Summary
- Space Marine 2 receives hotfix 6.2 with perk tweaks to enhance gameplay variety and balance.
- The game's PvE and PvP modes thrive with recent balance changes and bug fixes.
- Saber Interactive promises consistent content updates for Space Marine 2, building on the success of the franchise.
A new update has dropped for Warhammer 40K: Space Marine 2, bringing several small tweaks to the game, including changes to perk balancing. Warhammer 40K: Space Marine 2's hotfix 6.2 comes ahead of a major 7.0 update that will address a wide variety of features in the game, though there's still enough in the game's latest update to keep players interested.
Space Marine 2 released to much praise last September, managing to recapture the magic from Saber Interactive's original game from 2011, using it as a bouncing-off point. Space Marine 2 comes equipped with both visual and gameplay upgrades that both aim to immerse and entertain, making the game a dream come true for anyone who has ever wanted to feel what it's like to live, breathe, and die in the grim world of the 40K universe. The game features a full-fledged campaign mode to complete, though most players have been coming back thanks to Space Marine 2's PvE and PvP modes. Here is where a lot of the game's recent balance changes take shape, especially within Space Marine 2's PvE mode.
Major Hasbro IP Getting a Game by Space Marine 2 Studio
Warhammer 40,000: Space Marine 2 developer Saber Interactive is reportedly developing a new game based on a major IP held by Hasbro.
Developer Saber Interactive has shared the official patch notes for a new 6.2 hotfix, which specifically targets Space Marine 2's collection of perks. The studio says it's happy with the perk changes in the game's 6.0 update, but there is still room for improvement, with perks like Close Targeting, Concentrated Fire, and Unmatched Zeal all receiving small buffs. Others, like Heightened Vigour, Evasion, and Efficient Readiness, have had their descriptions updated to better reflect their intended design.
In addition to changes to Space Marine 2's selection of perks, the game has also received a few bug fixes. An issue that caused the Assault class to teleport back after using its Jump Pack ability has been fixed, as has an issue where the AI Director could spawn too many spores. The Datavault ordeal Shredding Shrapnel now requires players to kill two enemies simultaneously with a single frag instead of three enemies. Plenty more is in store as Saber gets ready to release the game's big 7.0 update, with the studio also recently addressing concerns from fans about Space Marine 2's live-service model.
The road ahead looks quite exciting for Space Marine 2, with developers promising to deliver consistent content updates. This shouldn't surprise anyone who's accustomed to the way modern games work, especially live-service ones. The game has received numerous content updates since its release last year, with this most recent patch following Space Marine 2' s major 6.0 update earlier this year. These are expected to continue through 2025 and beyond, with the reception to Warhammer 40K: Space Marine 2 marking a promising chapter in the franchise's history.
Space Marine 2 Hotfix 6.2 Patch Notes
General Fixes
- Datavault ordeal Shredding Shrapnel now requires to kill 2 enemies simultaneously with a single frag grenade instead of 3.
- Fixed an issue with the AI Director that could sometimes spawn too many spore mines for a very long period.
- Fixed several issues that would cause Assault class to teleport back after using its Jump Pack ability.
- Minor localization fixes.
Perk PvE Updates
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Overall we are quite happy with 6.0 perks rebalance, we are seeing way more build variety for all classes across all difficulties and seeing people experimenting with their builds more. That being said, there are still some perks that will require more attention or even full rework. We will be monitoring the situation and will be making necessary tweaks. |
Heightened Vigour:
- Fixed not triggering by perfect Parry or Block in some cases.
Close Targeting:
- Damage increased from 15% to 25%.
Concentrated Fire:
- Bonus duration of the Auspex Scan zone increased from 40% to 60%.
Perseverance:
- Damage reduction bonus increased from 15% to 25%.
Restless Fortitude:
- Damage reduction bonus increased from 20% to 40%.
Tactical Prowess:
- Minimum enemy HP for auto finisher increased from 25% to 33%.
Unmatched Zeal:
- Health regen bonus increased from 20% to 30%.
Block Break:
- Damage increased from 25% to 50%.
Evasion:
- Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 15 seconds.
Efficient Readiness:
- Fixed typo in the description, now it shows correct 20% movement boost instead of 10%.
Pattern of Excellence:
- Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 180 seconds.
