system that applied to both the protagonist, Bayek, and his gear, offered a newfound level of customization in the series.

A grid showing the games Far Cry 4, The Crew 2, and Watch Dogs 2
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However, the gating of quests and areas behind levels dragged the pacing of the game to a halt, and players often found themselves encumbered with a slew of equipment all sharing similar names and incrementally better stat boosts, making the building of a loadout less about designing a preferred playstyle and more about sifting through the discards to find the best percentile boost to critical hit chance. As the leveling system continues to persist all the way through to newer titles, the Assassin's Creed fanbase is still divided on the quality of this mechanic.

2 Enemy Scaling (Far Cry 6)

Character Progression Meets Bullet Sponges

Far Cry 6
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Released
October 6, 2021
Developer(s)
Ubisoft
Publisher(s)
Ubisoft
Genre(s)
Action, FPS

Far Cry 6 boasts an incredibly expansive and intricate world to explore as players fight the good fight in Yara. One element that was met with split reception, however, is the distribution of enemies and their power throughout the isle. The leveling system that has slowly drawn Far Cry away from its pure FPS roots into a sort of FPS/RPG hybrid places enemies in a strange position with the player, mechanically.

The leveling system in Far Cry, as well as leveled gear that grants benefits and bonuses, means that players have a level of kit-building simply not available in more hardline pure FPS games. While parts of the fanbase appreciate this, there is also an uproar about the way that level scaling affects damage. Many players feel that the RPG-influenced combat, in which higher leveled enemies are simply able to soak up bullets, is a far cry (heh) from the older titles in the series, where a headshot was reliably lethal, and smart play — rather than grinding to increase levels — was needed to surpass the game's grunts.

1 Recruitment System (Watch Dogs Legion)

Experimental Storytelling At A Steep Cost

Watch Dogs Legion
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Released
October 29, 2020
Developer(s)
Ubisoft
Publisher(s)
Ubisoft
Genre(s)
Action, Adventure

In a unique change to form, Watch Dogs Legion did away with a central protagonist to tie together its story. Instead, almost all the citizens of London can be recruited for Dedsec and join the collective fight against an increasingly authoritarian force bearing down on the United Kingdom. The recruitment mechanic is impressive in its scope, with any random passerby on the street possessing their own unique benefits and drawbacks that change how missions and general gameplay operate. Playing as a 54-year-old starving musician will provide an altogether different experience than, say, playing as a professional hitman.

But while some players applauded this novel change in mechanics — and the procedural storytelling it offered — there was a severe detachment to the story that came with no main character to tie all the threads. The execution of the recruitment mechanic left Watch Dogs Legion with a lacklustre main story that seemed all the more contrived in a narrative that had no moments of character development or growth.

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