Like almost all the other Soulsborne games or even Soulslike games, Wo Long: Fallen Dynasty has a pretty expansive stat system. Players of these games are already too familiar with opening their character's stat screen and being blasted with a page full of different numbers and percentages.
And, while Wo Long: Fallen Dynasty does have an in-game explanation function, it's pretty bare-bones, so let's go over all the main stats players will want to know about in this game, one by one.
The Five Elements Phases & Virtues
First up is the 5-pronged Star AKA the Virtues of the Five Elements. These fill the role of the player stats in this game. Where one might expect to see something like Strength, Dexterity, Agility, Intelligence, and so on, instead there are Wood, Fire, Earth, Metal, and Water Virtues.
Thankfully, while it looks confusing at first, these Virtues are basically just the standard stats by a different name, and putting a level into each one will increase a variety of different player stats depending on the Virtue they choose. Keep in mind, however, that each point in any of the five Virtues will increase Max HP as well as a few other stats, but this increase is much less than if the player put a point into the Virtue that specifically affects these stats. And lastly, it's worth noting that these Virtues have soft caps as well, as one familiar with these types of games would likely expect.
Wood Virtue
|
Strong Against |
Weak Against |
|---|---|
|
Earth |
Metal |
First up is the Wood Virtue, visualized by the green section of the Virtue Star, and the Virtue that impacts Max Health the most. The Wood Virtue represents nature and is commonly actualized in-game with lightning and healing Spells. In regards to stats, leveling the Wood Virtue will increase:
- Max HP
- Spirit Defense
- Spell Duration
- Defense against Earth-element damage
Fire Virtue
|
Strong Against |
Weak Against |
|---|---|
|
Metal |
Water |
Next up is the Fire Virtue, and it's fitting that a Virtue that represents the natural force of destruction that is fire is also the one that directly improves the player's combat abilities. Its Spells are all fire-based, and putting levels of Qi into it will:
- Increase Spirit Gain when Attacking
- Decrease Spirit Consumption when using Martial Arts
- Increased Defense against Metal-element Damage
Earth Virtue
|
Strong Against |
Weak Against |
|---|---|
|
Water |
Wood |
This next Virtue is the perfect one for players who either want to throw on tons of Heavy Armor or for players who want to capitalize on deflecting and counter-attacking as much as possible. The Earth Virtue is the brown section of the Virtue Star and, as one would expect, all of its Spells are based on using rocks, mud, or dirt. Investing in this Virtue will:
- Increase Spirit Gain from Deflecting
- Increase a player's Max Equipment Load
- Increased Defense against Water-element Damage.
Metal Virtue
|
Strong Against |
Weak Against |
|---|---|
|
Wood |
Fire |
Moving on to the most industrial of the Virtues, the Metal Virtue. This is the one people commonly forget about when remembering the Wuxing concept that the Virtue system is based on.
And, while some might think this is the Virtue for the tank/heavy weapons players since metal is heavy, that's wrong. Instead, this is the spellcaster Virtue, as putting points into it will:
- Increase Spirit Sustainability (AKA the blue portion of the Spirit Gauge will take longer to naturally start draining)
- Decrease the Spirit Consumption of Wizardry Spells
- Increase Defense against Wood-element damage.
Water Virtue
|
Strong Against |
Weak Against |
|---|---|
|
Fire |
Earth |
And last up in the Five Virtues, it's the Water Virtue. This is the one players will want to have for anything resembling a Stealth build, and it even has good Spells. Additionally, it's helpful for losing less Spirit while spamming Deflect to make sure the next attack is deflected. Basically, this Virtue:
- Increases Stealth overall.
- Decreases the amount of Spirit it takes per Dodge/Deflect attempt.
- Increases Defense against Fire-element Damage.
Wizardry Spells
Not exactly a 'stat' really, more of a mechanic. However, it's worth mentioning that access to more of each Wizardry Spell Virtue Tree will be granted the more a player unlocks Spells in that Tree. Additionally, Wizardry Spell Phase Points are obtained every 5 levels, starting at level 5 onward.
Element Abilities & Counter System
This system was hinted at above in the Five Virtues section as each Virtue explanation mentioned the Element said Virtue was strong and weak against. Basically, think of it like type advantages in Pokemon or the Weapon Tree in Fire Emblem games. Some Elements will directly counter or even cancel out other ones. And, like one would assume, the star-based visualization of the Virtue System also helps to illustrate these weaknesses and strengths. If a person started at the tip of the Wood point, then begin to 'draw' a star shape from there, they would go from Wood to Earth, Earth to Water, Water to Fire, Fire to Metal, and finally Metal back to Earth. And, this also accurately depicts the Elemental Weakness system in Wo Long:
|
Strong Against |
Weak Against |
|
|---|---|---|
|
Wood |
Earth |
Metal |
|
Earth |
Water |
Wood |
|
Water |
Fire |
Earth |
|
Fire |
Metal |
Water |
|
Metal |
Wood |
Fire |
But how does this translate to gameplay? Well, when using Spells, a Water Spell would counter and beat a Fire Spell or even nullify it, depending on the Spell. Additionally, enemies and bosses that seem to specialize in one element, will almost always take additional damage from the element (or Divine Spirit) that counters them. The same works for defense too, such as wearing Armor with High Earth Virtue Defense if an Earth-based Boss seems pretty tough.