Note: This perk was buffed in the 6.0 patch, but localization was not updated and it was missing in patch notes.
Chapter Banner (starting perk):
- Bonus health increased from 20% to 30%.
Emergency Countermeasure:
- Cooldown reduced from 120 to 90 seconds.
Defensive Mastery:
- Cooldown reduced from 120 to 90 seconds.
Glory's Shield:
- Now the perk protects not only from Ranged Damage but from all incoming Damage.
Note: This should improve support Bulwark build a lot, since this perk doesn't impact Banner cooldown
Invigorating Icon:
- The ability regeneration slowdown has been fixed, but the regeneration penalty is now -50% instead of -100%.
Note: This perk has been discussed a lot in previous patch notes and here are my honest thoughts on this:
We've made a mistake making this perk in the first place. It changes the class behavior too much from what was originally intended. Bulwark is supposed to tank enemies and support his team mates, he isn't a dedicated healer. But players are now used to this playstyle a lot and now absolutely any change to this perk will cause negativity from the community.
The perk itself is so powerful that it is simply mandatory, plus it also changes how the ability is used. Unlike other classes where abilities are used whenever the player wants, it turns the banner into an ability that the player saves for the very last moment.
In our game it is absolutely fine, if you want to use it that way, but the problem is that with certain other perks you can bring its cooldown to ~20 seconds. This means that not picking this perk will be detrimental to your squad. No matter what the numbers on the neighboring perks, players will always stick to the ability to fully heal when needed.
We want to come back and rework this perk or, rather, perk column in later patches, but this requires some time of experimenting and testing. For now we are tweaking numbers to make a compromise between previous patch and community feedback.
Chapter Banner (starting perk):
- Bonus health increased from 20% to 30%.
Emergency Countermeasure:
- Cooldown reduced from 120 to 90 seconds.
Defensive Mastery:
- Cooldown reduced from 120 to 90 seconds.
Glory's Shield:
- Now the perk protects not only from Ranged Damage but from all incoming Damage.
Note: This should improve support Bulwark build a lot, since this perk doesn't impact Banner cooldown
Invigorating Icon:
- The ability regeneration slowdown has been fixed, but the regeneration penalty is now -50% instead of -100%.
Note: This perk has been discussed a lot in previous patch notes and here are my honest thoughts on this:
We've made a mistake making this perk in the first place. It changes the class behavior too much from what was originally intended. Bulwark is supposed to tank enemies and support his team mates, he isn't a dedicated healer. But players are now used to this playstyle a lot and now absolutely any change to this perk will cause negativity from the community.
The perk itself is so powerful that it is simply mandatory, plus it also changes how the ability is used. Unlike other classes where abilities are used whenever the player wants, it turns the banner into an ability that the player saves for the very last moment.
In our game it is absolutely fine, if you want to use it that way, but the problem is that with certain other perks you can bring its cooldown to ~20 seconds. This means that not picking this perk will be detrimental to your squad. No matter what the numbers on the neighboring perks, players will always stick to the ability to fully heal when needed.
We want to come back and rework this perk or, rather, perk column in later patches, but this requires some time of experimenting and testing. For now we are tweaking numbers to make a compromise between previous patch and community feedback.
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OpenCritic Reviews
- Top Critic Avg: 81 /100 Critics Rec: 86%
- Released
- September 9, 2024
- ESRB
- M For Mature 17+ Due To Blood and Gore, Intense Violence
- Developer(s)
- Saber Interactive
- Publisher(s)
- Focus Entertainment
- Engine
- Swarm Engine
- Multiplayer
- Online Co-Op, Online Multiplayer
- Cross-Platform Play
- PC, PS5, Xbox Series X|S
Your Craft is Death.
Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity.
Crush the Tyranid swarms. Defend humanity.
Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Play solo or with up to 2 friends in 3 player co-op.
Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z.
Defend the Imperium as your own Space Marine in an endlessly brutal and replayable PvE missions up to 3 players featuring 6 classes, unlocking new skills and cosmetics.
Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction!
- Franchise
- Warhammer 40K
- Number of Players
- 1-6
- Genre(s)
- Third-Person Shooter, Hack and Slash
- Platform(s)
- PC, PS5, Xbox Series X, Xbox Series S