Summary

  • Walking simulators can be compelling, focusing on exploration and storytelling rather than gameplay mechanics.
  • Games like "What Remains of Edith Finch" showcase the unique appeal of the walking simulator genre.
  • Visual storytelling paired with exploration can create memorable and engrossing experiences in walking simulators.

When some hear the words "walking simulator," it's not something that immediately hooks people as a potentially popular video game genre. But believe it or not, games that fall under this niche category can actually be quite compelling. What Remains of Edith Finch is a prime example of this.

What Remains of Edith Finch & 9 Other Amazing Indie Adventure Games To Play

Indie developers don't always get the credit they deserve for creating captivating and unique adventures for players.

What Remains of Edith Finch tells its story through first-person exploration with very little gameplay, such as puzzle-solving or platforming. Instead, the game relies on visual storytelling to capture the player. There are not many games out there that have taken this exact approach, but by focusing on pure exploration and storytelling, walking simulators are worth giving a shot.

Updated on March 9, 2024, by Ritwik Mitra: Walking simulators have earned somewhat of a bad reputation, which is unfortunate. While it's true that some of these titles don't feature a ton of creativity, there are many others that do justice to the genre. The simple act of exploration is wildly satisfying if paired with great art direction, an engrossing narrative, and memorable set pieces that imprint themselves in the minds of players. What Remains of Edith Finch features all these strengths and will likely be engrossing enough to prompt fans to seek out more experiences in the same vein.

19 Yume Nikki

Explore The Mind Of A Hikikomori And Uncover The Twisted Things That Lay Within

Yume Nikki
Yume Nikki
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Released
June 26, 2004
Platform(s)
PC
Developer
Kikiyama

A cult classic game that has a strong community, Yume Nikki is a game that has inspired several modern indie gems. The idea of exploring the dreams of a hikikomori and trying to make sense of what the player is seeing in any given scenario makes for a great time.

The concept of a shut-in receding to the realm of dreams is a real problem in countries like Japan, and Yume Nikki takes this scenario and rolls with it. It's easy to see why this walking simulator is celebrated by the masses as a unique video game that almost feels like a piece of art at times.

18 Layers Of Fear

A Painter's Descent Into Madness Is Shown Beautifully Here

Spooky room in Layers of Fear
Layers of Fear
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Released
June 15, 2023
Developer(s)
Bloober Team, Anshar Studios

The remake of Layers of Fear is something most players deemed completely unnecessary, but the release of this title proved that an updated version of a unique psychological horror game wasn't the worst thing in the world. Both the first game and its sequel are updated for this release, making for a fun experience.

The horrors in Layers of Fear are executed in a smart manner and make it riveting to solve the many puzzles that players encounter during this immersive walking simulator journey. It helps that the scares are paced out and built up properly, which makes for a fresh change of pace from other games in the genre that end up relying on cheap jumpscares more often than not.

17 Abzu

A Serene Underwater Adventure Where Players Will Feel Right At Home With Marine Life

Swimming in the ocean in Abzu
Abzu-Swimming Cropped
Abzu
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Released
August 2, 2016
Developer(s)
Giant Squid
Platform(s)
PC, PS4, Switch, Xbox One

A game called a "walking simulator" where the main means of traveling is swimming may feel strange, but the exploring element of Abzu is reminiscent of other games in the genre. The player controls a nameless diver in a third-person perspective as she swims around an ocean exploring every nook and cranny.

12-Best-Open-World-Games-For-Underwater-Exploration
12 Best Open-World Games For Underwater Exploration

Most open-world games allow players to explore across a wide variety of lands, but few try to expand upon the oceans and let players explore there.

Along the way, she is guided by a great white shark that leads her to wells that restore life to the ocean. Abzu has no dialogue and strictly uses its visuals to tell the story.

16 The Forgotten City

A Skyrim Mod About A Unique Time-Bending Adventure That Became Its Very Own Game

A guard walking around in a tavern while people stand idly around fire, tables of food, and golden statues in The Forgotten City
The Forgotten City
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Released
July 28, 2021
Developer(s)
Modern Storyteller

The mod community for video games often goes the distance in expanding gameplay and story for titles that are already filled with them. But it's not often mods become so popular that they become their own games, much like how The Forgotten City did.

Originally a Skyrim mod, The Forgotten City features a mystery about a buried Roman city and a significant rule being broken that turns all the civilians into golden statues. The game features a unique time loop mechanic that repeatedly brings players back to the start of the day to figure out the path to victory.