Combat Abilities
Next up are the Combat Stats AKA the Combat Abilities. Players can see this section of their Stats in the Status Screen, and each stat is impacted by a variety of different things. But, to go over what each one is in essence:
|
Stat Name |
Function |
|---|---|
|
HP |
The player's current total Max HP. |
|
Melle Weapon Attack Power |
The amount of damage the players' Melee 1 or Melee 2 Weapon deals to an enemy. |
|
Ranged Weapon Attack Power |
The amount of damage the players' Ranged Weapon deals to an enemy. |
|
Defense |
The base amount of incoming damage the player currently protects against. |
|
Physical Resistance |
The percentage of incoming Physical Damage the player currently mitigates. |
|
Spirit Defense |
The higher this is, the less the players' Spirit Gauge falls every time they're hit (aka the brown part of the bar). |
|
Spirit Sustainability |
Determines how long Spirit gained (aka the blue section of the bar) lasts before passively draining. |
|
Spell Duration |
The percentage of time a Spell with any sort of 'duration' lasts. At 100 percent it lasts the default amount, at 200 percent it lasts twice the amount and so on. |
|
Stealth |
Governs how easily the player is detected by enemies, in general, or when sneaking. It also determines the amount of damage backstabs (Shadow Strikes) deal to unaware enemies. |
|
Luck |
Increases the players' base 'chance' of finding rare items. The higher this number, the more likely they are to find rare items more often. |
|
Spirit Gain Rate |
|
|
Spirit Consumption Rate |
|
|
Equipment Weight |
|
|
Proportion & Agility Text Color |
Not a 'separate' stat but one to keep in mind. The color of the text for Proportion and Agility determines how a player 'Dodges' and how costly it is to Dodge or Deflect overall:
|
Equipment Stat Systems
And finally, let's go over Equipment Stats. This, of course, includes Armor, Weapons, and Accessories. All three Equipment types have a lot of the same stats, but they also have some stats that are more individualized. All three of them, however, follow the Star Rarity System. This System is visualized by the number of stars next to the Equipment's name (with 5 being the max), and it determines its 'rarity' as well as the number of Special Effects it will have.
Weapons
Players will be sorting through hundreds if not thousands of different weapons during their time with Wo Long: Fallen Dynasty.
So, it's important to know exactly what each stat means on these weapons as early as possible so that a player doesn't accidentally burn a fantastic weapon for Salvage or something like that.
|
Stat Name |
Function |
|---|---|
|
Base Attack |
The weapon's default attack power, not including any bonuses from scaling or any other outside influences. |
|
Attack Power |
The total attack power of a weapon including Attack Bonus scaling and any other modifiers. |
|
Attack Bonus |
Essentially the stat-scaling system from the Nioh and Souls games, but rather than scaling with, say, Strength, it scales with something like the Wood Attribute. The 'quality' of the letter follows standard letter grades (A is better than B, B+ is better than B-), and the better the letter, the higher the additional damage that weapon gets with points in the associated Virtue. |
|
Spirit |
|
|
Martial Arts |
Technically under the 'Special Effects' section of the weapon, these are the Martial Arts that are assigned to this weapon, varying from one or two depending on luck and weapon rarity. |
|
Weapon Traits |
These are the additional effects players can remove, add, or adjust using the Embedment feature at the Blacksmith. They're passive benefits the player receives while this weapon is equipped. Additionally, the number of Traits directly correlates to the 'Rarity' of the weapon, meaning a 3-star Weapon always has 3 Traits, a 4-star has 4, and so on. |
|
Weapon Type |
Shown by the icon just under the weapon's name and to the left. There is a multitude of different weapon types in the game, including; Swords, Staves, Spears, Straight Sabers, Slashing Spears, Poleaxes, Hammers, Halberds, Glaives, Dual Swords, Dual Sabres, Dual Halberds, Curved Sabers, Bows, Crossbows, and Repeating Crossbows |
Armor
Armor in Wo Long is very similar to Weapons in regards to their stat types. Where Armor differs however, is that it's much more defensive than offensive, and there are 'types' of Armor such as Ligh, Medium, and Heavy Armor. So, players need to be able to tell at a glance what type of Armor they're looking at, what benefits it provides, and if it's part of a set.
|
Stat Name |
Function |
|---|---|
|
Armor Type |
Not written in words but rather seen as an icon just below and to the left of the Armor name. The icon has 3 pip slots underneath the helmet, and the number of filled pips will denote what type of Armor it is:
|
|
Armor Weight |
To the far right on the same line as the Armor Type icon there is a Weight icon with a number next to it. This number denotes how much is added to the player's maximum Weight while this Armor is equipped. |
|
Defense |
Base Defense, determines damage taken when hit while wearing this Armor. |
|
Physical Defense |
Determines what percentage of incoming Physical Damage is mitigated. |
|
Spirit Defense |
Dictates what percentage of incoming Spirit Defense is mitigated. |
|
Resistances |
The innate Resistance the Armor piece has against the different Virtues. The higher the number, the better that Armor is against that Element. |
|
Armor Traits (Special Effects) |
Same as with Weapons, these are Armor Traits that can be added or removed at the Blacksmith using the Embedment feature. And, the 'star' rarity of the Armor determines how many Armor Traits it has. |
|
Set Bonuses |
Only found on certain Armor Sets, this is a passive Bonus the player receives when wearing between 2 and all 5 pieces of the Set. The Bonuses also vary depending on the number of pieces worn and stacks on top of the other buffs. |
Some may be wondering where the 'Accessories' section is, and that's valid. The reason there isn't an Accessories section on here is simply that all of the Stats an Accessory could have has been explained in either the Weapons or Armor sections. They don't have any stat names or types unique to them. In any case, that's about it for stats in Wo Long: Fallen Dynasty, so hopefully this helps newer players make heads or tails of the systems in this game as quickly as possible so they can spend even more time relishing in its amazing battle system.
Wo Long: Fallen Dynasty was released on March 3rd, 2023 and is available on Playstation 4&5, Windows, Xbox One and Xbox Series X/S.