15 Sludge Life

Combines The Rebellious Act Of Vandalism With A Walking Sim That Looks And Feels Great To Play

A man holding a microphone and a cigarette at a recording bench in Sludge Life
Sludge Life
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Released
May 28, 2020
Platform(s)
PC, Switch
Developer
Terri Vellmann & Doseone

It's rare for walking simulators to involve a ton of character interaction, but Sludge Life throws players into such a unique world that it is hard not to talk to all the wild individuals. In a game about vandalism, players are GHOST, a tagger who is looking to make a name for themselves.

Players can roam around the many islands that make up Sludge Life, which involves acquiring unique abilities that make exploring the area a lot more interesting. There are even some controls and mechanics that are just meant to entertain the player rather than progress the story, so it serves as a delightful sandbox, too.

14 Proteus

A Walking Sim Where The Environment Is Always Unique, Courtesy Of An Ingenious Use Of Procedural Generation

The trees of spring in Proteus
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  • Platforms: PC, PS3, PS Vita
  • Released: January 30, 2013
  • Developers: Ed Key and David Kanaga

If players are just looking to vibe with a chill experience and no goal in mind, Proteus can provide just that. The game revolves around a player moving through a procedurally-generated, three-dimensional pixelated environment and listening to fitting music as they experience each of the four seasons, from spring to winter.

Along the way, players will notice that different elements of nature that surround them affect the music as it is playing. Players can even take photos with the game using the "save a postcard" feature, too, so there's a lot of fun to be had aside from just walking.

13 Ether One

A Thought-Provoking Adventure Game With Tough Puzzles Here And There

A house at the docks in Ether One
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  • Platforms: PC, PS4
  • Released: March 25, 2014
  • Developer: White Paper Games

Storytelling can be compelling, but sometimes it can be tragic. Ether One focuses on Jean Thompson, who has been diagnosed with dementia. The player takes on the role of a restorer whose goal is to investigate Jean's thoughts and reconstruct her memories through three-dimensional exploration.

18-Best-First-Person-Adventure-Games-Of-All-Time,-Ranked
18 Best First-Person Adventure Games Of All Time, Ranked

First-person games have the advantage of being more immersive, which is the kind of experience you want when playing an adventure game.

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The game does have players solve puzzles, but these puzzles become harder to understand to point out Jean's struggles with her condition. However, the puzzle-solving element is optional as the main objective is exploration and discovery.

12 Tacoma

A Sci-Fi Story-Driven Walking Sim

The player holding a wearable surveillance device in Tacoma
Tacoma
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Released
August 2, 2017
Developer(s)
Fullbright
Platform(s)
PC, PS4, Xbox One

Narratives drive most walking simulators, with most guiding the player through the story without turning back. This is why Tacoma is so interesting. It allows individuals to revisit certain moments in the story through the ability to rewind and fast-forward through scenes.

Players will step foot into a space station and explore it while learning about the story of the crew that was once on it. Through the surveillance system, players are able to see conversations and scenarios that have played out on the ship and relive them.

11 The Stanley Parable

A Unique Narrative Loop With Numerous Funny Endings For Players To Discover

The office of employee 427, otherwise known as Stanley, in The Stanley Parable
The-Stanley-Parable-Office Cropped
The Stanley Parable
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Released
October 17, 2013
Developer(s)
Galactic Cafe
Platform(s)
PC

Initially a mod for Half-Life 2, The Stanley Parable became a full-fledged game filled with humor and mystery. The game revolves around an office worker named Stanley who opens his office door one day to discover all of his co-workers are gone. Players must explore the office with the help of a narrator telling his story.

Each path leads to a different conclusion, but regardless of how the path ends, players are reset at the beginning of The Stanley Parable to try a different path out of the simulation.

10 The Beginner's Guide

A Satirical And Somewhat Eye-Opening Look At Video Game Development

An empty stage with a single chair at the start of The Beginner's Guide
  • Platform: PC
  • Released: October 1, 2015
  • Developer: Everything Unlimited Ltd.

Some of the best walking simulators are the ones that take the player on a journey that they weren't necessarily expecting. The Beginner's Guide is a game by Davey Wreden, the original creator of The Stanley Parable, and also features him as the narrator.

What seems like a premise around showing off a friend's work turns into an experience that toils with subjects like how people try to interpret every game that they play and the need for validation in the creative process.